Don't count unobtainable quests towards completeable quests in journal
This commit is contained in:
parent
0b30189ec2
commit
81d1935187
@ -91,7 +91,7 @@ internal static class UseItem
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step.CompletionQuestVariablesFlags);
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step.CompletionQuestVariablesFlags);
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}
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}
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return [unmount, task];
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return [unmount, new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(0.5)), task];
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}
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}
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else if (step.DataId != null)
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else if (step.DataId != null)
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{
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{
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@ -45,12 +45,21 @@ internal sealed class QuestData
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.Where(x => x.RowId > 0 && x.Quest.Row > 0)
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.Where(x => x.RowId > 0 && x.Quest.Row > 0)
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.ToDictionary(x => x.Quest.Row, x => x.Redo);
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.ToDictionary(x => x.Quest.Row, x => x.Redo);
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Dictionary<uint, byte> startingCities = new();
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for (byte redoChapter = 1; redoChapter <= 3; ++redoChapter)
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{
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var questRedo = dataManager.GetExcelSheet<QuestRedo>()!.GetRow(redoChapter)!;
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foreach (var quest in questRedo.Quest.Where(x => x.Row > 0))
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startingCities[quest.Row] = redoChapter;
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}
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List<IQuestInfo> quests =
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List<IQuestInfo> quests =
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[
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[
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..dataManager.GetExcelSheet<Quest>()!
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..dataManager.GetExcelSheet<Quest>()!
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.Where(x => x.RowId > 0)
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.Where(x => x.RowId > 0)
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.Where(x => x.IssuerLocation.Row > 0)
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.Where(x => x.IssuerLocation.Row > 0)
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.Select(x => new QuestInfo(x, questChapters.GetValueOrDefault(x.RowId))),
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.Select(x => new QuestInfo(x, questChapters.GetValueOrDefault(x.RowId),
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startingCities.GetValueOrDefault(x.RowId))),
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..dataManager.GetExcelSheet<SatisfactionNpc>()!
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..dataManager.GetExcelSheet<SatisfactionNpc>()!
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.Where(x => x.RowId > 0)
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.Where(x => x.RowId > 0)
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.Select(x => new SatisfactionSupplyInfo(x)),
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.Select(x => new SatisfactionSupplyInfo(x)),
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@ -150,6 +159,14 @@ internal sealed class QuestData
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AddPreviousQuest(new QuestId(3821), new QuestId(spearfishing));
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AddPreviousQuest(new QuestId(3821), new QuestId(spearfishing));
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AddPreviousQuest(new QuestId(3833), new QuestId(spearfishing));
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AddPreviousQuest(new QuestId(3833), new QuestId(spearfishing));
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*/
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*/
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// initial city quests are side quests
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((QuestInfo)_quests[new QuestId(107)]).StartingCity = 1;
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((QuestInfo)_quests[new QuestId(39)]).StartingCity = 2;
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((QuestInfo)_quests[new QuestId(594)]).StartingCity = 3;
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// follow-up quests to picking a GC
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AddGcFollowUpQuests();
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}
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}
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private void AddPreviousQuest(QuestId questToUpdate, QuestId requiredQuestId)
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private void AddPreviousQuest(QuestId questToUpdate, QuestId requiredQuestId)
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@ -158,6 +175,16 @@ internal sealed class QuestData
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quest.AddPreviousQuest(new QuestInfo.PreviousQuestInfo(requiredQuestId));
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quest.AddPreviousQuest(new QuestInfo.PreviousQuestInfo(requiredQuestId));
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}
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}
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private void AddGcFollowUpQuests()
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{
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QuestId[] questIds = [new(683), new(684), new(685)];
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foreach (QuestId questId in questIds)
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{
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QuestInfo quest = (QuestInfo)_quests[questId];
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quest.AddQuestLocks(QuestInfo.QuestJoin.AtLeastOne, questIds.Where(x => x != questId).ToArray());
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}
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}
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public IQuestInfo GetQuestInfo(ElementId elementId)
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public IQuestInfo GetQuestInfo(ElementId elementId)
