Make task logic stateless to support rewind

This commit is contained in:
Liza 2024-09-18 22:40:12 +02:00
parent 721f9617a3
commit 7e9070950e
Signed by: liza
GPG Key ID: 7199F8D727D55F67
48 changed files with 1559 additions and 1512 deletions

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@ -121,7 +121,7 @@ public sealed class RendererPlugin : IDalamudPlugin
if (!directory.Exists)
return;
_pluginLog.Information($"Loading locations from {directory}");
//_pluginLog.Information($"Loading locations from {directory}");
foreach (FileInfo fileInfo in directory.GetFiles("*.json"))
{
try

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@ -285,7 +285,7 @@ internal sealed class InteractionUiController : IDisposable
List<DialogueChoiceInfo> dialogueChoices = [];
// levequest choices have some vague sort of priority
if (_questController.HasCurrentTaskMatching<Interact.DoInteract>(out var interact) &&
if (_questController.HasCurrentTaskExecutorMatching<Interact.DoInteract>(out var interact) &&
interact.Quest != null &&
interact.InteractionType is EInteractionType.AcceptLeve or EInteractionType.CompleteLeve)
{
@ -799,7 +799,7 @@ internal sealed class InteractionUiController : IDisposable
private void TeleportTownPostSetup(AddonEvent type, AddonArgs args)
{
if (ShouldHandleUiInteractions &&
_questController.HasCurrentTaskMatching(out AethernetShortcut.UseAethernetShortcut? aethernetShortcut) &&
_questController.HasCurrentTaskMatching(out AethernetShortcut.Task? aethernetShortcut) &&
aethernetShortcut.From.IsFirmamentAetheryte())
{
// this might be better via atkvalues; but this works for now

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@ -13,16 +13,13 @@ using FFXIVClientStructs.FFXIV.Client.Game.Event;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using LLib;
using Lumina.Excel.GeneratedSheets;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps;
using Questionable.Controller.Steps.Common;
using Questionable.Controller.Steps.Gathering;
using Questionable.Controller.Steps.Interactions;
using Questionable.Controller.Steps.Shared;
using Questionable.External;
using Questionable.Functions;
using Questionable.GatheringPaths;
using Questionable.Model.Gathering;
using Questionable.Model.Questing;
using Mount = Questionable.Controller.Steps.Common.Mount;
@ -32,17 +29,11 @@ namespace Questionable.Controller;
internal sealed unsafe class GatheringController : MiniTaskController<GatheringController>
{
private readonly MovementController _movementController;
private readonly MoveTo.Factory _moveFactory;
private readonly Mount.Factory _mountFactory;
private readonly Interact.Factory _interactFactory;
private readonly GatheringPointRegistry _gatheringPointRegistry;
private readonly GameFunctions _gameFunctions;
private readonly NavmeshIpc _navmeshIpc;
private readonly IObjectTable _objectTable;
private readonly ICondition _condition;
private readonly ILoggerFactory _loggerFactory;
private readonly IGameGui _gameGui;
private readonly IClientState _clientState;
private readonly ILogger<GatheringController> _logger;
private readonly Regex _revisitRegex;
@ -50,10 +41,6 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
public GatheringController(
MovementController movementController,
MoveTo.Factory moveFactory,
Mount.Factory mountFactory,
Combat.Factory combatFactory,
Interact.Factory interactFactory,
GatheringPointRegistry gatheringPointRegistry,
GameFunctions gameFunctions,
NavmeshIpc navmeshIpc,
@ -61,25 +48,17 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
IChatGui chatGui,
ILogger<GatheringController> logger,
ICondition condition,
IServiceProvider serviceProvider,
IDataManager dataManager,
ILoggerFactory loggerFactory,
IGameGui gameGui,
IClientState clientState,
IPluginLog pluginLog)
: base(chatGui, mountFactory, combatFactory, condition, logger)
: base(chatGui, condition, serviceProvider, logger)
{
_movementController = movementController;
_moveFactory = moveFactory;
_mountFactory = mountFactory;
_interactFactory = interactFactory;
_gatheringPointRegistry = gatheringPointRegistry;
_gameFunctions = gameFunctions;
_navmeshIpc = navmeshIpc;
_objectTable = objectTable;
_condition = condition;
_loggerFactory = loggerFactory;
_gameGui = gameGui;
_clientState = clientState;
_logger = logger;
_revisitRegex = dataManager.GetRegex<LogMessage>(5574, x => x.Text, pluginLog)
@ -170,7 +149,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
return;
ushort territoryId = _currentRequest.Root.Steps.Last().TerritoryId;
_taskQueue.Enqueue(_mountFactory.Mount(territoryId, Mount.EMountIf.Always));
_taskQueue.Enqueue(new Mount.MountTask(territoryId, Mount.EMountIf.Always));
bool fly = currentNode.Fly.GetValueOrDefault(_currentRequest.Root.FlyBetweenNodes.GetValueOrDefault(true)) &&
_gameFunctions.IsFlyingUnlocked(territoryId);
@ -187,14 +166,13 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
if (pointOnFloor != null)
pointOnFloor = pointOnFloor.Value with { Y = pointOnFloor.Value.Y + (fly ? 3f : 0f) };
_taskQueue.Enqueue(_moveFactory.Move(new MoveTo.MoveParams(territoryId, pointOnFloor ?? averagePosition,
null, 50f, Fly: fly, IgnoreDistanceToObject: true)));
_taskQueue.Enqueue(new MoveTo.MoveTask(territoryId, pointOnFloor ?? averagePosition,
null, 50f, Fly: fly, IgnoreDistanceToObject: true));
}
_taskQueue.Enqueue(new MoveToLandingLocation(territoryId, fly, currentNode, _moveFactory, _gameFunctions,
_objectTable, _loggerFactory.CreateLogger<MoveToLandingLocation>()));
_taskQueue.Enqueue(_mountFactory.Unmount());
_taskQueue.Enqueue(_interactFactory.Interact(currentNode.DataId, null, EInteractionType.Gather, true));
_taskQueue.Enqueue(new MoveToLandingLocation.Task(territoryId, fly, currentNode));
_taskQueue.Enqueue(new Mount.UnmountTask());
_taskQueue.Enqueue(new Interact.Task(currentNode.DataId, null, EInteractionType.Gather, true));
QueueGatherNode(currentNode);
}
@ -203,12 +181,10 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
{
foreach (bool revisitRequired in new[] { false, true })
{
_taskQueue.Enqueue(new DoGather(_currentRequest!.Data, currentNode, revisitRequired, this, _gameFunctions,
_gameGui, _clientState, _condition, _loggerFactory.CreateLogger<DoGather>()));
_taskQueue.Enqueue(new DoGather.Task(_currentRequest!.Data, currentNode, revisitRequired));
if (_currentRequest.Data.Collectability > 0)
{
_taskQueue.Enqueue(new DoGatherCollectable(_currentRequest.Data, currentNode, revisitRequired, this,
_gameFunctions, _clientState, _gameGui, _loggerFactory.CreateLogger<DoGatherCollectable>()));
_taskQueue.Enqueue(new DoGatherCollectable.Task(_currentRequest.Data, currentNode, revisitRequired));
}
}
}
@ -269,7 +245,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
public override IList<string> GetRemainingTaskNames()
{
if (_taskQueue.CurrentTask is {} currentTask)
if (_taskQueue.CurrentTaskExecutor?.CurrentTask is {} currentTask)
return [currentTask.ToString() ?? "?", .. base.GetRemainingTaskNames()];
else
return base.GetRemainingTaskNames();
@ -279,7 +255,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
{
if (_revisitRegex.IsMatch(message.TextValue))
{
if (_taskQueue.CurrentTask is IRevisitAware currentTaskRevisitAware)
if (_taskQueue.CurrentTaskExecutor?.CurrentTask is IRevisitAware currentTaskRevisitAware)
currentTaskRevisitAware.OnRevisit();
foreach (ITask task in _taskQueue.RemainingTasks)

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@ -94,7 +94,7 @@ internal sealed class GatheringPointRegistry : IDisposable
private void LoadGatheringPointFromStream(string fileName, Stream stream)
{
_logger.LogTrace("Loading gathering point from '{FileName}'", fileName);
//_logger.LogTrace("Loading gathering point from '{FileName}'", fileName);
GatheringPointId? gatheringPointId = ExtractGatheringPointIdFromName(fileName);
if (gatheringPointId == null)
return;
@ -110,7 +110,7 @@ internal sealed class GatheringPointRegistry : IDisposable
return;
}
_logger.Log(logLevel, "Loading gathering points from {DirectoryName}", directory);
//_logger.Log(logLevel, "Loading gathering points from {DirectoryName}", directory);
foreach (FileInfo fileInfo in directory.GetFiles("*.json"))
{
try

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps;
using Questionable.Controller.Steps.Common;
@ -17,33 +18,33 @@ internal abstract class MiniTaskController<T>
protected readonly TaskQueue _taskQueue = new();
private readonly IChatGui _chatGui;
private readonly Mount.Factory _mountFactory;
private readonly Combat.Factory _combatFactory;
private readonly ICondition _condition;
private readonly IServiceProvider _serviceProvider;
private readonly ILogger<T> _logger;
protected MiniTaskController(IChatGui chatGui, Mount.Factory mountFactory, Combat.Factory combatFactory,
ICondition condition, ILogger<T> logger)
protected MiniTaskController(IChatGui chatGui, ICondition condition, IServiceProvider serviceProvider,
ILogger<T> logger)
{
_chatGui = chatGui;
_logger = logger;
_mountFactory = mountFactory;
_combatFactory = combatFactory;
_serviceProvider = serviceProvider;
_condition = condition;
}
protected virtual void UpdateCurrentTask()
{
if (_taskQueue.CurrentTask == null)
if (_taskQueue.CurrentTaskExecutor == null)
{
if (_taskQueue.TryDequeue(out ITask? upcomingTask))
{
try
{
_logger.LogInformation("Starting task {TaskName}", upcomingTask.ToString());
if (upcomingTask.Start())
ITaskExecutor taskExecutor =
_serviceProvider.GetRequiredKeyedService<ITaskExecutor>(upcomingTask.GetType());
if (taskExecutor.Start(upcomingTask))
{
_taskQueue.CurrentTask = upcomingTask;
_taskQueue.CurrentTaskExecutor = taskExecutor;
return;
}
else
@ -68,19 +69,20 @@ internal abstract class MiniTaskController<T>
ETaskResult result;
try
{
if (_taskQueue.CurrentTask.WasInterrupted())
if (_taskQueue.CurrentTaskExecutor.WasInterrupted())
{
InterruptQueueWithCombat();
return;
}
result = _taskQueue.CurrentTask.Update();
result = _taskQueue.CurrentTaskExecutor.Update();
}
catch (Exception e)
{
_logger.LogError(e, "Failed to update task {TaskName}", _taskQueue.CurrentTask.ToString());
_logger.LogError(e, "Failed to update task {TaskName}",
_taskQueue.CurrentTaskExecutor.CurrentTask.ToString());
_chatGui.PrintError(
$"[Questionable] Failed to update task '{_taskQueue.CurrentTask}', please check /xllog for details.");
$"[Questionable] Failed to update task '{_taskQueue.CurrentTaskExecutor.CurrentTask}', please check /xllog for details.");
Stop("Task failed to update");
return;
}
@ -92,14 +94,16 @@ internal abstract class MiniTaskController<T>
case ETaskResult.SkipRemainingTasksForStep:
_logger.LogInformation("{Task} → {Result}, skipping remaining tasks for step",
_taskQueue.CurrentTask, result);
_taskQueue.CurrentTask = null;
_taskQueue.CurrentTaskExecutor.CurrentTask, result);
_taskQueue.CurrentTaskExecutor = null;
while (_taskQueue.TryDequeue(out ITask? nextTask))
{
if (nextTask is ILastTask or Gather.SkipMarker)
{
_taskQueue.CurrentTask = nextTask;
ITaskExecutor taskExecutor =
_serviceProvider.GetRequiredKeyedService<ITaskExecutor>(nextTask.GetType());
_taskQueue.CurrentTaskExecutor = taskExecutor;
return;
}
}
@ -108,27 +112,27 @@ internal abstract class MiniTaskController<T>
case ETaskResult.TaskComplete:
_logger.LogInformation("{Task} → {Result}, remaining tasks: {RemainingTaskCount}",
_taskQueue.CurrentTask, result, _taskQueue.RemainingTasks.Count());
_taskQueue.CurrentTaskExecutor.CurrentTask, result, _taskQueue.RemainingTasks.Count());
OnTaskComplete(_taskQueue.CurrentTask);
OnTaskComplete(_taskQueue.CurrentTaskExecutor.CurrentTask);
_taskQueue.CurrentTask = null;
_taskQueue.CurrentTaskExecutor = null;
// handled in next update
return;
case ETaskResult.NextStep:
_logger.LogInformation("{Task} → {Result}", _taskQueue.CurrentTask, result);
_logger.LogInformation("{Task} → {Result}", _taskQueue.CurrentTaskExecutor.CurrentTask, result);
var lastTask = (ILastTask)_taskQueue.CurrentTask;
_taskQueue.CurrentTask = null;
var lastTask = (ILastTask)_taskQueue.CurrentTaskExecutor.CurrentTask;
_taskQueue.CurrentTaskExecutor = null;
OnNextStep(lastTask);
return;
case ETaskResult.End:
_logger.LogInformation("{Task} → {Result}", _taskQueue.CurrentTask, result);
_taskQueue.CurrentTask = null;
_logger.LogInformation("{Task} → {Result}", _taskQueue.CurrentTaskExecutor.CurrentTask, result);
_taskQueue.CurrentTaskExecutor = null;
Stop("Task end");
return;
}
@ -154,9 +158,9 @@ internal abstract class MiniTaskController<T>
{
List<ITask> tasks = [];
if (_condition[ConditionFlag.Mounted])
tasks.Add(_mountFactory.Unmount());
tasks.Add(new Mount.UnmountTask());
tasks.Add(_combatFactory.CreateTask(null, false, EEnemySpawnType.QuestInterruption, [], [], []));
tasks.Add(Combat.Factory.CreateTask(null, false, EEnemySpawnType.QuestInterruption, [], [], []));
tasks.Add(new WaitAtEnd.WaitDelay());
_taskQueue.InterruptWith(tasks);
}

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@ -82,10 +82,9 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
Configuration configuration,
YesAlreadyIpc yesAlreadyIpc,
TaskCreator taskCreator,
Mount.Factory mountFactory,
Combat.Factory combatFactory,
IServiceProvider serviceProvider,
IDataManager dataManager)
: base(chatGui, mountFactory, combatFactory, condition, logger)
: base(chatGui, condition, serviceProvider, logger)
{
_clientState = clientState;
_gameFunctions = gameFunctions;
@ -219,7 +218,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
return;
if (AutomationType == EAutomationType.Automatic &&
(_taskQueue.AllTasksComplete || _taskQueue.CurrentTask is WaitAtEnd.WaitQuestAccepted)
(_taskQueue.AllTasksComplete || _taskQueue.CurrentTaskExecutor?.CurrentTask is WaitAtEnd.WaitQuestAccepted)
&& CurrentQuest is { Sequence: 0, Step: 0 } or { Sequence: 0, Step: 255 }
&& DateTime.Now >= CurrentQuest.StepProgress.StartedAt.AddSeconds(15))
{
@ -638,15 +637,30 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
public string ToStatString()
{
return _taskQueue.CurrentTask is { } currentTask
return _taskQueue.CurrentTaskExecutor?.CurrentTask is { } currentTask
? $"{currentTask} (+{_taskQueue.RemainingTasks.Count()})"
: $"- (+{_taskQueue.RemainingTasks.Count()})";
}
public bool HasCurrentTaskExecutorMatching<T>([NotNullWhen(true)] out T? task)
where T : class, ITaskExecutor
{
if (_taskQueue.CurrentTaskExecutor is T t)
{
task = t;
return true;
}
else
{
task = null;
return false;
}
}
public bool HasCurrentTaskMatching<T>([NotNullWhen(true)] out T? task)
where T : class, ITask
{
if (_taskQueue.CurrentTask is T t)
if (_taskQueue.CurrentTaskExecutor?.CurrentTask is T t)
{
task = t;
return true;
@ -699,11 +713,11 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
{
lock (_progressLock)
{
if (_taskQueue.CurrentTask is ISkippableTask)
_taskQueue.CurrentTask = null;
else if (_taskQueue.CurrentTask != null)
if (_taskQueue.CurrentTaskExecutor?.CurrentTask is ISkippableTask)
_taskQueue.CurrentTaskExecutor = null;
else if (_taskQueue.CurrentTaskExecutor != null)
{
_taskQueue.CurrentTask = null;
_taskQueue.CurrentTaskExecutor = null;
while (_taskQueue.TryPeek(out ITask? task))
{
_taskQueue.TryDequeue(out _);
@ -727,7 +741,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
public void SkipSimulatedTask()
{
_taskQueue.CurrentTask = null;
_taskQueue.CurrentTaskExecutor = null;
}
public bool IsInterruptible()
@ -786,7 +800,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
private void OnConditionChange(ConditionFlag flag, bool value)
{
if (_taskQueue.CurrentTask is IConditionChangeAware conditionChangeAware)
if (_taskQueue.CurrentTaskExecutor is IConditionChangeAware conditionChangeAware)
conditionChangeAware.OnConditionChange(flag, value);
}
@ -798,7 +812,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
private void OnErrorToast(ref SeString message, ref bool isHandled)
{
_logger.LogWarning("XXX {A} → {B} XXX", _actionCanceledText, message.TextValue);
if (_taskQueue.CurrentTask is IToastAware toastAware)
if (_taskQueue.CurrentTaskExecutor is IToastAware toastAware)
{
if (toastAware.OnErrorToast(message))
{

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@ -142,7 +142,8 @@ internal sealed class QuestRegistry
private void LoadQuestFromStream(string fileName, Stream stream, Quest.ESource source)
{
_logger.LogTrace("Loading quest from '{FileName}'", fileName);
if (source == Quest.ESource.UserDirectory)
_logger.LogTrace("Loading quest from '{FileName}'", fileName);
ElementId? questId = ExtractQuestIdFromName(fileName);
if (questId == null)
return;
@ -173,7 +174,8 @@ internal sealed class QuestRegistry
return;
}
_logger.Log(logLevel, "Loading quests from {DirectoryName}", directory);
if (source == Quest.ESource.UserDirectory)
_logger.Log(logLevel, "Loading quests from {DirectoryName}", directory);
foreach (FileInfo fileInfo in directory.GetFiles("*.json"))
{
try

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@ -2,33 +2,33 @@
namespace Questionable.Controller.Steps.Common;
internal abstract class AbstractDelayedTask : ITask
internal abstract class AbstractDelayedTaskExecutor<T> : TaskExecutor<T>
where T : class, ITask
{
private DateTime _continueAt;
protected AbstractDelayedTask(TimeSpan delay)
protected AbstractDelayedTaskExecutor()
: this(TimeSpan.FromSeconds(5))
{
}
protected AbstractDelayedTaskExecutor(TimeSpan delay)
{
Delay = delay;
}
protected TimeSpan Delay { get; set; }
protected AbstractDelayedTask()
: this(TimeSpan.FromSeconds(5))
{
}
public virtual InteractionProgressContext? ProgressContext() => null;
public bool Start()
protected sealed override bool Start()
{
bool started = StartInternal();
_continueAt = DateTime.Now.Add(Delay);
return StartInternal();
return started;
}
protected abstract bool StartInternal();
public virtual ETaskResult Update()
public override ETaskResult Update()
{
if (_continueAt >= DateTime.Now)
return ETaskResult.StillRunning;

View File

@ -11,54 +11,38 @@ namespace Questionable.Controller.Steps.Common;
internal static class Mount
{
internal sealed class Factory(
GameFunctions gameFunctions,
ICondition condition,
TerritoryData territoryData,
IClientState clientState,
ILoggerFactory loggerFactory)
internal sealed record MountTask(
ushort TerritoryId,
EMountIf MountIf,
Vector3? Position = null) : ITask
{
public ITask Mount(ushort territoryId, EMountIf mountIf, Vector3? position = null)
{
if (mountIf == EMountIf.AwayFromPosition)
ArgumentNullException.ThrowIfNull(position);
return new MountTask(territoryId, mountIf, position, gameFunctions, condition, territoryData, clientState,
loggerFactory.CreateLogger<MountTask>());
}
public ITask Unmount()
{
return new UnmountTask(condition, loggerFactory.CreateLogger<UnmountTask>(), gameFunctions, clientState);
}
}
private sealed class MountTask(
ushort territoryId,
EMountIf mountIf,
Vector3? position,
GameFunctions gameFunctions,
ICondition condition,
TerritoryData territoryData,
IClientState clientState,
ILogger<MountTask> logger) : ITask
{
private bool _mountTriggered;
private InteractionProgressContext? _progressContext;
private DateTime _retryAt = DateTime.MinValue;
public InteractionProgressContext? ProgressContext() => _progressContext;
public Vector3? Position { get; } = MountIf == EMountIf.AwayFromPosition
? Position ?? throw new ArgumentNullException(nameof(Position))
: null;
public bool ShouldRedoOnInterrupt() => true;
public bool Start()
public override string ToString() => "Mount";
}
internal sealed class MountExecutor(
GameFunctions gameFunctions,
ICondition condition,
TerritoryData territoryData,
IClientState clientState,
ILogger<MountTask> logger) : TaskExecutor<MountTask>
{
private bool _mountTriggered;
private DateTime _retryAt = DateTime.MinValue;
protected override bool Start()
{
if (condition[ConditionFlag.Mounted])
return false;
if (!territoryData.CanUseMount(territoryId))
if (!territoryData.CanUseMount(Task.TerritoryId))
{
logger.LogInformation("Can't use mount in current territory {Id}", territoryId);
logger.LogInformation("Can't use mount in current territory {Id}", Task.TerritoryId);
return false;
}
@ -68,11 +52,11 @@ internal static class Mount
return false;
}
if (mountIf == EMountIf.AwayFromPosition)
if (Task.MountIf == EMountIf.AwayFromPosition)
{
Vector3 playerPosition = clientState.LocalPlayer?.Position ?? Vector3.Zero;
float distance = System.Numerics.Vector3.Distance(playerPosition, position.GetValueOrDefault());
if (territoryId == clientState.TerritoryType && distance < 30f && !Conditions.IsDiving)
float distance = System.Numerics.Vector3.Distance(playerPosition, Task.Position.GetValueOrDefault());
if (Task.TerritoryId == clientState.TerritoryType && distance < 30f && !Conditions.IsDiving)
{
logger.LogInformation("Not using mount, as we're close to the target");
return false;
@ -80,10 +64,10 @@ internal static class Mount
logger.LogInformation(
"Want to use mount if away from destination ({Distance} yalms), trying (in territory {Id})...",
distance, territoryId);
distance, Task.TerritoryId);
}
else
logger.LogInformation("Want to use mount, trying (in territory {Id})...", territoryId);
logger.LogInformation("Want to use mount, trying (in territory {Id})...", Task.TerritoryId);
if (!condition[ConditionFlag.InCombat])
{
@ -94,7 +78,7 @@ internal static class Mount
return false;
}
public ETaskResult Update()
public override ETaskResult Update()
{
if (_mountTriggered && !condition[ConditionFlag.Mounted] && DateTime.Now > _retryAt)
{
@ -111,7 +95,8 @@ internal static class Mount
return ETaskResult.TaskComplete;
}
_progressContext = InteractionProgressContext.FromActionUse(() => _mountTriggered = gameFunctions.Mount());
ProgressContext =
InteractionProgressContext.FromActionUse(() => _mountTriggered = gameFunctions.Mount());
_retryAt = DateTime.Now.AddSeconds(5);
return ETaskResult.StillRunning;
@ -121,23 +106,26 @@ internal static class Mount
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
}
public override string ToString() => "Mount";
}
private sealed class UnmountTask(
internal sealed record UnmountTask : ITask
{
public bool ShouldRedoOnInterrupt() => true;
public override string ToString() => "Unmount";
}
internal sealed class UnmountExecutor(
ICondition condition,
ILogger<UnmountTask> logger,
GameFunctions gameFunctions,
IClientState clientState)
: ITask
: TaskExecutor<UnmountTask>
{
private bool _unmountTriggered;
private DateTime _continueAt = DateTime.MinValue;
public bool ShouldRedoOnInterrupt() => true;
public bool Start()
protected override bool Start()
{
if (!condition[ConditionFlag.Mounted])
return false;
@ -155,7 +143,7 @@ internal static class Mount
return true;
}
public ETaskResult Update()
public override ETaskResult Update()
{
if (_continueAt >= DateTime.Now)
return ETaskResult.StillRunning;
@ -188,8 +176,6 @@ internal static class Mount
}
private unsafe bool IsUnmounting() => **(byte**)(clientState.LocalPlayer!.Address + 1432) == 1;
public override string ToString() => "Unmount";
}
public enum EMountIf

View File

@ -7,7 +7,7 @@ namespace Questionable.Controller.Steps.Common;
internal static class NextQuest
{
internal sealed class Factory(QuestRegistry questRegistry, QuestController questController, QuestFunctions questFunctions, ILoggerFactory loggerFactory) : SimpleTaskFactory
internal sealed class Factory(QuestFunctions questFunctions) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -24,34 +24,41 @@ internal static class NextQuest
if (questFunctions.GetPriorityQuests().Contains(step.NextQuestId))
return null;
return new SetQuest(step.NextQuestId, quest.Id, questRegistry, questController, questFunctions, loggerFactory.CreateLogger<SetQuest>());
return new SetQuestTask(step.NextQuestId, quest.Id);
}
}
private sealed class SetQuest(ElementId nextQuestId, ElementId currentQuestId, QuestRegistry questRegistry, QuestController questController, QuestFunctions questFunctions, ILogger<SetQuest> logger) : ITask
internal sealed record SetQuestTask(ElementId NextQuestId, ElementId CurrentQuestId) : ITask
{
public bool Start()
public override string ToString() => $"SetNextQuest({NextQuestId})";
}
internal sealed class Executor(
QuestRegistry questRegistry,
QuestController questController,
QuestFunctions questFunctions,
ILogger<Executor> logger) : TaskExecutor<SetQuestTask>
{
protected override bool Start()
{
if (questFunctions.IsQuestLocked(nextQuestId, currentQuestId))
if (questFunctions.IsQuestLocked(Task.NextQuestId, Task.CurrentQuestId))
{
logger.LogInformation("Can't set next quest to {QuestId}, quest is locked", nextQuestId);
logger.LogInformation("Can't set next quest to {QuestId}, quest is locked", Task.NextQuestId);
}
else if (questRegistry.TryGetQuest(nextQuestId, out Quest? quest))
else if (questRegistry.TryGetQuest(Task.NextQuestId, out Quest? quest))
{
logger.LogInformation("Setting next quest to {QuestId}: '{QuestName}'", nextQuestId, quest.Info.Name);
logger.LogInformation("Setting next quest to {QuestId}: '{QuestName}'", Task.NextQuestId, quest.Info.Name);
questController.SetNextQuest(quest);
}
else
{
logger.LogInformation("Next quest with id {QuestId} not found", nextQuestId);
logger.LogInformation("Next quest with id {QuestId} not found", Task.NextQuestId);
questController.SetNextQuest(null);
}
return true;
}
public ETaskResult Update() => ETaskResult.TaskComplete;
public override string ToString() => $"SetNextQuest({nextQuestId})";
public override ETaskResult Update() => ETaskResult.TaskComplete;
}
}

View File

@ -2,22 +2,28 @@
namespace Questionable.Controller.Steps.Common;
internal sealed class WaitConditionTask(Func<bool> predicate, string description) : ITask
internal static class WaitCondition
{
private DateTime _continueAt = DateTime.MaxValue;
public bool Start() => !predicate();
public ETaskResult Update()
internal sealed record Task(Func<bool> Predicate, string Description) : ITask
{
if (_continueAt == DateTime.MaxValue)
{
if (predicate())
_continueAt = DateTime.Now.AddSeconds(0.5);
}
return DateTime.Now >= _continueAt ? ETaskResult.TaskComplete : ETaskResult.StillRunning;
public override string ToString() => Description;
}
public override string ToString() => description;
internal sealed class Executor : TaskExecutor<Task>
{
private DateTime _continueAt = DateTime.MaxValue;
protected override bool Start() => !Task.Predicate();
public override ETaskResult Update()
{
if (_continueAt == DateTime.MaxValue)
{
if (Task.Predicate())
_continueAt = DateTime.Now.AddSeconds(0.5);
}
return DateTime.Now >= _continueAt ? ETaskResult.TaskComplete : ETaskResult.StillRunning;
}
}
}

View File

@ -15,227 +15,231 @@ using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Gathering;
internal sealed class DoGather(
GatheringController.GatheringRequest currentRequest,
GatheringNode currentNode,
bool revisitRequired,
GatheringController gatheringController,
GameFunctions gameFunctions,
IGameGui gameGui,
IClientState clientState,
ICondition condition,
ILogger<DoGather> logger) : ITask, IRevisitAware
internal static class DoGather
{
private const uint StatusGatheringRateUp = 218;
private bool _revisitTriggered;
private bool _wasGathering;
private SlotInfo? _slotToGather;
private Queue<EAction>? _actionQueue;
public bool Start() => true;
public unsafe ETaskResult Update()
internal sealed record Task(
GatheringController.GatheringRequest Request,
GatheringNode Node,
bool RevisitRequired) : ITask, IRevisitAware
{
if (revisitRequired && !_revisitTriggered)
public bool RevisitTriggered { get; private set; }
public void OnRevisit() => RevisitTriggered = true;
public override string ToString() => $"DoGather{(RevisitRequired ? " if revist" : "")}";
}
internal sealed class Executor(
GatheringController gatheringController,
GameFunctions gameFunctions,
IGameGui gameGui,
IClientState clientState,
ICondition condition,
ILogger<Executor> logger) : TaskExecutor<Task>
{
private const uint StatusGatheringRateUp = 218;
private bool _wasGathering;
private SlotInfo? _slotToGather;
private Queue<EAction>? _actionQueue;
protected override bool Start() => true;
public override unsafe ETaskResult Update()
{
logger.LogInformation("No revisit");
return ETaskResult.TaskComplete;
}
if (gatheringController.HasNodeDisappeared(currentNode))
{
logger.LogInformation("Node disappeared");
return ETaskResult.TaskComplete;
}
if (gameFunctions.GetFreeInventorySlots() == 0)
throw new TaskException("Inventory full");
if (condition[ConditionFlag.Gathering])
{
if (gameGui.TryGetAddonByName("GatheringMasterpiece", out AtkUnitBase* _))
return ETaskResult.TaskComplete;
_wasGathering = true;
if (gameGui.TryGetAddonByName("Gathering", out AddonGathering* addonGathering))
if (Task is { RevisitRequired: true, RevisitTriggered: false })
{
if (gatheringController.HasRequestedItems())
logger.LogInformation("No revisit");
return ETaskResult.TaskComplete;
}
if (gatheringController.HasNodeDisappeared(Task.Node))
{
logger.LogInformation("Node disappeared");
return ETaskResult.TaskComplete;
}
if (gameFunctions.GetFreeInventorySlots() == 0)
throw new TaskException("Inventory full");
if (condition[ConditionFlag.Gathering])
{
if (gameGui.TryGetAddonByName("GatheringMasterpiece", out AtkUnitBase* _))
return ETaskResult.TaskComplete;
_wasGathering = true;
if (gameGui.TryGetAddonByName("Gathering", out AddonGathering* addonGathering))
{
addonGathering->FireCallbackInt(-1);
}
else
{
var slots = ReadSlots(addonGathering);
if (currentRequest.Collectability > 0)
if (gatheringController.HasRequestedItems())
{
var slot = slots.Single(x => x.ItemId == currentRequest.ItemId);
addonGathering->FireCallbackInt(slot.Index);
addonGathering->FireCallbackInt(-1);
}
else
{
NodeCondition nodeCondition = new NodeCondition(
addonGathering->AtkValues[110].UInt,
addonGathering->AtkValues[111].UInt);
if (_actionQueue != null && _actionQueue.TryPeek(out EAction nextAction))
var slots = ReadSlots(addonGathering);
if (Task.Request.Collectability > 0)
{
if (gameFunctions.UseAction(nextAction))
var slot = slots.Single(x => x.ItemId == Task.Request.ItemId);
addonGathering->FireCallbackInt(slot.Index);
}
else
{
NodeCondition nodeCondition = new NodeCondition(
addonGathering->AtkValues[110].UInt,
addonGathering->AtkValues[111].UInt);
if (_actionQueue != null && _actionQueue.TryPeek(out EAction nextAction))
{
logger.LogInformation("Used action {Action} on node", nextAction);
_actionQueue.Dequeue();
if (gameFunctions.UseAction(nextAction))
{
logger.LogInformation("Used action {Action} on node", nextAction);
_actionQueue.Dequeue();
}
return ETaskResult.StillRunning;
}
return ETaskResult.StillRunning;
}
_actionQueue = GetNextActions(nodeCondition, slots);
if (_actionQueue.Count == 0)
{
var slot = _slotToGather ?? slots.Single(x => x.ItemId == currentRequest.ItemId);
addonGathering->FireCallbackInt(slot.Index);
_actionQueue = GetNextActions(nodeCondition, slots);
if (_actionQueue.Count == 0)
{
var slot = _slotToGather ?? slots.Single(x => x.ItemId == Task.Request.ItemId);
addonGathering->FireCallbackInt(slot.Index);
}
}
}
}
}
return _wasGathering && !condition[ConditionFlag.Gathering]
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
}
return _wasGathering && !condition[ConditionFlag.Gathering]
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
}
private unsafe List<SlotInfo> ReadSlots(AddonGathering* addonGathering)
{
var atkValues = addonGathering->AtkValues;
List<SlotInfo> slots = new List<SlotInfo>();
for (int i = 0; i < 8; ++i)
private unsafe List<SlotInfo> ReadSlots(AddonGathering* addonGathering)
{
// +8 = new item?
uint itemId = atkValues[i * 11 + 7].UInt;
if (itemId == 0)
continue;
AtkComponentCheckBox* atkCheckbox = addonGathering->GatheredItemComponentCheckbox[i].Value;
AtkTextNode* atkGatheringChance = atkCheckbox->UldManager.SearchNodeById(10)->GetAsAtkTextNode();
if (!int.TryParse(atkGatheringChance->NodeText.ToString(), out int gatheringChance))
gatheringChance = 0;
AtkTextNode* atkBoonChance = atkCheckbox->UldManager.SearchNodeById(16)->GetAsAtkTextNode();
if (!int.TryParse(atkBoonChance->NodeText.ToString(), out int boonChance))
boonChance = 0;
AtkComponentNode* atkImage = atkCheckbox->UldManager.SearchNodeById(31)->GetAsAtkComponentNode();
AtkTextNode* atkQuantity = atkImage->Component->UldManager.SearchNodeById(7)->GetAsAtkTextNode();
if (!atkQuantity->IsVisible() || !int.TryParse(atkQuantity->NodeText.ToString(), out int quantity))
quantity = 1;
var slot = new SlotInfo(i, itemId, gatheringChance, boonChance, quantity);
slots.Add(slot);
}
return slots;
}
[SuppressMessage("ReSharper", "UnusedParameter.Local")]
private Queue<EAction> GetNextActions(NodeCondition nodeCondition, List<SlotInfo> slots)
{
//uint gp = clientState.LocalPlayer!.CurrentGp;
Queue<EAction> actions = new();
if (!gameFunctions.HasStatus(StatusGatheringRateUp))
{
// do we have an alternative item? only happens for 'evaluation' leve quests
if (currentRequest.AlternativeItemId != 0)
var atkValues = addonGathering->AtkValues;
List<SlotInfo> slots = new List<SlotInfo>();
for (int i = 0; i < 8; ++i)
{
var alternativeSlot = slots.Single(x => x.ItemId == currentRequest.AlternativeItemId);
// +8 = new item?
uint itemId = atkValues[i * 11 + 7].UInt;
if (itemId == 0)
continue;
if (alternativeSlot.GatheringChance == 100)
{
_slotToGather = alternativeSlot;
return actions;
}
AtkComponentCheckBox* atkCheckbox = addonGathering->GatheredItemComponentCheckbox[i].Value;
if (alternativeSlot.GatheringChance > 0)
AtkTextNode* atkGatheringChance = atkCheckbox->UldManager.SearchNodeById(10)->GetAsAtkTextNode();
if (!int.TryParse(atkGatheringChance->NodeText.ToString(), out int gatheringChance))
gatheringChance = 0;
AtkTextNode* atkBoonChance = atkCheckbox->UldManager.SearchNodeById(16)->GetAsAtkTextNode();
if (!int.TryParse(atkBoonChance->NodeText.ToString(), out int boonChance))
boonChance = 0;
AtkComponentNode* atkImage = atkCheckbox->UldManager.SearchNodeById(31)->GetAsAtkComponentNode();
AtkTextNode* atkQuantity = atkImage->Component->UldManager.SearchNodeById(7)->GetAsAtkTextNode();
if (!atkQuantity->IsVisible() || !int.TryParse(atkQuantity->NodeText.ToString(), out int quantity))
quantity = 1;
var slot = new SlotInfo(i, itemId, gatheringChance, boonChance, quantity);
slots.Add(slot);
}
return slots;
}
[SuppressMessage("ReSharper", "UnusedParameter.Local")]
private Queue<EAction> GetNextActions(NodeCondition nodeCondition, List<SlotInfo> slots)
{
//uint gp = clientState.LocalPlayer!.CurrentGp;
Queue<EAction> actions = new();
if (!gameFunctions.HasStatus(StatusGatheringRateUp))
{
// do we have an alternative item? only happens for 'evaluation' leve quests
if (Task.Request.AlternativeItemId != 0)
{
if (alternativeSlot.GatheringChance >= 95 &&
CanUseAction(EAction.SharpVision1, EAction.FieldMastery1))
var alternativeSlot = slots.Single(x => x.ItemId == Task.Request.AlternativeItemId);
if (alternativeSlot.GatheringChance == 100)
{
_slotToGather = alternativeSlot;
return actions;
}
if (alternativeSlot.GatheringChance > 0)
{
if (alternativeSlot.GatheringChance >= 95 &&
CanUseAction(EAction.SharpVision1, EAction.FieldMastery1))
{
_slotToGather = alternativeSlot;
actions.Enqueue(PickAction(EAction.SharpVision1, EAction.FieldMastery1));
return actions;
}
if (alternativeSlot.GatheringChance >= 85 &&
CanUseAction(EAction.SharpVision2, EAction.FieldMastery2))
{
_slotToGather = alternativeSlot;
actions.Enqueue(PickAction(EAction.SharpVision2, EAction.FieldMastery2));
return actions;
}
if (alternativeSlot.GatheringChance >= 50 &&
CanUseAction(EAction.SharpVision3, EAction.FieldMastery3))
{
_slotToGather = alternativeSlot;
actions.Enqueue(PickAction(EAction.SharpVision3, EAction.FieldMastery3));
return actions;
}
}
}
var slot = slots.Single(x => x.ItemId == Task.Request.ItemId);
if (slot.GatheringChance > 0 && slot.GatheringChance < 100)
{
if (slot.GatheringChance >= 95 &&
CanUseAction(EAction.SharpVision1, EAction.FieldMastery1))
{
actions.Enqueue(PickAction(EAction.SharpVision1, EAction.FieldMastery1));
return actions;
}
if (alternativeSlot.GatheringChance >= 85 &&
if (slot.GatheringChance >= 85 &&
CanUseAction(EAction.SharpVision2, EAction.FieldMastery2))
{
_slotToGather = alternativeSlot;
actions.Enqueue(PickAction(EAction.SharpVision2, EAction.FieldMastery2));
return actions;
}
if (alternativeSlot.GatheringChance >= 50 &&
if (slot.GatheringChance >= 50 &&
CanUseAction(EAction.SharpVision3, EAction.FieldMastery3))
{
_slotToGather = alternativeSlot;
actions.Enqueue(PickAction(EAction.SharpVision3, EAction.FieldMastery3));
return actions;
}
}
}
var slot = slots.Single(x => x.ItemId == currentRequest.ItemId);
if (slot.GatheringChance > 0 && slot.GatheringChance < 100)
{
if (slot.GatheringChance >= 95 &&
CanUseAction(EAction.SharpVision1, EAction.FieldMastery1))
{
actions.Enqueue(PickAction(EAction.SharpVision1, EAction.FieldMastery1));
return actions;
}
if (slot.GatheringChance >= 85 &&
CanUseAction(EAction.SharpVision2, EAction.FieldMastery2))
{
actions.Enqueue(PickAction(EAction.SharpVision2, EAction.FieldMastery2));
return actions;
}
if (slot.GatheringChance >= 50 &&
CanUseAction(EAction.SharpVision3, EAction.FieldMastery3))
{
actions.Enqueue(PickAction(EAction.SharpVision3, EAction.FieldMastery3));
return actions;
}
}
return actions;
}
return actions;
}
private EAction PickAction(EAction minerAction, EAction botanistAction)
{
if ((EClassJob?)clientState.LocalPlayer?.ClassJob.Id == EClassJob.Miner)
return minerAction;
else
return botanistAction;
}
private EAction PickAction(EAction minerAction, EAction botanistAction)
{
if ((EClassJob?)clientState.LocalPlayer?.ClassJob.Id == EClassJob.Miner)
return minerAction;
else
return botanistAction;
private unsafe bool CanUseAction(EAction minerAction, EAction botanistAction)
{
EAction action = PickAction(minerAction, botanistAction);
return ActionManager.Instance()->GetActionStatus(ActionType.Action, (uint)action) == 0;
}
}
private unsafe bool CanUseAction(EAction minerAction, EAction botanistAction)
{
EAction action = PickAction(minerAction, botanistAction);
return ActionManager.Instance()->GetActionStatus(ActionType.Action, (uint)action) == 0;
}
public void OnRevisit()
{
_revisitTriggered = true;
}
public override string ToString() => $"DoGather{(revisitRequired ? " if revist" : "")}";
[SuppressMessage("ReSharper", "NotAccessedPositionalProperty.Local")]
private sealed record SlotInfo(int Index, uint ItemId, int GatheringChance, int BoonChance, int Quantity);