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{
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{
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return _quests[elementId] ?? throw new ArgumentOutOfRangeException(nameof(elementId));
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return _quests[elementId] ?? throw new ArgumentOutOfRangeException(nameof(elementId));
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@ -453,6 +453,14 @@ internal sealed unsafe class QuestFunctions
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return !HasCompletedPreviousQuests(questInfo, extraCompletedQuest) || !HasCompletedPreviousInstances(questInfo);
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return !HasCompletedPreviousQuests(questInfo, extraCompletedQuest) || !HasCompletedPreviousInstances(questInfo);
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}
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}
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public bool IsQuestUnobtainable(ElementId elementId, ElementId? extraCompletedQuest = null)
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{
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if (elementId is QuestId questId)
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return IsQuestUnobtainable(questId, extraCompletedQuest);
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else
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return false;
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}
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public bool IsQuestUnobtainable(QuestId questId, ElementId? extraCompletedQuest = null)
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public bool IsQuestUnobtainable(QuestId questId, ElementId? extraCompletedQuest = null)
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{
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{
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var questInfo = (QuestInfo)_questData.GetQuestInfo(questId);
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var questInfo = (QuestInfo)_questData.GetQuestInfo(questId);
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@ -468,6 +476,36 @@ internal sealed unsafe class QuestFunctions
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if (_questData.GetLockedClassQuests().Contains(questId))
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if (_questData.GetLockedClassQuests().Contains(questId))
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return true;
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return true;
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unsafe
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{
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var startingCity = PlayerState.Instance()->StartTown;
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if (questInfo.StartingCity > 0 && questInfo.StartingCity != startingCity)
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return true;
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if (questId.Value == 674 && startingCity == 3)
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return true;
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if (questId.Value == 673 && startingCity != 3)
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return true;
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Dictionary<ushort, EClassJob> closeToHomeQuests = new()
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{
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{ 108, EClassJob.Marauder },
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{ 109, EClassJob.Arcanist },
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{ 85, EClassJob.Lancer },
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{ 123, EClassJob.Archer },
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{ 124, EClassJob.Conjurer },
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{ 568, EClassJob.Gladiator },
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{ 569, EClassJob.Pugilist },
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{ 570, EClassJob.Thaumaturge }
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};
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if (closeToHomeQuests.TryGetValue(questId.Value, out EClassJob neededStartingClass))
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{
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EClassJob actualStartingClass = (EClassJob)PlayerState.Instance()->FirstClass;
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if (actualStartingClass != neededStartingClass)
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Linq;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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@ -11,7 +12,7 @@ namespace Questionable.Model;
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internal sealed class QuestInfo : IQuestInfo
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internal sealed class QuestInfo : IQuestInfo
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{
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{
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public QuestInfo(ExcelQuest quest, ushort newGamePlusChapter)
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public QuestInfo(ExcelQuest quest, ushort newGamePlusChapter, byte startingCity)
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{
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{
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QuestId = new QuestId((ushort)(quest.RowId & 0xFFFF));
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QuestId = new QuestId((ushort)(quest.RowId & 0xFFFF));
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@ -60,6 +61,7 @@ internal sealed class QuestInfo : IQuestInfo
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ClassJobs = QuestInfoUtils.AsList(quest.ClassJobCategory0.Value!);
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ClassJobs = QuestInfoUtils.AsList(quest.ClassJobCategory0.Value!);
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IsSeasonalEvent = quest.Festival.Row != 0;
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IsSeasonalEvent = quest.Festival.Row != 0;
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NewGamePlusChapter = newGamePlusChapter;
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NewGamePlusChapter = newGamePlusChapter;
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StartingCity = startingCity;
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Expansion = (EExpansionVersion)quest.Expansion.Row;
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Expansion = (EExpansionVersion)quest.Expansion.Row;
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}
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}
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@ -69,10 +71,10 @@ internal sealed class QuestInfo : IQuestInfo