View File

@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Dalamud.Game.Text;
using Dalamud.Plugin.Services;
@ -13,189 +12,194 @@ using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Gathering;
internal sealed class DoGatherCollectable(
GatheringController.GatheringRequest currentRequest,
GatheringNode currentNode,
bool revisitRequired,
GatheringController gatheringController,
GameFunctions gameFunctions,
IClientState clientState,
IGameGui gameGui,
ILogger<DoGatherCollectable> logger) : ITask, IRevisitAware
internal static class DoGatherCollectable
{
private bool _revisitTriggered;
private Queue<EAction>? _actionQueue;
private bool? _expectedScrutiny;
public bool Start() => true;
public unsafe ETaskResult Update()
internal sealed record Task(
GatheringController.GatheringRequest Request,
GatheringNode Node,
bool RevisitRequired) : ITask, IRevisitAware
{
if (revisitRequired && !_revisitTriggered)
public bool RevisitTriggered { get; private set; }
public void OnRevisit() => RevisitTriggered = true;
public override string ToString() =>
$"DoGatherCollectable({SeIconChar.Collectible.ToIconString()}/{Request.Collectability}){(RevisitRequired ? " if revist" : "")}";
}
internal sealed class Executor(
GatheringController gatheringController,
GameFunctions gameFunctions,
IClientState clientState,
IGameGui gameGui,
ILogger<Executor> logger) : TaskExecutor<Task>
{
private Queue<EAction>? _actionQueue;
private bool? _expectedScrutiny;
protected override bool Start() => true;
public override unsafe ETaskResult Update()
{
logger.LogInformation("No revisit");
return ETaskResult.TaskComplete;
if (Task.RevisitRequired && !Task.RevisitTriggered)
{
logger.LogInformation("No revisit");
return ETaskResult.TaskComplete;
}
if (gatheringController.HasNodeDisappeared(Task.Node))
{
logger.LogInformation("Node disappeared");
return ETaskResult.TaskComplete;
}
if (gatheringController.HasRequestedItems())
{
if (gameGui.TryGetAddonByName("GatheringMasterpiece", out AtkUnitBase* atkUnitBase))
{
atkUnitBase->FireCallbackInt(1);
return ETaskResult.StillRunning;
}
if (gameGui.TryGetAddonByName("Gathering", out atkUnitBase))
{
atkUnitBase->FireCallbackInt(-1);
return ETaskResult.TaskComplete;
}
}
if (gameFunctions.GetFreeInventorySlots() == 0)
throw new TaskException("Inventory full");
NodeCondition? nodeCondition = GetNodeCondition();
if (nodeCondition == null)
return ETaskResult.TaskComplete;
if (_expectedScrutiny != null)
{
if (nodeCondition.ScrutinyActive != _expectedScrutiny)
return ETaskResult.StillRunning;
// continue on next frame
_expectedScrutiny = null;
return ETaskResult.StillRunning;
}
if (_actionQueue != null && _actionQueue.TryPeek(out EAction nextAction))
{
if (gameFunctions.UseAction(nextAction))
{
_expectedScrutiny = nextAction switch
{
EAction.ScrutinyMiner or EAction.ScrutinyBotanist => true,
EAction.ScourMiner or EAction.ScourBotanist or EAction.MeticulousMiner
or EAction.MeticulousBotanist => false,
_ => null
};
logger.LogInformation("Used action {Action} on node", nextAction);
_actionQueue.Dequeue();
}
return ETaskResult.StillRunning;
}
if (nodeCondition.CollectabilityToGoal(Task.Request.Collectability) > 0)
{
_actionQueue = GetNextActions(nodeCondition);
if (_actionQueue != null)
{
foreach (var action in _actionQueue)
logger.LogInformation("Next Actions {Action}", action);
return ETaskResult.StillRunning;
}
}
_actionQueue = new Queue<EAction>();
_actionQueue.Enqueue(PickAction(EAction.CollectMiner, EAction.CollectBotanist));
return ETaskResult.StillRunning;
}
if (gatheringController.HasNodeDisappeared(currentNode))
{
logger.LogInformation("Node disappeared");
return ETaskResult.TaskComplete;
}
if (gatheringController.HasRequestedItems())
private unsafe NodeCondition? GetNodeCondition()
{
if (gameGui.TryGetAddonByName("GatheringMasterpiece", out AtkUnitBase* atkUnitBase))
{
atkUnitBase->FireCallbackInt(1);
return ETaskResult.StillRunning;
var atkValues = atkUnitBase->AtkValues;
return new NodeCondition(
CurrentCollectability: atkValues[13].UInt,
MaxCollectability: atkValues[14].UInt,
CurrentIntegrity: atkValues[62].UInt,
MaxIntegrity: atkValues[63].UInt,
ScrutinyActive: atkValues[54].Bool,
CollectabilityFromScour: atkValues[48].UInt,
CollectabilityFromMeticulous: atkValues[51].UInt
);
}
if (gameGui.TryGetAddonByName("Gathering", out atkUnitBase))
return null;
}
private Queue<EAction> GetNextActions(NodeCondition nodeCondition)
{
uint gp = clientState.LocalPlayer!.CurrentGp;
logger.LogTrace(
"Getting next actions (with {GP} GP, {MeticulousCollectability}~ meticulous, {ScourCollectability}~ scour)",
gp, nodeCondition.CollectabilityFromMeticulous, nodeCondition.CollectabilityFromScour);
Queue<EAction> actions = new();
uint neededCollectability = nodeCondition.CollectabilityToGoal(Task.Request.Collectability);
if (neededCollectability <= nodeCondition.CollectabilityFromMeticulous)
{
atkUnitBase->FireCallbackInt(-1);
return ETaskResult.TaskComplete;
logger.LogTrace("Can get all needed {NeededCollectability} from {Collectability}~ meticulous",
neededCollectability, nodeCondition.CollectabilityFromMeticulous);
actions.Enqueue(PickAction(EAction.MeticulousMiner, EAction.MeticulousBotanist));
return actions;
}
}
if (gameFunctions.GetFreeInventorySlots() == 0)
throw new TaskException("Inventory full");
NodeCondition? nodeCondition = GetNodeCondition();
if (nodeCondition == null)
return ETaskResult.TaskComplete;
if (_expectedScrutiny != null)
{
if (nodeCondition.ScrutinyActive != _expectedScrutiny)
return ETaskResult.StillRunning;
// continue on next frame
_expectedScrutiny = null;
return ETaskResult.StillRunning;
}
if (_actionQueue != null && _actionQueue.TryPeek(out EAction nextAction))
{
if (gameFunctions.UseAction(nextAction))
if (neededCollectability <= nodeCondition.CollectabilityFromScour)
{
_expectedScrutiny = nextAction switch
{
EAction.ScrutinyMiner or EAction.ScrutinyBotanist => true,
EAction.ScourMiner or EAction.ScourBotanist or EAction.MeticulousMiner
or EAction.MeticulousBotanist => false,
_ => null
};
logger.LogInformation("Used action {Action} on node", nextAction);
_actionQueue.Dequeue();
logger.LogTrace("Can get all needed {NeededCollectability} from {Collectability}~ scour",
neededCollectability, nodeCondition.CollectabilityFromScour);
actions.Enqueue(PickAction(EAction.ScourMiner, EAction.ScourBotanist));
return actions;
}
return ETaskResult.StillRunning;
}
if (nodeCondition.CollectabilityToGoal(currentRequest.Collectability) > 0)
{
_actionQueue = GetNextActions(nodeCondition);
if (_actionQueue != null)
// neither action directly solves our problem
if (!nodeCondition.ScrutinyActive && gp >= 200)
{
foreach (var action in _actionQueue)
logger.LogInformation("Next Actions {Action}", action);
return ETaskResult.StillRunning;
logger.LogTrace("Still missing {NeededCollectability} collectability, scrutiny inactive",
neededCollectability);
actions.Enqueue(PickAction(EAction.ScrutinyMiner, EAction.ScrutinyBotanist));
return actions;
}
if (nodeCondition.ScrutinyActive)
{
logger.LogTrace(
"Scrutiny active, need {NeededCollectability} and we expect {Collectability}~ meticulous",
neededCollectability, nodeCondition.CollectabilityFromMeticulous);
actions.Enqueue(PickAction(EAction.MeticulousMiner, EAction.MeticulousBotanist));
return actions;
}
else
{
logger.LogTrace("Scrutiny active, need {NeededCollectability} and we expect {Collectability}~ scour",
neededCollectability, nodeCondition.CollectabilityFromScour);
actions.Enqueue(PickAction(EAction.ScourMiner, EAction.ScourBotanist));
return actions;
}
}
_actionQueue = new Queue<EAction>();
_actionQueue.Enqueue(PickAction(EAction.CollectMiner, EAction.CollectBotanist));
return ETaskResult.StillRunning;
}
private unsafe NodeCondition? GetNodeCondition()
{
if (gameGui.TryGetAddonByName("GatheringMasterpiece", out AtkUnitBase* atkUnitBase))
private EAction PickAction(EAction minerAction, EAction botanistAction)
{
var atkValues = atkUnitBase->AtkValues;
return new NodeCondition(
CurrentCollectability: atkValues[13].UInt,
MaxCollectability: atkValues[14].UInt,
CurrentIntegrity: atkValues[62].UInt,
MaxIntegrity: atkValues[63].UInt,
ScrutinyActive: atkValues[54].Bool,
CollectabilityFromScour: atkValues[48].UInt,
CollectabilityFromMeticulous: atkValues[51].UInt
);
}
return null;
}
private Queue<EAction> GetNextActions(NodeCondition nodeCondition)
{
uint gp = clientState.LocalPlayer!.CurrentGp;
logger.LogTrace(
"Getting next actions (with {GP} GP, {MeticulousCollectability}~ meticulous, {ScourCollectability}~ scour)",
gp, nodeCondition.CollectabilityFromMeticulous, nodeCondition.CollectabilityFromScour);
Queue<EAction> actions = new();
uint neededCollectability = nodeCondition.CollectabilityToGoal(currentRequest.Collectability);
if (neededCollectability <= nodeCondition.CollectabilityFromMeticulous)
{
logger.LogTrace("Can get all needed {NeededCollectability} from {Collectability}~ meticulous",
neededCollectability, nodeCondition.CollectabilityFromMeticulous);
actions.Enqueue(PickAction(EAction.MeticulousMiner, EAction.MeticulousBotanist));
return actions;
}
if (neededCollectability <= nodeCondition.CollectabilityFromScour)
{
logger.LogTrace("Can get all needed {NeededCollectability} from {Collectability}~ scour",
neededCollectability, nodeCondition.CollectabilityFromScour);
actions.Enqueue(PickAction(EAction.ScourMiner, EAction.ScourBotanist));
return actions;
}
// neither action directly solves our problem
if (!nodeCondition.ScrutinyActive && gp >= 200)
{
logger.LogTrace("Still missing {NeededCollectability} collectability, scrutiny inactive",
neededCollectability);
actions.Enqueue(PickAction(EAction.ScrutinyMiner, EAction.ScrutinyBotanist));
return actions;
}
if (nodeCondition.ScrutinyActive)
{
logger.LogTrace("Scrutiny active, need {NeededCollectability} and we expect {Collectability}~ meticulous",
neededCollectability, nodeCondition.CollectabilityFromMeticulous);
actions.Enqueue(PickAction(EAction.MeticulousMiner, EAction.MeticulousBotanist));
return actions;
}
else
{
logger.LogTrace("Scrutiny active, need {NeededCollectability} and we expect {Collectability}~ scour",
neededCollectability, nodeCondition.CollectabilityFromScour);
actions.Enqueue(PickAction(EAction.ScourMiner, EAction.ScourBotanist));
return actions;
if ((EClassJob?)clientState.LocalPlayer?.ClassJob.Id == EClassJob.Miner)
return minerAction;
else
return botanistAction;
}
}
private EAction PickAction(EAction minerAction, EAction botanistAction)
{
if ((EClassJob?)clientState.LocalPlayer?.ClassJob.Id == EClassJob.Miner)
return minerAction;
else
return botanistAction;
}
public void OnRevisit()
{
_revisitTriggered = true;
}
public override string ToString() =>
$"DoGatherCollectable({SeIconChar.Collectible.ToIconString()}/{_expectedScrutiny} {currentRequest.Collectability}){(revisitRequired ? " if revist" : "")}";
[SuppressMessage("ReSharper", "NotAccessedPositionalProperty.Local")]
private sealed record NodeCondition(
uint CurrentCollectability,

View File

@ -3,7 +3,6 @@ using System.Linq;
using System.Numerics;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps.Shared;
using Questionable.Functions;
@ -12,41 +11,49 @@ using Questionable.Model.Gathering;
namespace Questionable.Controller.Steps.Gathering;
internal sealed class MoveToLandingLocation(
ushort territoryId,
bool flyBetweenNodes,
GatheringNode gatheringNode,
MoveTo.Factory moveFactory,
GameFunctions gameFunctions,
IObjectTable objectTable,
ILogger<MoveToLandingLocation> logger) : ITask
internal static class MoveToLandingLocation
{
private ITask _moveTask = null!;
public bool Start()
internal sealed record Task(
ushort TerritoryId,
bool FlyBetweenNodes,
GatheringNode GatheringNode) : ITask
{
var location = gatheringNode.Locations.First();
if (gatheringNode.Locations.Count > 1)
{
var gameObject = objectTable.SingleOrDefault(x =>
x.ObjectKind == ObjectKind.GatheringPoint && x.DataId == gatheringNode.DataId && x.IsTargetable);
if (gameObject == null)
return false;
location = gatheringNode.Locations.Single(x => Vector3.Distance(x.Position, gameObject.Position) < 0.1f);
}
var (target, degrees, range) = GatheringMath.CalculateLandingLocation(location);
logger.LogInformation("Preliminary landing location: {Location}, with degrees = {Degrees}, range = {Range}",
target.ToString("G", CultureInfo.InvariantCulture), degrees, range);
bool fly = flyBetweenNodes && gameFunctions.IsFlyingUnlocked(territoryId);
_moveTask = moveFactory.Move(new MoveTo.MoveParams(territoryId, target, null, 0.25f,
DataId: gatheringNode.DataId, Fly: fly, IgnoreDistanceToObject: true));
return _moveTask.Start();
public override string ToString() => $"Land/{FlyBetweenNodes}";
}
public ETaskResult Update() => _moveTask.Update();
internal sealed class Executor(
MoveTo.MoveExecutor moveExecutor,
GameFunctions gameFunctions,
IObjectTable objectTable,
ILogger<Executor> logger) : TaskExecutor<Task>
{
private ITask _moveTask = null!;
public override string ToString() => $"Land/{_moveTask}/{flyBetweenNodes}";
protected override bool Start()
{
var location = Task.GatheringNode.Locations.First();
if (Task.GatheringNode.Locations.Count > 1)
{
var gameObject = objectTable.SingleOrDefault(x =>
x.ObjectKind == ObjectKind.GatheringPoint && x.DataId == Task.GatheringNode.DataId &&
x.IsTargetable);
if (gameObject == null)
return false;
location = Task.GatheringNode.Locations.Single(x =>
Vector3.Distance(x.Position, gameObject.Position) < 0.1f);
}
var (target, degrees, range) = GatheringMath.CalculateLandingLocation(location);
logger.LogInformation("Preliminary landing location: {Location}, with degrees = {Degrees}, range = {Range}",
target.ToString("G", CultureInfo.InvariantCulture), degrees, range);
bool fly = Task.FlyBetweenNodes && gameFunctions.IsFlyingUnlocked(Task.TerritoryId);
_moveTask = new MoveTo.MoveTask(Task.TerritoryId, target, null, 0.25f,
DataId: Task.GatheringNode.DataId, Fly: fly, IgnoreDistanceToObject: true);
return moveExecutor.Start(_moveTask);
}
public override ETaskResult Update() => moveExecutor.Update();
}
}

View File

@ -1,9 +1,7 @@
using System;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
using LLib.GameUI;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Model;
using Questionable.Model.Questing;
@ -13,24 +11,29 @@ namespace Questionable.Controller.Steps.Gathering;
internal static class TurnInDelivery
{
internal sealed class Factory(ILoggerFactory loggerFactory) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (quest.Id is not SatisfactionSupplyNpcId || sequence.Sequence != 1)
return null;
return new SatisfactionSupplyTurnIn(loggerFactory.CreateLogger<SatisfactionSupplyTurnIn>());
return new Task();
}
}
private sealed class SatisfactionSupplyTurnIn(ILogger<SatisfactionSupplyTurnIn> logger) : ITask
internal sealed record Task : ITask
{
public override string ToString() => "WeeklyDeliveryTurnIn";
}
internal sealed class SatisfactionSupplyTurnIn(ILogger<SatisfactionSupplyTurnIn> logger) : TaskExecutor<Task>
{
private ushort? _remainingAllowances;
public bool Start() => true;
protected override bool Start() => true;
public unsafe ETaskResult Update()
public override unsafe ETaskResult Update()
{
AgentSatisfactionSupply* agentSatisfactionSupply = AgentSatisfactionSupply.Instance();
if (agentSatisfactionSupply == null || !agentSatisfactionSupply->IsAgentActive())
@ -77,7 +80,5 @@ internal static class TurnInDelivery
addon->FireCallback(2, pickGatheringItem);
return ETaskResult.StillRunning;
}
public override string ToString() => "WeeklyDeliveryTurnIn";
}
}

View File

@ -2,7 +2,7 @@
namespace Questionable.Controller.Steps;
public interface IConditionChangeAware
internal interface IConditionChangeAware : ITaskExecutor
{
void OnConditionChange(ConditionFlag flag, bool value);
}

View File

@ -1,6 +1,6 @@
namespace Questionable.Controller.Steps;
public interface IRevisitAware
internal interface IRevisitAware : ITask
{
void OnRevisit();
}

View File

@ -1,27 +1,6 @@
using System.Threading;
using System.Threading.Tasks;
namespace Questionable.Controller.Steps;
namespace Questionable.Controller.Steps;
internal interface ITask
{
InteractionProgressContext? ProgressContext() => null;
bool WasInterrupted()
{
var progressContext = ProgressContext();
if (progressContext != null)
{
progressContext.Update();
return progressContext.WasInterrupted();
}
return false;
}
bool ShouldRedoOnInterrupt() => false;
bool Start();
ETaskResult Update();
}

View File

@ -2,7 +2,7 @@
namespace Questionable.Controller.Steps;
public interface IToastAware
internal interface IToastAware : ITaskExecutor
{
bool OnErrorToast(SeString message);
}

View File

@ -11,8 +11,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Action
{
internal sealed class Factory(GameFunctions gameFunctions, Mount.Factory mountFactory, ILoggerFactory loggerFactory)
: ITaskFactory
internal sealed class Factory : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -25,39 +24,43 @@ internal static class Action
if (step.Action.Value.RequiresMount())
return [task];
else
return [mountFactory.Unmount(), task];
return [new Mount.UnmountTask(), task];
}
public ITask OnObject(uint? dataId, EAction action)
public static ITask OnObject(uint? dataId, EAction action)
{
return new UseOnObject(dataId, action, gameFunctions,
loggerFactory.CreateLogger<UseOnObject>());
return new UseOnObject(dataId, action);
}
}
private sealed class UseOnObject(
uint? dataId,
EAction action,
internal sealed record UseOnObject(
uint? DataId,
EAction Action) : ITask
{
public override string ToString() => $"Action({Action})";
}
internal sealed class UseOnObjectExecutor(
GameFunctions gameFunctions,
ILogger<UseOnObject> logger) : ITask
ILogger<UseOnObject> logger) : TaskExecutor<UseOnObject>
{
private bool _usedAction;
private DateTime _continueAt = DateTime.MinValue;
public bool Start()
protected override bool Start()
{
if (dataId != null)
if (Task.DataId != null)
{
IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId.Value);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(Task.DataId.Value);
if (gameObject == null)
{
logger.LogWarning("No game object with dataId {DataId}", dataId);
logger.LogWarning("No game object with dataId {DataId}", Task.DataId);
return false;
}
if (gameObject.IsTargetable)
{
if (action == EAction.Diagnosis)
if (Task.Action == EAction.Diagnosis)
{
uint eukrasiaAura = 2606;
// If SGE have Eukrasia status, we need to remove it.
@ -72,14 +75,14 @@ internal static class Action
}
}
_usedAction = gameFunctions.UseAction(gameObject, action);
_usedAction = gameFunctions.UseAction(gameObject, Task.Action);
_continueAt = DateTime.Now.AddSeconds(0.5);
return true;
}
}
else
{
_usedAction = gameFunctions.UseAction(action);
_usedAction = gameFunctions.UseAction(Task.Action);
_continueAt = DateTime.Now.AddSeconds(0.5);
return true;
}
@ -87,25 +90,25 @@ internal static class Action
return true;
}
public ETaskResult Update()
public override ETaskResult Update()
{
if (DateTime.Now <= _continueAt)
return ETaskResult.StillRunning;
if (!_usedAction)
{
if (dataId != null)
if (Task.DataId != null)
{
IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId.Value);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(Task.DataId.Value);
if (gameObject == null || !gameObject.IsTargetable)
return ETaskResult.StillRunning;
_usedAction = gameFunctions.UseAction(gameObject, action);
_usedAction = gameFunctions.UseAction(gameObject, Task.Action);
_continueAt = DateTime.Now.AddSeconds(0.5);
}
else
{
_usedAction = gameFunctions.UseAction(action);
_usedAction = gameFunctions.UseAction(Task.Action);
_continueAt = DateTime.Now.AddSeconds(0.5);
}
@ -114,7 +117,5 @@ internal static class Action
return ETaskResult.TaskComplete;
}
public override string ToString() => $"Action({action})";
}
}

View File

@ -12,10 +12,8 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class AetherCurrent
{
internal sealed class Factory(
GameFunctions gameFunctions,
AetherCurrentData aetherCurrentData,
IChatGui chatGui,
ILoggerFactory loggerFactory) : SimpleTaskFactory
IChatGui chatGui) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -32,42 +30,39 @@ internal static class AetherCurrent
return null;
}
return new DoAttune(step.DataId.Value, step.AetherCurrentId.Value, gameFunctions,
loggerFactory.CreateLogger<DoAttune>());
return new Attune(step.DataId.Value, step.AetherCurrentId.Value);
}
}
private sealed class DoAttune(
uint dataId,
uint aetherCurrentId,
GameFunctions gameFunctions,
ILogger<DoAttune> logger) : ITask
internal sealed record Attune(uint DataId, uint AetherCurrentId) : ITask
{
private InteractionProgressContext? _progressContext;
public override string ToString() => $"AttuneAetherCurrent({AetherCurrentId})";
}
public InteractionProgressContext? ProgressContext() => _progressContext;
public bool Start()
internal sealed class DoAttune(
GameFunctions gameFunctions,
ILogger<DoAttune> logger) : TaskExecutor<Attune>
{
protected override bool Start()
{
if (!gameFunctions.IsAetherCurrentUnlocked(aetherCurrentId))
if (!gameFunctions.IsAetherCurrentUnlocked(Task.AetherCurrentId))
{
logger.LogInformation("Attuning to aether current {AetherCurrentId} / {DataId}", aetherCurrentId,
dataId);
_progressContext =
InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith(dataId));
logger.LogInformation("Attuning to aether current {AetherCurrentId} / {DataId}", Task.AetherCurrentId,
Task.DataId);
ProgressContext =
InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith(Task.DataId));
return true;
}
logger.LogInformation("Already attuned to aether current {AetherCurrentId} / {DataId}", aetherCurrentId,
dataId);
logger.LogInformation("Already attuned to aether current {AetherCurrentId} / {DataId}",
Task.AetherCurrentId,
Task.DataId);
return false;
}
public ETaskResult Update() =>
gameFunctions.IsAetherCurrentUnlocked(aetherCurrentId)
public override ETaskResult Update() =>
gameFunctions.IsAetherCurrentUnlocked(Task.AetherCurrentId)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
public override string ToString() => $"AttuneAetherCurrent({aetherCurrentId})";
}
}

View File

@ -11,10 +11,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class AethernetShard
{
internal sealed class Factory(
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
ILoggerFactory loggerFactory) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -23,40 +20,37 @@ internal static class AethernetShard
ArgumentNullException.ThrowIfNull(step.AethernetShard);
return new DoAttune(step.AethernetShard.Value, aetheryteFunctions, gameFunctions,
loggerFactory.CreateLogger<DoAttune>());
return new Attune(step.AethernetShard.Value);
}
}
private sealed class DoAttune(
EAetheryteLocation aetheryteLocation,
internal sealed record Attune(EAetheryteLocation AetheryteLocation) : ITask
{
public override string ToString() => $"AttuneAethernetShard({AetheryteLocation})";
}
internal sealed class DoAttune(
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
ILogger<DoAttune> logger) : ITask
ILogger<DoAttune> logger) : TaskExecutor<Attune>
{
private InteractionProgressContext? _progressContext;
public InteractionProgressContext? ProgressContext() => _progressContext;
public bool Start()
protected override bool Start()
{
if (!aetheryteFunctions.IsAetheryteUnlocked(aetheryteLocation))
if (!aetheryteFunctions.IsAetheryteUnlocked(Task.AetheryteLocation))
{
logger.LogInformation("Attuning to aethernet shard {AethernetShard}", aetheryteLocation);
_progressContext = InteractionProgressContext.FromActionUseOrDefault(() =>
gameFunctions.InteractWith((uint)aetheryteLocation, ObjectKind.Aetheryte));
logger.LogInformation("Attuning to aethernet shard {AethernetShard}", Task.AetheryteLocation);
ProgressContext = InteractionProgressContext.FromActionUseOrDefault(() =>
gameFunctions.InteractWith((uint)Task.AetheryteLocation, ObjectKind.Aetheryte));
return true;
}
logger.LogInformation("Already attuned to aethernet shard {AethernetShard}", aetheryteLocation);
logger.LogInformation("Already attuned to aethernet shard {AethernetShard}", Task.AetheryteLocation);
return false;
}
public ETaskResult Update() =>
aetheryteFunctions.IsAetheryteUnlocked(aetheryteLocation)
public override ETaskResult Update() =>
aetheryteFunctions.IsAetheryteUnlocked(Task.AetheryteLocation)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
public override string ToString() => $"AttuneAethernetShard({aetheryteLocation})";
}
}

View File

@ -1,5 +1,4 @@
using System;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Functions;
using Questionable.Model;
@ -10,10 +9,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Aetheryte
{
internal sealed class Factory(
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
ILoggerFactory loggerFactory) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -22,41 +18,38 @@ internal static class Aetheryte
ArgumentNullException.ThrowIfNull(step.Aetheryte);
return new DoAttune(step.Aetheryte.Value, aetheryteFunctions, gameFunctions,
loggerFactory.CreateLogger<DoAttune>());
return new Attune(step.Aetheryte.Value);
}
}
private sealed class DoAttune(
EAetheryteLocation aetheryteLocation,
internal sealed record Attune(EAetheryteLocation AetheryteLocation) : ITask
{
public override string ToString() => $"AttuneAetheryte({AetheryteLocation})";
}
internal sealed class DoAttune(
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
ILogger<DoAttune> logger) : ITask
ILogger<DoAttune> logger) : TaskExecutor<Attune>
{
private InteractionProgressContext? _progressContext;
public InteractionProgressContext? ProgressContext() => _progressContext;
public bool Start()
protected override bool Start()
{
if (!aetheryteFunctions.IsAetheryteUnlocked(aetheryteLocation))
if (!aetheryteFunctions.IsAetheryteUnlocked(Task.AetheryteLocation))
{
logger.LogInformation("Attuning to aetheryte {Aetheryte}", aetheryteLocation);
_progressContext =
logger.LogInformation("Attuning to aetheryte {Aetheryte}", Task.AetheryteLocation);
ProgressContext =
InteractionProgressContext.FromActionUseOrDefault(() =>
gameFunctions.InteractWith((uint)aetheryteLocation));
gameFunctions.InteractWith((uint)Task.AetheryteLocation));
return true;
}
logger.LogInformation("Already attuned to aetheryte {Aetheryte}", aetheryteLocation);
logger.LogInformation("Already attuned to aetheryte {Aetheryte}", Task.AetheryteLocation);
return false;
}
public ETaskResult Update() =>
aetheryteFunctions.IsAetheryteUnlocked(aetheryteLocation)
public override ETaskResult Update() =>
aetheryteFunctions.IsAetheryteUnlocked(Task.AetheryteLocation)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
public override string ToString() => $"AttuneAetheryte({aetheryteLocation})";
}
}

View File

@ -13,14 +13,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Combat
{
internal sealed class Factory(
CombatController combatController,
Interact.Factory interactFactory,
Mount.Factory mountFactory,
UseItem.Factory useItemFactory,
Action.Factory actionFactory,
QuestFunctions questFunctions,
GameFunctions gameFunctions) : ITaskFactory
internal sealed class Factory(GameFunctions gameFunctions) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -30,7 +23,7 @@ internal static class Combat
ArgumentNullException.ThrowIfNull(step.EnemySpawnType);
if (gameFunctions.GetMountId() != Mount128Module.MountId)
yield return mountFactory.Unmount();
yield return new Mount.UnmountTask();
if (step.CombatDelaySecondsAtStart != null)
{
@ -43,7 +36,7 @@ internal static class Combat
{
ArgumentNullException.ThrowIfNull(step.DataId);
yield return interactFactory.Interact(step.DataId.Value, quest, EInteractionType.None, true);
yield return new Interact.Task(step.DataId.Value, quest, EInteractionType.None, true);
yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(1));
yield return CreateTask(quest, sequence, step);
break;
@ -54,7 +47,7 @@ internal static class Combat
ArgumentNullException.ThrowIfNull(step.DataId);
ArgumentNullException.ThrowIfNull(step.ItemId);
yield return useItemFactory.OnObject(quest.Id, step.DataId.Value, step.ItemId.Value,
yield return new UseItem.UseOnObject(quest.Id, step.DataId.Value, step.ItemId.Value,
step.CompletionQuestVariablesFlags, true);
yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(1));
yield return CreateTask(quest, sequence, step);
@ -67,8 +60,8 @@ internal static class Combat
ArgumentNullException.ThrowIfNull(step.Action);
if (!step.Action.Value.RequiresMount())
yield return mountFactory.Unmount();
yield return actionFactory.OnObject(step.DataId.Value, step.Action.Value);
yield return new Mount.UnmountTask();
yield return new Action.UseOnObject(step.DataId.Value, step.Action.Value);
yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(1));
yield return CreateTask(quest, sequence, step);
break;
@ -92,7 +85,7 @@ internal static class Combat
}
}
public ITask CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
private static Task CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
ArgumentNullException.ThrowIfNull(step.EnemySpawnType);
@ -101,46 +94,60 @@ internal static class Combat
step.CompletionQuestVariablesFlags, step.ComplexCombatData);
}
internal HandleCombat CreateTask(ElementId? elementId, bool isLastStep, EEnemySpawnType enemySpawnType,
internal static Task CreateTask(ElementId? elementId, bool isLastStep, EEnemySpawnType enemySpawnType,
IList<uint> killEnemyDataIds, IList<QuestWorkValue?> completionQuestVariablesFlags,
IList<ComplexCombatData> complexCombatData)
{
return new HandleCombat(isLastStep, new CombatController.CombatData
return new Task(new CombatController.CombatData
{
ElementId = elementId,
SpawnType = enemySpawnType,
KillEnemyDataIds = killEnemyDataIds.ToList(),
ComplexCombatDatas = complexCombatData.ToList(),
}, completionQuestVariablesFlags, combatController, questFunctions);
}, completionQuestVariablesFlags, isLastStep);
}
}
internal sealed record Task(
CombatController.CombatData CombatData,
IList<QuestWorkValue?> CompletionQuestVariableFlags,
bool IsLastStep) : ITask
{
public override string ToString()
{
if (QuestWorkUtils.HasCompletionFlags(CompletionQuestVariableFlags))
return $"HandleCombat(wait: QW flags)";
else if (IsLastStep)
return $"HandleCombat(wait: next sequence)";
else
return $"HandleCombat(wait: not in combat)";
}
}
internal sealed class HandleCombat(
bool isLastStep,
CombatController.CombatData combatData,
IList<QuestWorkValue?> completionQuestVariableFlags,
CombatController combatController,
QuestFunctions questFunctions) : ITask
QuestFunctions questFunctions) : TaskExecutor<Task>
{
private CombatController.EStatus _status = CombatController.EStatus.NotStarted;
public bool Start() => combatController.Start(combatData);
protected override bool Start() => combatController.Start(Task.CombatData);
public ETaskResult Update()
public override ETaskResult Update()
{
_status = combatController.Update();
if (_status != CombatController.EStatus.Complete)
return ETaskResult.StillRunning;
// if our quest step has any completion flags, we need to check if they are set
if (QuestWorkUtils.HasCompletionFlags(completionQuestVariableFlags) &&
combatData.ElementId is QuestId questId)
if (QuestWorkUtils.HasCompletionFlags(Task.CompletionQuestVariableFlags) &&
Task.CombatData.ElementId is QuestId questId)
{
var questWork = questFunctions.GetQuestProgressInfo(questId);
if (questWork == null)
return ETaskResult.StillRunning;
if (QuestWorkUtils.MatchesQuestWork(completionQuestVariableFlags, questWork))
if (QuestWorkUtils.MatchesQuestWork(Task.CompletionQuestVariableFlags, questWork))
return ETaskResult.TaskComplete;
else
return ETaskResult.StillRunning;
@ -148,7 +155,7 @@ internal static class Combat
// the last step, by definition, can only be progressed by the game recognizing we're in a new sequence,
// so this is an indefinite wait
if (isLastStep)
if (Task.IsLastStep)
return ETaskResult.StillRunning;
else
{
@ -156,15 +163,5 @@ internal static class Combat
return ETaskResult.TaskComplete;
}
}
public override string ToString()
{
if (QuestWorkUtils.HasCompletionFlags(completionQuestVariableFlags))
return $"HandleCombat(wait: QW flags, s: {_status})";
else if (isLastStep)
return $"HandleCombat(wait: next sequence, s: {_status})";
else
return $"HandleCombat(wait: not in combat, s: {_status})";
}
}
}

View File

@ -18,24 +18,25 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Dive
{
internal sealed class Factory(ICondition condition, ILoggerFactory loggerFactory) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.Dive)
return null;
return Dive();
}
public ITask Dive()
{
return new DoDive(condition, loggerFactory.CreateLogger<DoDive>());
return new Task();
}
}
private sealed class DoDive(ICondition condition, ILogger<DoDive> logger)
: AbstractDelayedTask(TimeSpan.FromSeconds(5))
internal sealed class Task : ITask
{
public override string ToString() => "Dive";
}
internal sealed class DoDive(ICondition condition, ILogger<DoDive> logger)
: AbstractDelayedTaskExecutor<Task>(TimeSpan.FromSeconds(5))
{
private readonly Queue<(uint Type, nint Key)> _keysToPress = [];
private int _attempts;
@ -114,8 +115,6 @@ internal static class Dive
foreach (var key in realKeys)
_keysToPress.Enqueue((NativeMethods.WM_KEYUP, key));
}
public override string ToString() => "Dive";
}
private static List<nint>? GetKeysToPress(SeVirtualKey key, ModifierFlag modifier)