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public ushort Level { get; }
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public ushort Level { get; }
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public uint IssuerDataId { get; }
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public uint IssuerDataId { get; }
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public bool IsRepeatable { get; }
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public bool IsRepeatable { get; }
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public ImmutableList<PreviousQuestInfo> PreviousQuests { get; set; }
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public ImmutableList<PreviousQuestInfo> PreviousQuests { get; private set; }
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public QuestJoin PreviousQuestJoin { get; }
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public QuestJoin PreviousQuestJoin { get; }
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public ImmutableList<QuestId> QuestLocks { get; }
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public ImmutableList<QuestId> QuestLocks { get; private set; }
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public QuestJoin QuestLockJoin { get; }
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public QuestJoin QuestLockJoin { get; private set; }
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public List<ushort> PreviousInstanceContent { get; }
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public List<ushort> PreviousInstanceContent { get; }
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public QuestJoin PreviousInstanceContentJoin { get; }
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public QuestJoin PreviousInstanceContentJoin { get; }
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public uint? JournalGenre { get; }
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public uint? JournalGenre { get; }
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@ -84,6 +86,7 @@ internal sealed class QuestInfo : IQuestInfo
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public IReadOnlyList<EClassJob> ClassJobs { get; }
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public IReadOnlyList<EClassJob> ClassJobs { get; }
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public bool IsSeasonalEvent { get; }
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public bool IsSeasonalEvent { get; }
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public ushort NewGamePlusChapter { get; }
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public ushort NewGamePlusChapter { get; }
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public byte StartingCity { get; set; }
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public EExpansionVersion Expansion { get; }
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public EExpansionVersion Expansion { get; }
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[UsedImplicitly(ImplicitUseKindFlags.Assign, ImplicitUseTargetFlags.Members)]
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[UsedImplicitly(ImplicitUseKindFlags.Assign, ImplicitUseTargetFlags.Members)]
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@ -99,5 +102,14 @@ internal sealed class QuestInfo : IQuestInfo
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PreviousQuests = [..PreviousQuests, questId];
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PreviousQuests = [..PreviousQuests, questId];
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}
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}
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public void AddQuestLocks(QuestJoin questJoin, params QuestId[] questId)
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{
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if (QuestLocks.Count > 0 && QuestLockJoin != questJoin)
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throw new InvalidOperationException();
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QuestLockJoin = questJoin;
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QuestLocks = [..QuestLocks, ..questId];
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}
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public sealed record PreviousQuestInfo(QuestId QuestId, byte Sequence = 0);
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public sealed record PreviousQuestInfo(QuestId QuestId, byte Sequence = 0);
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}
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}
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@ -19,9 +19,13 @@ namespace Questionable.Windows.JournalComponents;
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internal sealed class QuestJournalComponent
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internal sealed class QuestJournalComponent
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{
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{
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private readonly Dictionary<JournalData.Genre, (int Available, int Completed)> _genreCounts = new();
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private readonly Dictionary<JournalData.Genre, (int Available, int Obtainable, int Completed)> _genreCounts = [];
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private readonly Dictionary<JournalData.Category, (int Available, int Completed)> _categoryCounts = new();
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private readonly Dictionary<JournalData.Section, (int Available, int Completed)> _sectionCounts = new();
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private readonly Dictionary<JournalData.Category, (int Available, int Obtainable, int Completed)> _categoryCounts =
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[];
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private readonly Dictionary<JournalData.Section, (int Available, int Obtainable, int Completed)> _sectionCounts =
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[];
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private readonly JournalData _journalData;
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private readonly JournalData _journalData;
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private readonly QuestRegistry _questRegistry;
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private readonly QuestRegistry _questRegistry;
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@ -95,7 +99,7 @@ internal sealed class QuestJournalComponent
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if (filter.Section.QuestCount == 0)
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if (filter.Section.QuestCount == 0)
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return;
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return;