View File

@ -1,7 +1,6 @@
using System;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.DependencyInjection;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
@ -10,7 +9,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Duty
{
internal sealed class Factory(GameFunctions gameFunctions, ICondition condition) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -18,26 +17,28 @@ internal static class Duty
return null;
ArgumentNullException.ThrowIfNull(step.ContentFinderConditionId);
return new OpenDutyFinder(step.ContentFinderConditionId.Value, gameFunctions, condition);
return new Task(step.ContentFinderConditionId.Value);
}
}
private sealed class OpenDutyFinder(
uint contentFinderConditionId,
GameFunctions gameFunctions,
ICondition condition) : ITask
internal sealed record Task(uint ContentFinderConditionId) : ITask
{
public bool Start()
public override string ToString() => $"OpenDutyFinder({ContentFinderConditionId})";
}
internal sealed class Executor(
GameFunctions gameFunctions,
ICondition condition) : TaskExecutor<Task>
{
protected override bool Start()
{
if (condition[ConditionFlag.InDutyQueue])
return false;
gameFunctions.OpenDutyFinder(contentFinderConditionId);
gameFunctions.OpenDutyFinder(Task.ContentFinderConditionId);
return true;
}
public ETaskResult Update() => ETaskResult.TaskComplete;
public override string ToString() => $"OpenDutyFinder({contentFinderConditionId})";
public override ETaskResult Update() => ETaskResult.TaskComplete;
}
}

View File

@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using Microsoft.Extensions.DependencyInjection;
using Questionable.Controller.Steps.Common;
using Questionable.Functions;
using Questionable.Model;
@ -10,7 +9,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Emote
{
internal sealed class Factory(ChatFunctions chatFunctions, Mount.Factory mountFactory) : ITaskFactory
internal sealed class Factory : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -25,39 +24,46 @@ internal static class Emote
ArgumentNullException.ThrowIfNull(step.Emote);
var unmount = mountFactory.Unmount();
var unmount = new Mount.UnmountTask();
if (step.DataId != null)
{
var task = new UseOnObject(step.Emote.Value, step.DataId.Value, chatFunctions);
var task = new UseOnObject(step.Emote.Value, step.DataId.Value);
return [unmount, task];
}
else
{
var task = new UseOnSelf(step.Emote.Value, chatFunctions);
var task = new UseOnSelf(step.Emote.Value);
return [unmount, task];
}
}
}
private sealed class UseOnObject(EEmote emote, uint dataId, ChatFunctions chatFunctions) : AbstractDelayedTask
internal sealed record UseOnObject(EEmote Emote, uint DataId) : ITask
{
protected override bool StartInternal()
{
chatFunctions.UseEmote(dataId, emote);
return true;
}
public override string ToString() => $"Emote({emote} on {dataId})";
public override string ToString() => $"Emote({Emote} on {DataId})";
}
private sealed class UseOnSelf(EEmote emote, ChatFunctions chatFunctions) : AbstractDelayedTask
internal sealed class UseOnObjectExecutor(ChatFunctions chatFunctions)
: AbstractDelayedTaskExecutor<UseOnObject>
{
protected override bool StartInternal()
{
chatFunctions.UseEmote(emote);
chatFunctions.UseEmote(Task.DataId, Task.Emote);
return true;
}
}
public override string ToString() => $"Emote({emote})";
internal sealed record UseOnSelf(EEmote Emote) : ITask
{
public override string ToString() => $"Emote({Emote})";
}
internal sealed class UseOnSelfExecutor(ChatFunctions chatFunctions) : AbstractDelayedTaskExecutor<UseOnSelf>
{
protected override bool StartInternal()
{
chatFunctions.UseEmote(Task.Emote);
return true;
}
}
}

View File

@ -16,7 +16,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class EquipItem
{
internal sealed class Factory(IDataManager dataManager, ILoggerFactory loggerFactory) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -24,36 +24,18 @@ internal static class EquipItem
return null;
ArgumentNullException.ThrowIfNull(step.ItemId);
return Equip(step.ItemId.Value);
}
private DoEquip Equip(uint itemId)
{
var item = dataManager.GetExcelSheet<Item>()!.GetRow(itemId) ??
throw new ArgumentOutOfRangeException(nameof(itemId));
var targetSlots = GetEquipSlot(item) ?? throw new InvalidOperationException("Not a piece of equipment");
return new DoEquip(itemId, item, targetSlots, dataManager, loggerFactory.CreateLogger<DoEquip>());
}
private static List<ushort>? GetEquipSlot(Item item)
{
return item.EquipSlotCategory.Row switch
{
>= 1 and <= 11 => [(ushort)(item.EquipSlotCategory.Row - 1)],
12 => [11, 12], // rings
13 => [0],
17 => [13], // soul crystal
_ => null
};
return new Task(step.ItemId.Value);
}
}
private sealed class DoEquip(
uint itemId,
Item item,
List<ushort> targetSlots,
internal sealed record Task(uint ItemId) : ITask
{
public override string ToString() => $"Equip({ItemId})";
}
internal sealed class Executor(
IDataManager dataManager,
ILogger<DoEquip> logger) : ITask, IToastAware
ILogger<Executor> logger) : TaskExecutor<Task>, IToastAware
{
private const int MaxAttempts = 3;
@ -81,16 +63,22 @@ internal static class EquipItem
];
private int _attempts;
private Item _item = null!;
private List<ushort> _targetSlots = null!;
private DateTime _continueAt = DateTime.MaxValue;
public bool Start()
protected override bool Start()
{
_item = dataManager.GetExcelSheet<Item>()!.GetRow(Task.ItemId) ??
throw new ArgumentOutOfRangeException(nameof(Task.ItemId));
_targetSlots = GetEquipSlot(_item) ?? throw new InvalidOperationException("Not a piece of equipment");
Equip();
_continueAt = DateTime.Now.AddSeconds(1);
return true;
}
public unsafe ETaskResult Update()
public override unsafe ETaskResult Update()
{
if (DateTime.Now < _continueAt)
return ETaskResult.StillRunning;
@ -99,10 +87,10 @@ internal static class EquipItem
if (inventoryManager == null)
return ETaskResult.StillRunning;
foreach (ushort x in targetSlots)
foreach (ushort x in _targetSlots)
{
var itemSlot = inventoryManager->GetInventorySlot(InventoryType.EquippedItems, x);
if (itemSlot != null && itemSlot->ItemId == itemId)
if (itemSlot != null && itemSlot->ItemId == Task.ItemId)
return ETaskResult.TaskComplete;
}
@ -125,12 +113,12 @@ internal static class EquipItem
if (equippedContainer == null)
return;
foreach (ushort slot in targetSlots)
foreach (ushort slot in _targetSlots)
{
var itemSlot = equippedContainer->GetInventorySlot(slot);
if (itemSlot != null && itemSlot->ItemId == itemId)
if (itemSlot != null && itemSlot->ItemId == Task.ItemId)
{
logger.LogInformation("Already equipped {Item}, skipping step", item.Name?.ToString());
logger.LogInformation("Already equipped {Item}, skipping step", _item.Name?.ToString());
return;
}
}
@ -141,24 +129,24 @@ internal static class EquipItem
if (sourceContainer == null)
continue;
if (inventoryManager->GetItemCountInContainer(itemId, sourceInventoryType, true) == 0 &&
inventoryManager->GetItemCountInContainer(itemId, sourceInventoryType) == 0)
if (inventoryManager->GetItemCountInContainer(Task.ItemId, sourceInventoryType, true) == 0 &&
inventoryManager->GetItemCountInContainer(Task.ItemId, sourceInventoryType) == 0)
continue;
for (ushort sourceSlot = 0; sourceSlot < sourceContainer->Size; sourceSlot++)
{
var sourceItem = sourceContainer->GetInventorySlot(sourceSlot);
if (sourceItem == null || sourceItem->ItemId != itemId)
if (sourceItem == null || sourceItem->ItemId != Task.ItemId)
continue;
// Move the item to the first available slot
ushort targetSlot = targetSlots
ushort targetSlot = _targetSlots
.Where(x =>
{
var itemSlot = inventoryManager->GetInventorySlot(InventoryType.EquippedItems, x);
return itemSlot == null || itemSlot->ItemId == 0;
})
.Concat(targetSlots).First();
.Concat(_targetSlots).First();
logger.LogInformation(
"Equipping item from {SourceInventory}, {SourceSlot} to {TargetInventory}, {TargetSlot}",
@ -172,7 +160,17 @@ internal static class EquipItem
}
}
public override string ToString() => $"Equip({item.Name})";
private static List<ushort>? GetEquipSlot(Item item)
{
return item.EquipSlotCategory.Row switch
{
>= 1 and <= 11 => [(ushort)(item.EquipSlotCategory.Row - 1)],
12 => [11, 12], // rings
13 => [0],
17 => [13], // soul crystal
_ => null
};
}
public bool OnErrorToast(SeString message)
{

View File

@ -10,23 +10,18 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class EquipRecommended
{
internal sealed class Factory(IClientState clientState, IChatGui chatGui) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.EquipRecommended)
return null;
return DoEquip();
}
public ITask DoEquip()
{
return new DoEquipRecommended(clientState, chatGui);
return new EquipTask();
}
}
internal sealed class BeforeDutyOrInstance(IClientState clientState, IChatGui chatGui) : SimpleTaskFactory
internal sealed class BeforeDutyOrInstance : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -35,21 +30,26 @@ internal static class EquipRecommended
step.InteractionType != EInteractionType.Combat)
return null;
return new DoEquipRecommended(clientState, chatGui);
return new EquipTask();
}
}
private sealed unsafe class DoEquipRecommended(IClientState clientState, IChatGui chatGui) : ITask
internal sealed class EquipTask : ITask
{
public override string ToString() => "EquipRecommended";
}
internal sealed unsafe class DoEquipRecommended(IClientState clientState, IChatGui chatGui) : TaskExecutor<EquipTask>
{
private bool _equipped;
public bool Start()
protected override bool Start()
{
RecommendEquipModule.Instance()->SetupForClassJob((byte)clientState.LocalPlayer!.ClassJob.Id);
return true;
}
public ETaskResult Update()
public override ETaskResult Update()
{
var recommendedEquipModule = RecommendEquipModule.Instance();
if (recommendedEquipModule->IsUpdating)
@ -94,7 +94,5 @@ internal static class EquipRecommended
return ETaskResult.TaskComplete;
}
public override string ToString() => "EquipRecommended";
}
}

View File

@ -5,7 +5,6 @@ using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps.Shared;
using Questionable.Functions;
@ -16,12 +15,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Interact
{
internal sealed class Factory(
GameFunctions gameFunctions,
Configuration configuration,
ICondition condition,
ILoggerFactory loggerFactory)
: ITaskFactory
internal sealed class Factory(Configuration configuration) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -55,58 +49,50 @@ internal static class Interact
if (sequence.Sequence == 0 && sequence.Steps.IndexOf(step) == 0)
yield return new WaitAtEnd.WaitDelay();
yield return Interact(step.DataId.Value, quest, step.InteractionType,
yield return new Task(step.DataId.Value, quest, step.InteractionType,
step.TargetTerritoryId != null || quest.Id is SatisfactionSupplyNpcId ||
step.SkipConditions is { StepIf.Never: true }, step.PickUpItemId, step.SkipConditions?.StepIf);
}
}
internal ITask Interact(uint dataId, Quest? quest, EInteractionType interactionType,
bool skipMarkerCheck = false, uint? pickUpItemId = null, SkipStepConditions? skipConditions = null)
{
return new DoInteract(dataId, quest, interactionType, skipMarkerCheck, pickUpItemId, skipConditions,
gameFunctions, condition, loggerFactory.CreateLogger<DoInteract>());
}
internal sealed record Task(
uint DataId,
Quest? Quest,
EInteractionType InteractionType,
bool SkipMarkerCheck = false,
uint? PickUpItemId = null,
SkipStepConditions? SkipConditions = null) : ITask
{
public override string ToString() => $"Interact({DataId})";
}
internal sealed class DoInteract(
uint dataId,
Quest? quest,
EInteractionType interactionType,
bool skipMarkerCheck,
uint? pickUpItemId,
SkipStepConditions? skipConditions,
GameFunctions gameFunctions,
ICondition condition,
ILogger<DoInteract> logger)
: ITask
: TaskExecutor<Task>
{
private bool _needsUnmount;
private InteractionProgressContext? _progressContext;
private DateTime _continueAt = DateTime.MinValue;
public Quest? Quest => quest;
public Quest? Quest => Task.Quest;
public EInteractionType InteractionType { get; set; }
public EInteractionType InteractionType
protected override bool Start()
{
get => interactionType;
set => interactionType = value;
}
InteractionType = Task.InteractionType;
public InteractionProgressContext? ProgressContext() => _progressContext;
public bool Start()
{
IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(Task.DataId);
if (gameObject == null)
{
logger.LogWarning("No game object with dataId {DataId}", dataId);
logger.LogWarning("No game object with dataId {DataId}", Task.DataId);
return false;
}
if (!gameObject.IsTargetable && skipConditions is { Never: false, NotTargetable: true })
if (!gameObject.IsTargetable && Task.SkipConditions is { Never: false, NotTargetable: true })
{
logger.LogInformation("Not interacting with {DataId} because it is not targetable (but skippable)",
dataId);
Task.DataId);
return false;
}
@ -114,7 +100,7 @@ internal static class Interact
if (!gameObject.IsTargetable && condition[ConditionFlag.Mounted] &&
gameObject.ObjectKind != ObjectKind.GatheringPoint)
{
logger.LogInformation("Preparing interaction for {DataId} by unmounting", dataId);
logger.LogInformation("Preparing interaction for {DataId} by unmounting", Task.DataId);
_needsUnmount = true;
gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1);
@ -123,7 +109,7 @@ internal static class Interact
if (gameObject.IsTargetable && HasAnyMarker(gameObject))
{
_progressContext =
ProgressContext =
InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith(gameObject));
_continueAt = DateTime.Now.AddSeconds(0.5);
return true;
@ -132,7 +118,7 @@ internal static class Interact
return true;
}
public ETaskResult Update()
public override ETaskResult Update()
{
if (DateTime.Now <= _continueAt)
return ETaskResult.StillRunning;
@ -149,29 +135,29 @@ internal static class Interact
_needsUnmount = false;
}
if (pickUpItemId != null)
if (Task.PickUpItemId != null)
{
unsafe
{
InventoryManager* inventoryManager = InventoryManager.Instance();
if (inventoryManager->GetInventoryItemCount(pickUpItemId.Value) > 0)
if (inventoryManager->GetInventoryItemCount(Task.PickUpItemId.Value) > 0)
return ETaskResult.TaskComplete;
}
}
else
{
if (_progressContext != null && _progressContext.WasSuccessful())
if (ProgressContext != null && ProgressContext.WasSuccessful())
return ETaskResult.TaskComplete;
if (interactionType == EInteractionType.Gather && condition[ConditionFlag.Gathering])
if (InteractionType == EInteractionType.Gather && condition[ConditionFlag.Gathering])
return ETaskResult.TaskComplete;
}
IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(Task.DataId);
if (gameObject == null || !gameObject.IsTargetable || !HasAnyMarker(gameObject))
return ETaskResult.StillRunning;
_progressContext =
ProgressContext =
InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith(gameObject));
_continueAt = DateTime.Now.AddSeconds(0.5);
return ETaskResult.StillRunning;
@ -179,13 +165,11 @@ internal static class Interact
private unsafe bool HasAnyMarker(IGameObject gameObject)
{
if (skipMarkerCheck || gameObject.ObjectKind != ObjectKind.EventNpc)
if (Task.SkipMarkerCheck || gameObject.ObjectKind != ObjectKind.EventNpc)
return true;
var gameObjectStruct = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)gameObject.Address;
return gameObjectStruct->NamePlateIconId != 0;
}
public override string ToString() => $"Interact({dataId})";
}
}

View File

@ -12,12 +12,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Jump
{
internal sealed class Factory(
MovementController movementController,
IClientState clientState,
IFramework framework,
ICondition condition,
ILoggerFactory loggerFactory) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -27,39 +22,42 @@ internal static class Jump
ArgumentNullException.ThrowIfNull(step.JumpDestination);
if (step.JumpDestination.Type == EJumpType.SingleJump)
return SingleJump(step.DataId, step.JumpDestination, step.Comment);
return new SingleJumpTask(step.DataId, step.JumpDestination, step.Comment);
else
return RepeatedJumps(step.DataId, step.JumpDestination, step.Comment);
}
public ITask SingleJump(uint? dataId, JumpDestination jumpDestination, string? comment)
{
return new DoSingleJump(dataId, jumpDestination, comment, movementController, clientState, framework);
}
public ITask RepeatedJumps(uint? dataId, JumpDestination jumpDestination, string? comment)
{
return new DoRepeatedJumps(dataId, jumpDestination, comment, movementController, clientState, framework,
condition, loggerFactory.CreateLogger<DoRepeatedJumps>());
return new RepeatedJumpTask(step.DataId, step.JumpDestination, step.Comment);
}
}
private class DoSingleJump(
uint? dataId,
JumpDestination jumpDestination,
string? comment,
internal interface IJumpTask : ITask
{
uint? DataId { get; }
JumpDestination JumpDestination { get; }
string? Comment { get; }
}
internal sealed record SingleJumpTask(
uint? DataId,
JumpDestination JumpDestination,
string? Comment) : IJumpTask
{
public override string ToString() => $"Jump({Comment})";
}
internal abstract class JumpBase<T>(
MovementController movementController,
IClientState clientState,
IFramework framework) : ITask
IFramework framework) : TaskExecutor<T>
where T : class, IJumpTask
{
public virtual bool Start()
protected override bool Start()
{
float stopDistance = jumpDestination.CalculateStopDistance();
if ((clientState.LocalPlayer!.Position - jumpDestination.Position).Length() <= stopDistance)
float stopDistance = Task.JumpDestination.CalculateStopDistance();
if ((clientState.LocalPlayer!.Position - Task.JumpDestination.Position).Length() <= stopDistance)
return false;
movementController.NavigateTo(EMovementType.Quest, dataId, [jumpDestination.Position], false, false,
jumpDestination.StopDistance ?? stopDistance);
movementController.NavigateTo(EMovementType.Quest, Task.DataId, [Task.JumpDestination.Position], false,
false,
Task.JumpDestination.StopDistance ?? stopDistance);
framework.RunOnTick(() =>
{
unsafe
@ -67,11 +65,11 @@ internal static class Jump
ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2);
}
},
TimeSpan.FromSeconds(jumpDestination.DelaySeconds ?? 0.5f));
TimeSpan.FromSeconds(Task.JumpDestination.DelaySeconds ?? 0.5f));
return true;
}
public virtual ETaskResult Update()
public override ETaskResult Update()
{
if (movementController.IsPathfinding || movementController.IsPathRunning)
return ETaskResult.StillRunning;
@ -82,30 +80,36 @@ internal static class Jump
return ETaskResult.TaskComplete;
}
public override string ToString() => $"Jump({comment})";
}
private sealed class DoRepeatedJumps(
uint? dataId,
JumpDestination jumpDestination,
string? comment,
internal sealed class DoSingleJump(
MovementController movementController,
IClientState clientState,
IFramework framework) : JumpBase<SingleJumpTask>(movementController, clientState, framework);
internal sealed record RepeatedJumpTask(
uint? DataId,
JumpDestination JumpDestination,
string? Comment) : IJumpTask
{
public override string ToString() => $"RepeatedJump({Comment})";
}
internal sealed class DoRepeatedJumps(
MovementController movementController,
IClientState clientState,
IFramework framework,
ICondition condition,
ILogger<DoRepeatedJumps> logger)
: DoSingleJump(dataId, jumpDestination, comment, movementController, clientState, framework)
: JumpBase<RepeatedJumpTask>(movementController, clientState, framework)
{
private readonly JumpDestination _jumpDestination = jumpDestination;
private readonly string? _comment = comment;
private readonly IClientState _clientState = clientState;
private DateTime _continueAt = DateTime.MinValue;
private int _attempts;
public override bool Start()
protected override bool Start()
{
_continueAt = DateTime.Now + TimeSpan.FromSeconds(2 * (_jumpDestination.DelaySeconds ?? 0.5f));
_continueAt = DateTime.Now + TimeSpan.FromSeconds(2 * (Task.JumpDestination.DelaySeconds ?? 0.5f));
return base.Start();
}
@ -114,13 +118,13 @@ internal static class Jump
if (DateTime.Now < _continueAt || condition[ConditionFlag.Jumping])
return ETaskResult.StillRunning;
float stopDistance = _jumpDestination.CalculateStopDistance();
if ((_clientState.LocalPlayer!.Position - _jumpDestination.Position).Length() <= stopDistance ||
_clientState.LocalPlayer.Position.Y >= _jumpDestination.Position.Y - 0.5f)
float stopDistance = Task.JumpDestination.CalculateStopDistance();
if ((_clientState.LocalPlayer!.Position - Task.JumpDestination.Position).Length() <= stopDistance ||
_clientState.LocalPlayer.Position.Y >= Task.JumpDestination.Position.Y - 0.5f)
return ETaskResult.TaskComplete;
logger.LogTrace("Y-Heights for jumps: player={A}, target={B}", _clientState.LocalPlayer.Position.Y,
_jumpDestination.Position.Y - 0.5f);
Task.JumpDestination.Position.Y - 0.5f);
unsafe
{
if (ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2))
@ -130,10 +134,8 @@ internal static class Jump
if (_attempts >= 50)
throw new TaskException("Tried to jump too many times, didn't reach the target");
_continueAt = DateTime.Now + TimeSpan.FromSeconds(_jumpDestination.DelaySeconds ?? 0.5f);
_continueAt = DateTime.Now + TimeSpan.FromSeconds(Task.JumpDestination.DelaySeconds ?? 0.5f);
return ETaskResult.StillRunning;
}
public override string ToString() => $"RepeatedJump({_comment})";
}
}

View File

@ -10,10 +10,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Say
{
internal sealed class Factory(
ChatFunctions chatFunctions,
Mount.Factory mountFactory,
ExcelFunctions excelFunctions) : ITaskFactory
internal sealed class Factory(ExcelFunctions excelFunctions) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -33,20 +30,23 @@ internal static class Say
.GetString();
ArgumentNullException.ThrowIfNull(excelString);
var unmount = mountFactory.Unmount();
var task = new UseChat(excelString, chatFunctions);
var unmount = new Mount.UnmountTask();
var task = new Task(excelString);
return [unmount, task];
}
}
private sealed class UseChat(string chatMessage, ChatFunctions chatFunctions) : AbstractDelayedTask
internal sealed record Task(string ChatMessage) : ITask
{
public override string ToString() => $"Say({ChatMessage})";
}
internal sealed class UseChat(ChatFunctions chatFunctions) : AbstractDelayedTaskExecutor<Task>
{
protected override bool StartInternal()
{
chatFunctions.ExecuteCommand($"/say {chatMessage}");
chatFunctions.ExecuteCommand($"/say {Task.ChatMessage}");
return true;
}
public override string ToString() => $"Say({chatMessage})";
}
}

View File

@ -5,9 +5,7 @@ using System.Linq;
using System.Numerics;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Application.Network.WorkDefinitions;
using FFXIVClientStructs.FFXIV.Client.Game;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps.Common;
using Questionable.Controller.Steps.Shared;
@ -24,17 +22,8 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class UseItem
{
internal sealed class Factory(
Mount.Factory mountFactory,
MoveTo.Factory moveFactory,
Interact.Factory interactFactory,
AetheryteShortcut.Factory aetheryteShortcutFactory,
AethernetShortcut.Factory aethernetShortcutFactory,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
ICondition condition,
IClientState clientState,
TerritoryData territoryData,
ILoggerFactory loggerFactory,
ILogger<Factory> logger)
: ITaskFactory
{
@ -59,7 +48,7 @@ internal static class UseItem
return CreateVesperBayFallbackTask();
}
var task = OnSelf(quest.Id, step.ItemId.Value, step.CompletionQuestVariablesFlags);
var task = new UseOnSelf(quest.Id, step.ItemId.Value, step.CompletionQuestVariablesFlags);
int currentStepIndex = sequence.Steps.IndexOf(step);
QuestStep? nextStep = sequence.Steps.Skip(currentStepIndex + 1).FirstOrDefault();
@ -67,27 +56,27 @@ internal static class UseItem
return
[
task,
new WaitConditionTask(() => clientState.TerritoryType == 140,
new WaitCondition.Task(() => clientState.TerritoryType == 140,
$"Wait(territory: {territoryData.GetNameAndId(140)})"),
mountFactory.Mount(140,
new Mount.MountTask(140,
nextPosition != null ? Mount.EMountIf.AwayFromPosition : Mount.EMountIf.Always,
nextPosition),
moveFactory.Move(new MoveTo.MoveParams(140, new(-408.92343f, 23.167036f, -351.16223f), null, 0.25f,
DataId: null, DisableNavMesh: true, Sprint: false, Fly: false))
new MoveTo.MoveTask(140, new(-408.92343f, 23.167036f, -351.16223f), null, 0.25f,
DataId: null, DisableNavmesh: true, Sprint: false, Fly: false)
];
}
var unmount = mountFactory.Unmount();
var unmount = new Mount.UnmountTask();
if (step.GroundTarget == true)
{
ITask task;
if (step.DataId != null)
task = OnGroundTarget(quest.Id, step.DataId.Value, step.ItemId.Value,
task = new UseOnGround(quest.Id, step.DataId.Value, step.ItemId.Value,
step.CompletionQuestVariablesFlags);
else
{
ArgumentNullException.ThrowIfNull(step.Position);
task = OnPosition(quest.Id, step.Position.Value, step.ItemId.Value,
task = new UseOnPosition(quest.Id, step.Position.Value, step.ItemId.Value,
step.CompletionQuestVariablesFlags);
}
@ -95,43 +84,17 @@ internal static class UseItem
}
else if (step.DataId != null)
{
var task = OnObject(quest.Id, step.DataId.Value, step.ItemId.Value, step.CompletionQuestVariablesFlags);
var task = new UseOnObject(quest.Id, step.DataId.Value, step.ItemId.Value,
step.CompletionQuestVariablesFlags);
return [unmount, task];
}
else
{
var task = OnSelf(quest.Id, step.ItemId.Value, step.CompletionQuestVariablesFlags);
var task = new UseOnSelf(quest.Id, step.ItemId.Value, step.CompletionQuestVariablesFlags);
return [unmount, task];
}
}
public ITask OnGroundTarget(ElementId questId, uint dataId, uint itemId,
List<QuestWorkValue?> completionQuestVariablesFlags)
{
return new UseOnGround(questId, dataId, itemId, completionQuestVariablesFlags, gameFunctions,
questFunctions, condition, loggerFactory.CreateLogger<UseOnGround>());
}
public ITask OnPosition(ElementId questId, Vector3 position, uint itemId,
List<QuestWorkValue?> completionQuestVariablesFlags)
{
return new UseOnPosition(questId, position, itemId, completionQuestVariablesFlags, gameFunctions,
questFunctions, condition, loggerFactory.CreateLogger<UseOnPosition>());
}
public ITask OnObject(ElementId questId, uint dataId, uint itemId,
List<QuestWorkValue?> completionQuestVariablesFlags, bool startingCombat = false)
{
return new UseOnObject(questId, dataId, itemId, completionQuestVariablesFlags, startingCombat,
questFunctions, gameFunctions, condition, loggerFactory.CreateLogger<UseOnObject>());
}
public ITask OnSelf(ElementId questId, uint itemId, List<QuestWorkValue?> completionQuestVariablesFlags)
{
return new Use(questId, itemId, completionQuestVariablesFlags, gameFunctions, questFunctions, condition,
loggerFactory.CreateLogger<Use>());
}
private IEnumerable<ITask> CreateVesperBayFallbackTask()
{
logger.LogWarning("No vesper bay aetheryte tickets in inventory, navigating via ferry in Limsa instead");
@ -139,39 +102,40 @@ internal static class UseItem
uint npcId = 1003540;
ushort territoryId = 129;
Vector3 destination = new(-360.9217f, 8f, 38.92566f);
yield return aetheryteShortcutFactory.Use(null, null, EAetheryteLocation.Limsa, territoryId);
yield return aethernetShortcutFactory.Use(EAetheryteLocation.Limsa, EAetheryteLocation.LimsaArcanist);
yield return new AetheryteShortcut.Task(null, null, EAetheryteLocation.Limsa, territoryId);
yield return new AethernetShortcut.Task(EAetheryteLocation.Limsa, EAetheryteLocation.LimsaArcanist);
yield return new WaitAtEnd.WaitDelay();
yield return
moveFactory.Move(new MoveTo.MoveParams(territoryId, destination, DataId: npcId, Sprint: false));
yield return interactFactory.Interact(npcId, null, EInteractionType.None, true);
yield return new MoveTo.MoveTask(territoryId, destination, DataId: npcId, Sprint: false);
yield return new Interact.Task(npcId, null, EInteractionType.None, true);
}
}
private abstract class UseItemBase(
ElementId? questId,
uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
bool startingCombat,
internal interface IUseItemBase : ITask
{
ElementId? QuestId { get; }
uint ItemId { get; }
IList<QuestWorkValue?> CompletionQuestVariablesFlags { get; }
bool StartingCombat { get; }
}
internal abstract class UseItemExecutorBase<T>(
QuestFunctions questFunctions,
ICondition condition,
ILogger logger) : ITask
ILogger logger) : TaskExecutor<T>
where T : class, IUseItemBase
{
private bool _usedItem;
private DateTime _continueAt;
private int _itemCount;
private InteractionProgressContext? _progressContext;
public InteractionProgressContext? ProgressContext() => _progressContext;
public ElementId? QuestId => questId;
public uint ItemId => itemId;
public IList<QuestWorkValue?> CompletionQuestVariablesFlags => completionQuestVariablesFlags;
public bool StartingCombat => startingCombat;
private ElementId? QuestId => Task.QuestId;
protected uint ItemId => Task.ItemId;
private IList<QuestWorkValue?> CompletionQuestVariablesFlags => Task.CompletionQuestVariablesFlags;
private bool StartingCombat => Task.StartingCombat;
protected abstract bool UseItem();
public unsafe bool Start()
protected override unsafe bool Start()
{
InventoryManager* inventoryManager = InventoryManager.Instance();
if (inventoryManager == null)
@ -181,12 +145,12 @@ internal static class UseItem
if (_itemCount == 0)
throw new TaskException($"Don't have any {ItemId} in inventory (checks NQ only)");
_progressContext = InteractionProgressContext.FromActionUseOrDefault(() => _usedItem = UseItem());
ProgressContext = InteractionProgressContext.FromActionUseOrDefault(() => _usedItem = UseItem());
_continueAt = DateTime.Now.Add(GetRetryDelay());
return true;
}
public unsafe ETaskResult Update()
public override unsafe ETaskResult Update()
{
if (QuestId is QuestId realQuestId && QuestWorkUtils.HasCompletionFlags(CompletionQuestVariablesFlags))
{
@ -224,7 +188,7 @@ internal static class UseItem
if (!_usedItem)
{
_progressContext = InteractionProgressContext.FromActionUseOrDefault(() => _usedItem = UseItem());
ProgressContext = InteractionProgressContext.FromActionUseOrDefault(() => _usedItem = UseItem());
_continueAt = DateTime.Now.Add(GetRetryDelay());
return ETaskResult.StillRunning;
}
@ -241,69 +205,85 @@ internal static class UseItem
}
}
internal sealed record UseOnGround(
ElementId? QuestId,
uint DataId,
uint ItemId,
IList<QuestWorkValue?> CompletionQuestVariablesFlags) : IUseItemBase
{
public bool StartingCombat => false;
public override string ToString() => $"UseItem({ItemId} on ground at {DataId})";
}
private sealed class UseOnGround(
ElementId? questId,
uint dataId,
uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
internal sealed class UseOnGroundExecutor(
GameFunctions gameFunctions,
QuestFunctions questFunctions,
ICondition condition,
ILogger<UseOnGround> logger)
: UseItemBase(questId, itemId, completionQuestVariablesFlags, false, questFunctions, condition, logger)
ILogger<UseOnGroundExecutor> logger)
: UseItemExecutorBase<UseOnGround>(questFunctions, condition, logger)
{
protected override bool UseItem() => gameFunctions.UseItemOnGround(dataId, ItemId);
public override string ToString() => $"UseItem({ItemId} on ground at {dataId})";
protected override bool UseItem() => gameFunctions.UseItemOnGround(Task.DataId, ItemId);
}
private sealed class UseOnPosition(
ElementId? questId,
Vector3 position,
uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
internal sealed record UseOnPosition(
ElementId? QuestId,
Vector3 Position,
uint ItemId,
IList<QuestWorkValue?> CompletionQuestVariablesFlags)
: IUseItemBase
{
public bool StartingCombat => false;
public override string ToString() =>
$"UseItem({ItemId} on ground at {Position.ToString("G", CultureInfo.InvariantCulture)})";
}
internal sealed class UseOnPositionExecutor(
GameFunctions gameFunctions,
QuestFunctions questFunctions,
ICondition condition,
ILogger<UseOnPosition> logger)
: UseItemBase(questId, itemId, completionQuestVariablesFlags, false, questFunctions, condition, logger)
: UseItemExecutorBase<UseOnPosition>(questFunctions, condition, logger)
{
protected override bool UseItem() => gameFunctions.UseItemOnPosition(position, ItemId);
public override string ToString() =>
$"UseItem({ItemId} on ground at {position.ToString("G", CultureInfo.InvariantCulture)})";
protected override bool UseItem() => gameFunctions.UseItemOnPosition(Task.Position, ItemId);
}
private sealed class UseOnObject(
ElementId? questId,
uint dataId,
uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
bool startingCombat,
internal sealed record UseOnObject(
ElementId? QuestId,
uint DataId,
uint ItemId,
IList<QuestWorkValue?> CompletionQuestVariablesFlags,
bool StartingCombat = false) : IUseItemBase
{
public override string ToString() => $"UseItem({ItemId} on {DataId})";
}
internal sealed class UseOnObjectExecutor(
QuestFunctions questFunctions,
GameFunctions gameFunctions,
ICondition condition,
ILogger<UseOnObject> logger)
: UseItemBase(questId, itemId, completionQuestVariablesFlags, startingCombat, questFunctions, condition, logger)
: UseItemExecutorBase<UseOnObject>(questFunctions, condition, logger)
{
protected override bool UseItem() => gameFunctions.UseItem(dataId, ItemId);
public override string ToString() => $"UseItem({ItemId} on {dataId})";
protected override bool UseItem() => gameFunctions.UseItem(Task.DataId, ItemId);
}
private sealed class Use(
ElementId? questId,
uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
internal sealed record UseOnSelf(
ElementId? QuestId,
uint ItemId,
IList<QuestWorkValue?> CompletionQuestVariablesFlags) : IUseItemBase
{
public bool StartingCombat => false;
public override string ToString() => $"UseItem({ItemId})";
}
internal sealed class UseOnSelfExecutor(
GameFunctions gameFunctions,
QuestFunctions questFunctions,
ICondition condition,
ILogger<Use> logger)
: UseItemBase(questId, itemId, completionQuestVariablesFlags, false, questFunctions, condition, logger)
ILogger<UseOnSelf> logger)
: UseItemExecutorBase<UseOnSelf>(questFunctions, condition, logger)
{
protected override bool UseItem() => gameFunctions.UseItem(ItemId);
public override string ToString() => $"UseItem({ItemId})";
}
}

View File

@ -7,9 +7,7 @@ using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
using LLib.GameUI;
using Microsoft.Extensions.DependencyInjection;
using Questionable.Controller.Steps.Common;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
@ -18,7 +16,7 @@ namespace Questionable.Controller.Steps.Leves;
internal static class InitiateLeve
{
internal sealed class Factory(IGameGui gameGui, ICondition condition) : ITaskFactory
internal sealed class Factory(ICondition condition) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -27,75 +25,86 @@ internal static class InitiateLeve
yield return new SkipInitiateIfActive(quest.Id);
yield return new OpenJournal(quest.Id);
yield return new Initiate(quest.Id, gameGui);
yield return new SelectDifficulty(gameGui);
yield return new WaitConditionTask(() => condition[ConditionFlag.BoundByDuty], "Wait(BoundByDuty)");
yield return new Initiate(quest.Id);
yield return new SelectDifficulty();
yield return new WaitCondition.Task(() => condition[ConditionFlag.BoundByDuty], "Wait(BoundByDuty)");
}
}
internal sealed unsafe class SkipInitiateIfActive(ElementId elementId) : ITask
internal sealed record SkipInitiateIfActive(ElementId ElementId) : ITask
{
public bool Start() => true;
public override string ToString() => $"CheckIfAlreadyActive({ElementId})";
}
public ETaskResult Update()
internal sealed unsafe class SkipInitiateIfActiveExecutor : TaskExecutor<SkipInitiateIfActive>
{
protected override bool Start() => true;
public override ETaskResult Update()
{
var director = UIState.Instance()->DirectorTodo.Director;
if (director != null &&
director->EventHandlerInfo != null &&
director->EventHandlerInfo->EventId.ContentId == EventHandlerType.GatheringLeveDirector &&
director->ContentId == elementId.Value)
director->ContentId == Task.ElementId.Value)
return ETaskResult.SkipRemainingTasksForStep;
return ETaskResult.TaskComplete;
}
public override string ToString() => $"CheckIfAlreadyActive({elementId})";
}
internal sealed unsafe class OpenJournal(ElementId elementId) : ITask
internal sealed record OpenJournal(ElementId ElementId) : ITask
{
public uint QuestType => ElementId is LeveId ? 2u : 1u;
public override string ToString() => $"OpenJournal({ElementId})";
}
internal sealed unsafe class OpenJournalExecutor : TaskExecutor<OpenJournal>
{
private readonly uint _questType = elementId is LeveId ? 2u : 1u;
private DateTime _openedAt = DateTime.MinValue;
public bool Start()
protected override bool Start()
{
AgentQuestJournal.Instance()->OpenForQuest(elementId.Value, _questType);
AgentQuestJournal.Instance()->OpenForQuest(Task.ElementId.Value, Task.QuestType);
_openedAt = DateTime.Now;
return true;
}
public ETaskResult Update()
public override ETaskResult Update()
{
AgentQuestJournal* agentQuestJournal = AgentQuestJournal.Instance();
if (agentQuestJournal->IsAgentActive() &&
agentQuestJournal->SelectedQuestId == elementId.Value &&
agentQuestJournal->SelectedQuestType == _questType)
agentQuestJournal->SelectedQuestId == Task.ElementId.Value &&
agentQuestJournal->SelectedQuestType == Task.QuestType)
return ETaskResult.TaskComplete;
if (DateTime.Now > _openedAt.AddSeconds(3))
{
AgentQuestJournal.Instance()->OpenForQuest(elementId.Value, _questType);
AgentQuestJournal.Instance()->OpenForQuest(Task.ElementId.Value, Task.QuestType);
_openedAt = DateTime.Now;
}
return ETaskResult.StillRunning;
}
public override string ToString() => $"OpenJournal({elementId})";
}
internal sealed unsafe class Initiate(ElementId elementId, IGameGui gameGui) : ITask
internal sealed record Initiate(ElementId ElementId) : ITask
{
public bool Start() => true;
public override string ToString() => $"InitiateLeve({ElementId})";
}
public ETaskResult Update()
internal sealed unsafe class InitiateExecutor(IGameGui gameGui) : TaskExecutor<Initiate>
{
protected override bool Start() => true;
public override ETaskResult Update()
{
if (gameGui.TryGetAddonByName("JournalDetail", out AtkUnitBase* addonJournalDetail))
{
var pickQuest = stackalloc AtkValue[]
{
new() { Type = ValueType.Int, Int = 4 },
new() { Type = ValueType.UInt, Int = elementId.Value }
new() { Type = ValueType.UInt, Int = Task.ElementId.Value }
};
addonJournalDetail->FireCallback(2, pickQuest);
return ETaskResult.TaskComplete;
@ -103,21 +112,22 @@ internal static class InitiateLeve
return ETaskResult.StillRunning;
}
public override string ToString() => $"InitiateLeve({elementId})";
}
internal sealed unsafe class SelectDifficulty(IGameGui gameGui) : ITask
internal sealed class SelectDifficulty : ITask
{
public bool Start() => true;
public override string ToString() => "SelectLeveDifficulty";
}
public ETaskResult Update()
internal sealed unsafe class SelectDifficultyExecutor(IGameGui gameGui) : TaskExecutor<SelectDifficulty>
{
protected override bool Start() => true;
public override ETaskResult Update()
{
if (gameGui.TryGetAddonByName("GuildLeveDifficulty", out AtkUnitBase* addon))
{
// atkvalues: 1 → default difficulty, 2 → min, 3 → max
var pickDifficulty = stackalloc AtkValue[]
{
new() { Type = ValueType.Int, Int = 0 },
@ -129,7 +139,5 @@ internal static class InitiateLeve
return ETaskResult.StillRunning;
}
public override string ToString() => "SelectLeveDifficulty";
}
}