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(int supported, int completed) = _sectionCounts.GetValueOrDefault(filter.Section);
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(int available, int obtainable, int completed) = _sectionCounts.GetValueOrDefault(filter.Section);
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ImGui.TableNextRow();
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ImGui.TableNextRow();
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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@ -103,9 +107,9 @@ internal sealed class QuestJournalComponent
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bool open = ImGui.TreeNodeEx(filter.Section.Name, ImGuiTreeNodeFlags.SpanFullWidth);
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bool open = ImGui.TreeNodeEx(filter.Section.Name, ImGuiTreeNodeFlags.SpanFullWidth);
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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DrawCount(supported, filter.Section.QuestCount);
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DrawCount(available, filter.Section.QuestCount);
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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DrawCount(completed, filter.Section.QuestCount);
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DrawCount(completed, obtainable);
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if (open)
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if (open)
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{
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{
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@ -121,7 +125,7 @@ internal sealed class QuestJournalComponent
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if (filter.Category.QuestCount == 0)
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if (filter.Category.QuestCount == 0)
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return;
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return;
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(int supported, int completed) = _categoryCounts.GetValueOrDefault(filter.Category);
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(int available, int obtainable, int completed) = _categoryCounts.GetValueOrDefault(filter.Category);
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ImGui.TableNextRow();
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ImGui.TableNextRow();
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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@ -129,9 +133,9 @@ internal sealed class QuestJournalComponent
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bool open = ImGui.TreeNodeEx(filter.Category.Name, ImGuiTreeNodeFlags.SpanFullWidth);
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bool open = ImGui.TreeNodeEx(filter.Category.Name, ImGuiTreeNodeFlags.SpanFullWidth);
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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DrawCount(supported, filter.Category.QuestCount);
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DrawCount(available, filter.Category.QuestCount);
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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DrawCount(completed, filter.Category.QuestCount);
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DrawCount(completed, obtainable);
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if (open)
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if (open)
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{
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{
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@ -147,7 +151,7 @@ internal sealed class QuestJournalComponent
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if (filter.Genre.QuestCount == 0)
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if (filter.Genre.QuestCount == 0)
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return;
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return;
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(int supported, int completed) = _genreCounts.GetValueOrDefault(filter.Genre);
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(int supported, int obtainable, int completed) = _genreCounts.GetValueOrDefault(filter.Genre);
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ImGui.TableNextRow();
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ImGui.TableNextRow();
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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@ -157,7 +161,7 @@ internal sealed class QuestJournalComponent
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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DrawCount(supported, filter.Genre.QuestCount);
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DrawCount(supported, filter.Genre.QuestCount);
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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DrawCount(completed, filter.Genre.QuestCount);
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DrawCount(completed, obtainable);
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if (open)
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if (open)
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{
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{
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@ -192,7 +196,8 @@ internal sealed class QuestJournalComponent
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bool openInQuestMap = _commandManager.Commands.TryGetValue("/questinfo", out var commandInfo);
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bool openInQuestMap = _commandManager.Commands.TryGetValue("/questinfo", out var commandInfo);
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if (ImGui.MenuItem("View in Quest Map", questInfo.QuestId is QuestId && openInQuestMap))
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if (ImGui.MenuItem("View in Quest Map", questInfo.QuestId is QuestId && openInQuestMap))
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{
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{
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_commandManager.DispatchCommand("/questinfo", questInfo.QuestId.ToString() ?? string.Empty, commandInfo!);
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_commandManager.DispatchCommand("/questinfo", questInfo.QuestId.ToString() ?? string.Empty,
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commandInfo!);
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}
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}
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ImGui.EndPopup();
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ImGui.EndPopup();
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@ -317,8 +322,9 @@ internal sealed class QuestJournalComponent
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{
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{