View File

@ -5,7 +5,6 @@ using System.Numerics;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps.Common;
using Questionable.Data;
@ -20,17 +19,7 @@ namespace Questionable.Controller.Steps.Shared;
internal static class AethernetShortcut
{
internal sealed class Factory(
MovementController movementController,
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
IClientState clientState,
AetheryteData aetheryteData,
TerritoryData territoryData,
LifestreamIpc lifestreamIpc,
ICondition condition,
ILoggerFactory loggerFactory)
internal sealed class Factory(MovementController movementController)
: ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
@ -38,24 +27,28 @@ internal static class AethernetShortcut
if (step.AethernetShortcut == null)
yield break;
yield return new WaitConditionTask(() => movementController.IsNavmeshReady,
yield return new WaitCondition.Task(() => movementController.IsNavmeshReady,
"Wait(navmesh ready)");
yield return Use(step.AethernetShortcut.From, step.AethernetShortcut.To,
step.SkipConditions?.AethernetShortcutIf);
}
public ITask Use(EAetheryteLocation from, EAetheryteLocation to, SkipAetheryteCondition? skipConditions = null)
{
return new UseAethernetShortcut(from, to, skipConditions ?? new(),
loggerFactory.CreateLogger<UseAethernetShortcut>(), aetheryteFunctions, gameFunctions, questFunctions,
clientState, aetheryteData, territoryData, lifestreamIpc, movementController, condition);
yield return new Task(step.AethernetShortcut.From, step.AethernetShortcut.To,
step.SkipConditions?.AethernetShortcutIf ?? new());
}
}
internal sealed record Task(
EAetheryteLocation From,
EAetheryteLocation To,
SkipAetheryteCondition SkipConditions) : ISkippableTask
{
public Task(EAetheryteLocation from,
EAetheryteLocation to)
: this(from, to, new())
{
}
public override string ToString() => $"UseAethernet({From} -> {To})";
}
internal sealed class UseAethernetShortcut(
EAetheryteLocation from,
EAetheryteLocation to,
SkipAetheryteCondition skipConditions,
ILogger<UseAethernetShortcut> logger,
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
@ -65,79 +58,80 @@ internal static class AethernetShortcut
TerritoryData territoryData,
LifestreamIpc lifestreamIpc,
MovementController movementController,
ICondition condition) : ISkippableTask
ICondition condition) : TaskExecutor<Task>
{
private bool _moving;
private bool _teleported;
private bool _triedMounting;
private DateTime _continueAt = DateTime.MinValue;
public EAetheryteLocation From => from;
public EAetheryteLocation To => to;
public EAetheryteLocation From => Task.From;
public EAetheryteLocation To => Task.To;
public bool Start()
protected override bool Start()
{
if (!skipConditions.Never)
if (!Task.SkipConditions.Never)
{
if (skipConditions.InSameTerritory && clientState.TerritoryType == aetheryteData.TerritoryIds[to])
if (Task.SkipConditions.InSameTerritory &&
clientState.TerritoryType == aetheryteData.TerritoryIds[Task.To])
{
logger.LogInformation("Skipping aethernet shortcut because the target is in the same territory");
return false;
}
if (skipConditions.InTerritory.Contains(clientState.TerritoryType))
if (Task.SkipConditions.InTerritory.Contains(clientState.TerritoryType))
{
logger.LogInformation(
"Skipping aethernet shortcut because the target is in the specified territory");
return false;
}
if (skipConditions.QuestsCompleted.Count > 0 &&
skipConditions.QuestsCompleted.All(questFunctions.IsQuestComplete))
if (Task.SkipConditions.QuestsCompleted.Count > 0 &&
Task.SkipConditions.QuestsCompleted.All(questFunctions.IsQuestComplete))
{
logger.LogInformation("Skipping aethernet shortcut, all prequisite quests are complete");
return true;
}
if (skipConditions.QuestsAccepted.Count > 0 &&
skipConditions.QuestsAccepted.All(questFunctions.IsQuestAccepted))
if (Task.SkipConditions.QuestsAccepted.Count > 0 &&
Task.SkipConditions.QuestsAccepted.All(questFunctions.IsQuestAccepted))
{
logger.LogInformation("Skipping aethernet shortcut, all prequisite quests are accepted");
return true;
}
if (skipConditions.AetheryteLocked != null &&
!aetheryteFunctions.IsAetheryteUnlocked(skipConditions.AetheryteLocked.Value))
if (Task.SkipConditions.AetheryteLocked != null &&
!aetheryteFunctions.IsAetheryteUnlocked(Task.SkipConditions.AetheryteLocked.Value))
{
logger.LogInformation("Skipping aethernet shortcut because the target aetheryte is locked");
return false;
}
if (skipConditions.AetheryteUnlocked != null &&
aetheryteFunctions.IsAetheryteUnlocked(skipConditions.AetheryteUnlocked.Value))
if (Task.SkipConditions.AetheryteUnlocked != null &&
aetheryteFunctions.IsAetheryteUnlocked(Task.SkipConditions.AetheryteUnlocked.Value))
{
logger.LogInformation("Skipping aethernet shortcut because the target aetheryte is unlocked");
return false;
}
}
if (aetheryteFunctions.IsAetheryteUnlocked(from) &&
aetheryteFunctions.IsAetheryteUnlocked(to))
if (aetheryteFunctions.IsAetheryteUnlocked(Task.From) &&
aetheryteFunctions.IsAetheryteUnlocked(Task.To))
{
ushort territoryType = clientState.TerritoryType;
Vector3 playerPosition = clientState.LocalPlayer!.Position;
// closer to the source
if (aetheryteData.CalculateDistance(playerPosition, territoryType, from) <
aetheryteData.CalculateDistance(playerPosition, territoryType, to))
if (aetheryteData.CalculateDistance(playerPosition, territoryType, Task.From) <
aetheryteData.CalculateDistance(playerPosition, territoryType, Task.To))
{
if (aetheryteData.CalculateDistance(playerPosition, territoryType, from) <
(from.IsFirmamentAetheryte() ? 11f : 4f))
if (aetheryteData.CalculateDistance(playerPosition, territoryType, Task.From) <
(Task.From.IsFirmamentAetheryte() ? 11f : 4f))
{
DoTeleport();
return true;
}
else if (from == EAetheryteLocation.SolutionNine)
else if (Task.From == EAetheryteLocation.SolutionNine)
{
logger.LogInformation("Moving to S9 aetheryte");
List<Vector3> nearbyPoints =
@ -150,14 +144,14 @@ internal static class AethernetShortcut
Vector3 closestPoint = nearbyPoints.MinBy(x => (playerPosition - x).Length());
_moving = true;
movementController.NavigateTo(EMovementType.Quest, (uint)from, closestPoint, false, true,
movementController.NavigateTo(EMovementType.Quest, (uint)Task.From, closestPoint, false, true,
0.25f);
return true;
}
else
{
if (territoryData.CanUseMount(territoryType) &&
aetheryteData.CalculateDistance(playerPosition, territoryType, from) > 30 &&
aetheryteData.CalculateDistance(playerPosition, territoryType, Task.From) > 30 &&
!gameFunctions.HasStatusPreventingMount())
{
_triedMounting = gameFunctions.Mount();
@ -176,7 +170,7 @@ internal static class AethernetShortcut
else
logger.LogWarning(
"Aethernet shortcut not unlocked (from: {FromAetheryte}, to: {ToAetheryte}), walking manually",
from, to);
Task.From, Task.To);
return false;
}
@ -185,34 +179,34 @@ internal static class AethernetShortcut
{
logger.LogInformation("Moving to aethernet shortcut");
_moving = true;
float distance = from switch
float distance = Task.From switch
{
_ when from.IsFirmamentAetheryte() => 4.4f,
_ when Task.From.IsFirmamentAetheryte() => 4.4f,
EAetheryteLocation.UldahChamberOfRule => 5f,
_ when AetheryteConverter.IsLargeAetheryte(from) => 10.9f,
_ when AetheryteConverter.IsLargeAetheryte(Task.From) => 10.9f,
_ => 6.9f,
};
movementController.NavigateTo(EMovementType.Quest, (uint)from, aetheryteData.Locations[from],
movementController.NavigateTo(EMovementType.Quest, (uint)Task.From, aetheryteData.Locations[Task.From],
false, true,
distance);
}
private void DoTeleport()
{
if (from.IsFirmamentAetheryte())
if (Task.From.IsFirmamentAetheryte())
{
logger.LogInformation("Using manual teleport interaction");
_teleported = gameFunctions.InteractWith((uint)from, ObjectKind.EventObj);
_teleported = gameFunctions.InteractWith((uint)Task.From, ObjectKind.EventObj);
}
else
{
logger.LogInformation("Using lifestream to teleport to {Destination}", to);
lifestreamIpc.Teleport(to);
logger.LogInformation("Using lifestream to teleport to {Destination}", Task.To);
lifestreamIpc.Teleport(Task.To);
_teleported = true;
}
}
public ETaskResult Update()
public override ETaskResult Update()
{
if (DateTime.Now < _continueAt)
return ETaskResult.StillRunning;
@ -247,29 +241,27 @@ internal static class AethernetShortcut
return ETaskResult.StillRunning;
}
if (aetheryteData.IsAirshipLanding(to))
if (aetheryteData.IsAirshipLanding(Task.To))
{
if (aetheryteData.CalculateAirshipLandingDistance(clientState.LocalPlayer?.Position ?? Vector3.Zero,
clientState.TerritoryType, to) > 5)
clientState.TerritoryType, Task.To) > 5)
return ETaskResult.StillRunning;
}
else if (aetheryteData.IsCityAetheryte(to))
else if (aetheryteData.IsCityAetheryte(Task.To))
{
if (aetheryteData.CalculateDistance(clientState.LocalPlayer?.Position ?? Vector3.Zero,
clientState.TerritoryType, to) > 20)
clientState.TerritoryType, Task.To) > 20)
return ETaskResult.StillRunning;
}
else
{
// some overworld location (e.g. 'Tesselation (Lakeland)' would end up here
if (clientState.TerritoryType != aetheryteData.TerritoryIds[to])
if (clientState.TerritoryType != aetheryteData.TerritoryIds[Task.To])
return ETaskResult.StillRunning;
}
return ETaskResult.TaskComplete;
}
public override string ToString() => $"UseAethernet({from} -> {to})";
}
}

View File

@ -3,10 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Application.Network.WorkDefinitions;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps.Common;
using Questionable.Controller.Utils;
using Questionable.Data;
using Questionable.Functions;
@ -18,55 +15,42 @@ namespace Questionable.Controller.Steps.Shared;
internal static class AetheryteShortcut
{
internal sealed class Factory(
AetheryteData aetheryteData,
AetheryteFunctions aetheryteFunctions,
QuestFunctions questFunctions,
IClientState clientState,
IChatGui chatGui,
ILoggerFactory loggerFactory) : ITaskFactory
internal sealed class Factory(AetheryteData aetheryteData) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.AetheryteShortcut == null)
yield break;
yield return Use(step, quest.Id, step.AetheryteShortcut.Value,
yield return new Task(step, quest.Id, step.AetheryteShortcut.Value,
aetheryteData.TerritoryIds[step.AetheryteShortcut.Value]);
yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(0.5));
}
public ITask Use(QuestStep? step, ElementId? elementId, EAetheryteLocation targetAetheryte,
ushort expectedTerritoryId)
{
return new UseAetheryteShortcut(step, elementId, targetAetheryte, expectedTerritoryId,
loggerFactory.CreateLogger<UseAetheryteShortcut>(), aetheryteFunctions, questFunctions, clientState,
chatGui, aetheryteData);
}
}
/// <param name="expectedTerritoryId">If using an aethernet shortcut after, the aetheryte's territory-id and the step's territory-id can differ, we always use the aetheryte's territory-id.</param>
private sealed class UseAetheryteShortcut(
QuestStep? step,
ElementId? elementId,
EAetheryteLocation targetAetheryte,
ushort expectedTerritoryId,
/// <param name="ExpectedTerritoryId">If using an aethernet shortcut after, the aetheryte's territory-id and the step's territory-id can differ, we always use the aetheryte's territory-id.</param>
internal sealed record Task(
QuestStep? Step,
ElementId? ElementId,
EAetheryteLocation TargetAetheryte,
ushort ExpectedTerritoryId) : ISkippableTask
{
}
internal sealed class UseAetheryteShortcut(
ILogger<UseAetheryteShortcut> logger,
AetheryteFunctions aetheryteFunctions,
QuestFunctions questFunctions,
IClientState clientState,
IChatGui chatGui,
AetheryteData aetheryteData) : ISkippableTask
AetheryteData aetheryteData) : TaskExecutor<Task>
{
private bool _teleported;
private DateTime _continueAt;
private InteractionProgressContext? _progressContext;
public InteractionProgressContext? ProgressContext() => _progressContext;
protected override bool Start() => !ShouldSkipTeleport();
public bool Start() => !ShouldSkipTeleport();
public ETaskResult Update()
public override ETaskResult Update()
{
if (DateTime.Now < _continueAt)
return ETaskResult.StillRunning;
@ -77,7 +61,7 @@ internal static class AetheryteShortcut
return ETaskResult.StillRunning;
}
if (clientState.TerritoryType == expectedTerritoryId)
if (clientState.TerritoryType == Task.ExpectedTerritoryId)
return ETaskResult.TaskComplete;
return ETaskResult.StillRunning;
@ -86,9 +70,9 @@ internal static class AetheryteShortcut
private bool ShouldSkipTeleport()
{
ushort territoryType = clientState.TerritoryType;
if (step != null)
if (Task.Step != null)
{
var skipConditions = step.SkipConditions?.AetheryteShortcutIf ?? new();
var skipConditions = Task.Step.SkipConditions?.AetheryteShortcutIf ?? new();
if (skipConditions is { Never: false })
{
if (skipConditions.InTerritory.Contains(territoryType))
@ -125,12 +109,12 @@ internal static class AetheryteShortcut
return true;
}
if (elementId != null)
if (Task.ElementId != null)
{
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(elementId);
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(Task.ElementId);
if (skipConditions.RequiredQuestVariablesNotMet &&
questWork != null &&
!QuestWorkUtils.MatchesRequiredQuestWorkConfig(step.RequiredQuestVariables, questWork,
!QuestWorkUtils.MatchesRequiredQuestWorkConfig(Task.Step.RequiredQuestVariables, questWork,
logger))
{
logger.LogInformation("Skipping aetheryte teleport, as required variables do not match");
@ -151,7 +135,7 @@ internal static class AetheryteShortcut
}
}
if (expectedTerritoryId == territoryType)
if (Task.ExpectedTerritoryId == territoryType)
{
if (!skipConditions.Never)
{
@ -162,17 +146,19 @@ internal static class AetheryteShortcut
}
Vector3 pos = clientState.LocalPlayer!.Position;
if (step.Position != null &&
(pos - step.Position.Value).Length() < step.CalculateActualStopDistance())
if (Task.Step.Position != null &&
(pos - Task.Step.Position.Value).Length() < Task.Step.CalculateActualStopDistance())
{
logger.LogInformation("Skipping aetheryte teleport, we're near the target");
return true;
}
if (aetheryteData.CalculateDistance(pos, territoryType, targetAetheryte) < 20 ||
(step.AethernetShortcut != null &&
(aetheryteData.CalculateDistance(pos, territoryType, step.AethernetShortcut.From) < 20 ||
aetheryteData.CalculateDistance(pos, territoryType, step.AethernetShortcut.To) < 20)))
if (aetheryteData.CalculateDistance(pos, territoryType, Task.TargetAetheryte) < 20 ||
(Task.Step.AethernetShortcut != null &&
(aetheryteData.CalculateDistance(pos, territoryType, Task.Step.AethernetShortcut.From) <
20 ||
aetheryteData.CalculateDistance(pos, territoryType, Task.Step.AethernetShortcut.To) <
20)))
{
logger.LogInformation("Skipping aetheryte teleport");
return true;
@ -186,7 +172,7 @@ internal static class AetheryteShortcut
private bool DoTeleport()
{
if (!aetheryteFunctions.CanTeleport(targetAetheryte))
if (!aetheryteFunctions.CanTeleport(Task.TargetAetheryte))
{
if (!aetheryteFunctions.IsTeleportUnlocked())
throw new TaskException("Teleport is not unlocked, attune to any aetheryte first.");
@ -198,29 +184,27 @@ internal static class AetheryteShortcut
_continueAt = DateTime.Now.AddSeconds(8);
if (!aetheryteFunctions.IsAetheryteUnlocked(targetAetheryte))
if (!aetheryteFunctions.IsAetheryteUnlocked(Task.TargetAetheryte))
{
chatGui.PrintError($"[Questionable] Aetheryte {targetAetheryte} is not unlocked.");
chatGui.PrintError($"[Questionable] Aetheryte {Task.TargetAetheryte} is not unlocked.");
throw new TaskException("Aetheryte is not unlocked");
}
ProgressContext =
InteractionProgressContext.FromActionUseOrDefault(() =>
aetheryteFunctions.TeleportAetheryte(Task.TargetAetheryte));
if (ProgressContext != null)
{
logger.LogInformation("Travelling via aetheryte...");
return true;
}
else
{
_progressContext =
InteractionProgressContext.FromActionUseOrDefault(() => aetheryteFunctions.TeleportAetheryte(targetAetheryte));
logger.LogInformation("Ctx = {C}", _progressContext);
if (_progressContext != null)
{
logger.LogInformation("Travelling via aetheryte...");
return true;
}
else
{
chatGui.Print("[Questionable] Unable to teleport to aetheryte.");
throw new TaskException("Unable to teleport to aetheryte");
}
chatGui.Print("[Questionable] Unable to teleport to aetheryte.");
throw new TaskException("Unable to teleport to aetheryte");
}
}
public override string ToString() => $"UseAetheryte({targetAetheryte})";
public override string ToString() => $"UseAetheryte({Task.TargetAetheryte})";
}
}