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int available = genre.Quests.Count(x =>
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int available = genre.Quests.Count(x =>
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_questRegistry.TryGetQuest(x.QuestId, out var quest) && !quest.Root.Disabled);
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_questRegistry.TryGetQuest(x.QuestId, out var quest) && !quest.Root.Disabled);
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int obtainable = genre.Quests.Count(x => !_questFunctions.IsQuestUnobtainable(x.QuestId));
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int completed = genre.Quests.Count(x => _questFunctions.IsQuestComplete(x.QuestId));
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int completed = genre.Quests.Count(x => _questFunctions.IsQuestComplete(x.QuestId));
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_genreCounts[genre] = (available, completed);
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_genreCounts[genre] = (available, obtainable, completed);
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}
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}
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foreach (var category in _journalData.Categories)
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foreach (var category in _journalData.Categories)
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@ -328,8 +334,9 @@ internal sealed class QuestJournalComponent
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.Select(x => x.Value)
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.Select(x => x.Value)
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.ToList();
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.ToList();
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int available = counts.Sum(x => x.Available);
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int available = counts.Sum(x => x.Available);
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int obtainable = counts.Sum(x => x.Obtainable);
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int completed = counts.Sum(x => x.Completed);
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int completed = counts.Sum(x => x.Completed);
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_categoryCounts[category] = (available, completed);
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_categoryCounts[category] = (available, obtainable, completed);
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}
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}
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foreach (var section in _journalData.Sections)
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foreach (var section in _journalData.Sections)
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@ -339,21 +346,22 @@ internal sealed class QuestJournalComponent
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.Select(x => x.Value)
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.Select(x => x.Value)
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.ToList();
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.ToList();
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int available = counts.Sum(x => x.Available);
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int available = counts.Sum(x => x.Available);
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int obtainable = counts.Sum(x => x.Obtainable);
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int completed = counts.Sum(x => x.Completed);
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int completed = counts.Sum(x => x.Completed);
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_sectionCounts[section] = (available, completed);
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_sectionCounts[section] = (available, obtainable, completed);
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}
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}
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}
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}
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internal void ClearCounts()
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internal void ClearCounts()
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{
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{
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foreach (var genreCount in _genreCounts.ToList())
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foreach (var genreCount in _genreCounts.ToList())
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_genreCounts[genreCount.Key] = (genreCount.Value.Available, 0);
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_genreCounts[genreCount.Key] = (genreCount.Value.Available, genreCount.Value.Available, 0);
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foreach (var categoryCount in _categoryCounts.ToList())
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foreach (var categoryCount in _categoryCounts.ToList())
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_categoryCounts[categoryCount.Key] = (categoryCount.Value.Available, 0);
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_categoryCounts[categoryCount.Key] = (categoryCount.Value.Available, categoryCount.Value.Available, 0);
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foreach (var sectionCount in _sectionCounts.ToList())
|
foreach (var sectionCount in _sectionCounts.ToList())
|
||||||
_sectionCounts[sectionCount.Key] = (sectionCount.Value.Available, 0);
|
_sectionCounts[sectionCount.Key] = (sectionCount.Value.Available, sectionCount.Value.Available, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
private sealed record FilteredSection(JournalData.Section Section, List<FilteredCategory> Categories);
|
private sealed record FilteredSection(JournalData.Section Section, List<FilteredCategory> Categories);
|
||||||
|
@ -26,6 +26,8 @@ internal sealed class UiUtils
|
|||||||
return (ImGuiColors.DalamudYellow, FontAwesomeIcon.PersonWalkingArrowRight, "Active");
|
return (ImGuiColors.DalamudYellow, FontAwesomeIcon.PersonWalkingArrowRight, "Active");
|
||||||
else if (_questFunctions.IsQuestAcceptedOrComplete(elementId))
|
else if (_questFunctions.IsQuestAcceptedOrComplete(elementId))
|
||||||
return (ImGuiColors.ParsedGreen, FontAwesomeIcon.Check, "Complete");
|
return (ImGuiColors.ParsedGreen, FontAwesomeIcon.Check, "Complete");
|
||||||
|
else if (_questFunctions.IsQuestUnobtainable(elementId))
|
||||||
|
return (ImGuiColors.DalamudGrey, FontAwesomeIcon.Minus, "Unobtainable");
|
||||||
else if (_questFunctions.IsQuestLocked(elementId))
|
else if (_questFunctions.IsQuestLocked(elementId))
|
||||||
return (ImGuiColors.DalamudRed, FontAwesomeIcon.Times, "Locked");
|
return (ImGuiColors.DalamudRed, FontAwesomeIcon.Times, "Locked");
|
||||||
else
|
else
|
||||||
|
Loading…
Reference in New Issue
Block a user