View File

@ -17,12 +17,7 @@ namespace Questionable.Controller.Steps.Shared;
internal static class Craft
{
internal sealed class Factory(
IDataManager dataManager,
IClientState clientState,
ArtisanIpc artisanIpc,
Mount.Factory mountFactory,
ILoggerFactory loggerFactory) : ITaskFactory
internal sealed class Factory : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -33,34 +28,36 @@ internal static class Craft
ArgumentNullException.ThrowIfNull(step.ItemCount);
return
[
mountFactory.Unmount(),
Craft(step.ItemId.Value, step.ItemCount.Value)
new Mount.UnmountTask(),
new CraftTask(step.ItemId.Value, step.ItemCount.Value)
];
}
public ITask Craft(uint itemId, int itemCount) =>
new DoCraft(itemId, itemCount, dataManager, clientState, artisanIpc, loggerFactory.CreateLogger<DoCraft>());
}
private sealed class DoCraft(
uint itemId,
int itemCount,
internal sealed record CraftTask(
uint ItemId,
int ItemCount) : ITask
{
public override string ToString() => $"Craft {ItemCount}x {ItemId} (with Artisan)";
}
internal sealed class DoCraft(
IDataManager dataManager,
IClientState clientState,
ArtisanIpc artisanIpc,
ILogger<DoCraft> logger) : ITask
ILogger<DoCraft> logger) : TaskExecutor<CraftTask>
{
public bool Start()
protected override bool Start()
{
if (HasRequestedItems())
{
logger.LogInformation("Already own {ItemCount}x {ItemId}", itemCount, itemId);
logger.LogInformation("Already own {ItemCount}x {ItemId}", Task.ItemCount, Task.ItemId);
return false;
}
RecipeLookup? recipeLookup = dataManager.GetExcelSheet<RecipeLookup>()!.GetRow(itemId);
RecipeLookup? recipeLookup = dataManager.GetExcelSheet<RecipeLookup>()!.GetRow(Task.ItemId);
if (recipeLookup == null)
throw new TaskException($"Item {itemId} is not craftable");
throw new TaskException($"Item {Task.ItemId} is not craftable");
uint recipeId = (EClassJob)clientState.LocalPlayer!.ClassJob.Id switch
{
@ -92,19 +89,19 @@ internal static class Craft
}
if (recipeId == 0)
throw new TaskException($"Unable to determine recipe for item {itemId}");
throw new TaskException($"Unable to determine recipe for item {Task.ItemId}");
int remainingItemCount = itemCount - GetOwnedItemCount();
int remainingItemCount = Task.ItemCount - GetOwnedItemCount();
logger.LogInformation(
"Starting craft for item {ItemId} with recipe {RecipeId} for {RemainingItemCount} items",
itemId, recipeId, remainingItemCount);
Task.ItemId, recipeId, remainingItemCount);
if (!artisanIpc.CraftItem((ushort)recipeId, remainingItemCount))
throw new TaskException($"Failed to start Artisan craft for recipe {recipeId}");
return true;
}
public unsafe ETaskResult Update()
public override unsafe ETaskResult Update()
{
if (HasRequestedItems() && !artisanIpc.IsCrafting())
{
@ -128,15 +125,13 @@ internal static class Craft
return ETaskResult.StillRunning;
}
private bool HasRequestedItems() => GetOwnedItemCount() >= itemCount;
private bool HasRequestedItems() => GetOwnedItemCount() >= Task.ItemCount;
private unsafe int GetOwnedItemCount()
{
InventoryManager* inventoryManager = InventoryManager.Instance();
return inventoryManager->GetInventoryItemCount(itemId, isHq: false, checkEquipped: false)
+ inventoryManager->GetInventoryItemCount(itemId, isHq: true, checkEquipped: false);
return inventoryManager->GetInventoryItemCount(Task.ItemId, isHq: false, checkEquipped: false)
+ inventoryManager->GetInventoryItemCount(Task.ItemId, isHq: true, checkEquipped: false);
}
public override string ToString() => $"Craft {itemCount}x {itemId} (with Artisan)";
}
}

View File

@ -21,7 +21,6 @@ internal static class Gather
internal sealed class Factory(
IServiceProvider serviceProvider,
MovementController movementController,
GatheringController gatheringController,
GatheringPointRegistry gatheringPointRegistry,
IClientState clientState,
GatheringData gatheringData,
@ -53,7 +52,7 @@ internal static class Gather
if (classJob != currentClassJob)
{
yield return new SwitchClassJob(classJob, clientState);
yield return new SwitchClassJob.Task(classJob);
}
if (HasRequiredItems(itemToGather))
@ -71,20 +70,20 @@ internal static class Gather
foreach (var task in serviceProvider.GetRequiredService<TaskCreator>()
.CreateTasks(quest, gatheringSequence, gatheringStep))
if (task is WaitAtEnd.NextStep)
yield return CreateSkipMarkerTask();
yield return new SkipMarker();
else
yield return task;
}
}
ushort territoryId = gatheringRoot.Steps.Last().TerritoryId;
yield return new WaitConditionTask(() => clientState.TerritoryType == territoryId,
yield return new WaitCondition.Task(() => clientState.TerritoryType == territoryId,
$"Wait(territory: {territoryData.GetNameAndId(territoryId)})");
yield return new WaitConditionTask(() => movementController.IsNavmeshReady,
yield return new WaitCondition.Task(() => movementController.IsNavmeshReady,
"Wait(navmesh ready)");
yield return CreateStartGatheringTask(gatheringPointId, itemToGather);
yield return new GatheringTask(gatheringPointId, itemToGather);
yield return new WaitAtEnd.WaitDelay();
}
}
@ -109,38 +108,12 @@ internal static class Gather
minCollectability: (short)itemToGather.Collectability) >=
itemToGather.ItemCount;
}
private StartGathering CreateStartGatheringTask(GatheringPointId gatheringPointId, GatheredItem gatheredItem)
{
return new StartGathering(gatheringPointId, gatheredItem, gatheringController);
}
private static SkipMarker CreateSkipMarkerTask()
{
return new SkipMarker();
}
}
private sealed class StartGathering(
internal sealed record GatheringTask(
GatheringPointId gatheringPointId,
GatheredItem gatheredItem,
GatheringController gatheringController) : ITask
GatheredItem gatheredItem) : ITask
{
public bool Start()
{
return gatheringController.Start(new GatheringController.GatheringRequest(gatheringPointId,
gatheredItem.ItemId, gatheredItem.AlternativeItemId, gatheredItem.ItemCount,
gatheredItem.Collectability));
}
public ETaskResult Update()
{
if (gatheringController.Update() == GatheringController.EStatus.Complete)
return ETaskResult.TaskComplete;
return ETaskResult.StillRunning;
}
public override string ToString()
{
if (gatheredItem.Collectability == 0)
@ -151,13 +124,35 @@ internal static class Gather
}
}
internal sealed class StartGathering(GatheringController gatheringController) : TaskExecutor<GatheringTask>
{
protected override bool Start()
{
return gatheringController.Start(new GatheringController.GatheringRequest(Task.gatheringPointId,
Task.gatheredItem.ItemId, Task.gatheredItem.AlternativeItemId, Task.gatheredItem.ItemCount,
Task.gatheredItem.Collectability));
}
public override ETaskResult Update()
{
if (gatheringController.Update() == GatheringController.EStatus.Complete)
return ETaskResult.TaskComplete;
return ETaskResult.StillRunning;
}
}
/// <summary>
/// A task that does nothing, but if we're skipping a step, this will be the task next in queue to be executed (instead of progressing to the next step) if gathering.
/// </summary>
internal sealed class SkipMarker : ITask
{
public bool Start() => true;
public ETaskResult Update() => ETaskResult.TaskComplete;
public override string ToString() => "Gather/SkipMarker";
}
internal sealed class DoSkip : TaskExecutor<SkipMarker>
{
protected override bool Start() => true;
public override ETaskResult Update() => ETaskResult.TaskComplete;
}
}

View File

@ -11,7 +11,6 @@ using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using LLib;
using Lumina.Excel.GeneratedSheets;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps.Common;
using Questionable.Data;
@ -28,14 +27,9 @@ internal static class MoveTo
{
internal sealed class Factory(
MovementController movementController,
GameFunctions gameFunctions,
ICondition condition,
IDataManager dataManager,
IClientState clientState,
AetheryteData aetheryteData,
TerritoryData territoryData,
ILoggerFactory loggerFactory,
Mount.Factory mountFactory,
ILogger<Factory> logger) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
@ -46,7 +40,7 @@ internal static class MoveTo
}
else if (step is { DataId: not null, StopDistance: not null })
{
return [ExpectToBeNearDataId(step.DataId.Value, step.StopDistance.Value)];
return [new WaitForNearDataId(step.DataId.Value, step.StopDistance.Value)];
}
else if (step is { InteractionType: EInteractionType.AttuneAetheryte, Aetheryte: not null })
{
@ -60,27 +54,6 @@ internal static class MoveTo
return [];
}
public ITask Move(QuestStep step, Vector3 destination)
{
return Move(new MoveParams(step, destination));
}
public ITask Move(MoveParams moveParams)
{
return new MoveInternal(moveParams, movementController, mountFactory, gameFunctions,
loggerFactory.CreateLogger<MoveInternal>(), clientState, dataManager);
}
public ITask Land()
{
return new LandTask(clientState, condition, loggerFactory.CreateLogger<LandTask>());
}
public ITask ExpectToBeNearDataId(uint dataId, float stopDistance)
{
return new WaitForNearDataId(dataId, stopDistance, gameFunctions, clientState);
}
public IEnumerable<ITask> CreateMountTasks(ElementId questId, QuestStep step, Vector3 destination)
{
if (step.InteractionType == EInteractionType.Jump && step.JumpDestination != null &&
@ -91,146 +64,149 @@ internal static class MoveTo
yield break;
}
yield return new WaitConditionTask(() => clientState.TerritoryType == step.TerritoryId,
yield return new WaitCondition.Task(() => clientState.TerritoryType == step.TerritoryId,
$"Wait(territory: {territoryData.GetNameAndId(step.TerritoryId)})");
if (!step.DisableNavmesh)
{
yield return new WaitConditionTask(() => movementController.IsNavmeshReady,
yield return new WaitCondition.Task(() => movementController.IsNavmeshReady,
"Wait(navmesh ready)");
yield return Move(step, destination);
yield return new MoveTask(step, destination);
}
else
{
yield return Move(step, destination);
yield return new MoveTask(step, destination);
}
if (step is { Fly: true, Land: true })
yield return Land();
yield return new LandTask();
}
}
private sealed class MoveInternal : ITask, IToastAware
internal sealed class MoveExecutor : TaskExecutor<MoveTask>, IToastAware
{
private readonly string _cannotExecuteAtThisTime;
private readonly MovementController _movementController;
private readonly Mount.Factory _mountFactory;
private readonly GameFunctions _gameFunctions;
private readonly ILogger<MoveInternal> _logger;
private readonly ILogger<MoveExecutor> _logger;
private readonly IClientState _clientState;
private readonly Mount.MountExecutor _mountExecutor;
private readonly Mount.UnmountExecutor _unmountExecutor;
private readonly Action _startAction;
private readonly Vector3 _destination;
private readonly MoveParams _moveParams;
private Action _startAction = null!;
private Vector3 _destination;
private bool _canRestart;
private ITask? _mountTask;
private ITaskExecutor? _nestedExecutor;
public MoveInternal(MoveParams moveParams,
public MoveExecutor(
MovementController movementController,
Mount.Factory mountFactory,
GameFunctions gameFunctions,
ILogger<MoveInternal> logger,
ILogger<MoveExecutor> logger,
IClientState clientState,
IDataManager dataManager)
IDataManager dataManager,
Mount.MountExecutor mountExecutor,
Mount.UnmountExecutor unmountExecutor)
{
_movementController = movementController;
_mountFactory = mountFactory;
_gameFunctions = gameFunctions;
_logger = logger;
_clientState = clientState;
_mountExecutor = mountExecutor;
_unmountExecutor = unmountExecutor;
_cannotExecuteAtThisTime = dataManager.GetString<LogMessage>(579, x => x.Text)!;
_destination = moveParams.Destination;
}
if (!gameFunctions.IsFlyingUnlocked(moveParams.TerritoryId))
private void Initialize()
{
_destination = Task.Destination;
if (!_gameFunctions.IsFlyingUnlocked(Task.TerritoryId))
{
moveParams = moveParams with { Fly = false, Land = false };
Task = Task with { Fly = false, Land = false };
}
if (!moveParams.DisableNavMesh)
if (!Task.DisableNavmesh)
{
_startAction = () =>
_movementController.NavigateTo(EMovementType.Quest, moveParams.DataId, _destination,
fly: moveParams.Fly,
sprint: moveParams.Sprint,
stopDistance: moveParams.StopDistance,
ignoreDistanceToObject: moveParams.IgnoreDistanceToObject,
land: moveParams.Land);
_movementController.NavigateTo(EMovementType.Quest, Task.DataId, _destination,
fly: Task.Fly,
sprint: Task.Sprint,
stopDistance: Task.StopDistance,
ignoreDistanceToObject: Task.IgnoreDistanceToObject,
land: Task.Land);
}
else
{
_startAction = () =>
_movementController.NavigateTo(EMovementType.Quest, moveParams.DataId, [_destination],
fly: moveParams.Fly,
sprint: moveParams.Sprint,
stopDistance: moveParams.StopDistance,
ignoreDistanceToObject: moveParams.IgnoreDistanceToObject,
land: moveParams.Land);
_movementController.NavigateTo(EMovementType.Quest, Task.DataId, [_destination],
fly: Task.Fly,
sprint: Task.Sprint,
stopDistance: Task.StopDistance,
ignoreDistanceToObject: Task.IgnoreDistanceToObject,
land: Task.Land);
}
_moveParams = moveParams;
_canRestart = moveParams.RestartNavigation;
_canRestart = Task.RestartNavigation;
}
public InteractionProgressContext? ProgressContext() => _mountTask?.ProgressContext();
public bool ShouldRedoOnInterrupt() => true;
public bool Start()
protected override bool Start()
{
float stopDistance = _moveParams.StopDistance ?? QuestStep.DefaultStopDistance;
Initialize();
float stopDistance = Task.StopDistance ?? QuestStep.DefaultStopDistance;
Vector3? position = _clientState.LocalPlayer?.Position;
float actualDistance = position == null ? float.MaxValue : Vector3.Distance(position.Value, _destination);
if (_moveParams.Mount == true)
if (Task.Mount == true)
{
var mountTask = _mountFactory.Mount(_moveParams.TerritoryId, Mount.EMountIf.Always);
if (mountTask.Start())
var mountTask = new Mount.MountTask(Task.TerritoryId, Mount.EMountIf.Always);
if (_mountExecutor.Start(mountTask))
{
_mountTask = mountTask;
_nestedExecutor = _mountExecutor;
return true;
}
}
else if (_moveParams.Mount == false)
else if (Task.Mount == false)
{
var mountTask = _mountFactory.Unmount();
if (mountTask.Start())
var mountTask = new Mount.UnmountTask();
if (_unmountExecutor.Start(mountTask))
{
_mountTask = mountTask;
_nestedExecutor = _unmountExecutor;
return true;
}
}
if (!_moveParams.DisableNavMesh)
if (!Task.DisableNavmesh)
{
if (_moveParams.Mount == null)
if (Task.Mount == null)
{
Mount.EMountIf mountIf =
actualDistance > stopDistance && _moveParams.Fly &&
_gameFunctions.IsFlyingUnlocked(_moveParams.TerritoryId)
actualDistance > stopDistance && Task.Fly &&
_gameFunctions.IsFlyingUnlocked(Task.TerritoryId)
? Mount.EMountIf.Always
: Mount.EMountIf.AwayFromPosition;
var mountTask = _mountFactory.Mount(_moveParams.TerritoryId, mountIf, _destination);
if (mountTask.Start())
var mountTask = new Mount.MountTask(Task.TerritoryId, mountIf, _destination);
if (_mountExecutor.Start(mountTask))
{
_mountTask = mountTask;
_nestedExecutor = _mountExecutor;
return true;
}
}
}
_mountTask = new NoOpTask();
_nestedExecutor = new NoOpTaskExecutor();
return true;
}
public ETaskResult Update()
public override ETaskResult Update()
{
if (_mountTask != null)
if (_nestedExecutor != null)
{
if (_mountTask.Update() == ETaskResult.TaskComplete)
if (_nestedExecutor.Update() == ETaskResult.TaskComplete)
{
_mountTask = null;
_nestedExecutor = null;
_logger.LogInformation("Moving to {Destination}", _destination.ToString("G", CultureInfo.InvariantCulture));
_startAction();
@ -247,10 +223,10 @@ internal static class MoveTo
if (_canRestart &&
Vector3.Distance(_clientState.LocalPlayer!.Position, _destination) >
(_moveParams.StopDistance ?? QuestStep.DefaultStopDistance) + 5f)
(Task.StopDistance ?? QuestStep.DefaultStopDistance) + 5f)
{
_canRestart = false;
if (_clientState.TerritoryType == _moveParams.TerritoryId)
if (_clientState.TerritoryType == Task.TerritoryId)
{
_logger.LogInformation("Looks like movement was interrupted, re-attempting to move");
_startAction();
@ -264,7 +240,6 @@ internal static class MoveTo
return ETaskResult.TaskComplete;
}
public override string ToString() => $"MoveTo({_destination.ToString("G", CultureInfo.InvariantCulture)})";
public bool OnErrorToast(SeString message)
{
@ -275,27 +250,27 @@ internal static class MoveTo
}
}
private sealed class NoOpTask : ITask
private sealed class NoOpTaskExecutor : TaskExecutor<ITask>
{
public bool Start() => true;
protected override bool Start() => true;
public ETaskResult Update() => ETaskResult.TaskComplete;
public override ETaskResult Update() => ETaskResult.TaskComplete;
}
internal sealed record MoveParams(
internal sealed record MoveTask(
ushort TerritoryId,
Vector3 Destination,
bool? Mount = null,
float? StopDistance = null,
uint? DataId = null,
bool DisableNavMesh = false,
bool DisableNavmesh = false,
bool Sprint = true,
bool Fly = false,
bool Land = false,
bool IgnoreDistanceToObject = false,
bool RestartNavigation = true)
bool RestartNavigation = true) : ITask
{
public MoveParams(QuestStep step, Vector3 destination)
public MoveTask(QuestStep step, Vector3 destination)
: this(step.TerritoryId,
destination,
step.Mount,
@ -309,23 +284,27 @@ internal static class MoveTo
step.RestartNavigationIfCancelled != false)
{
}
public override string ToString() => $"MoveTo({Destination.ToString("G", CultureInfo.InvariantCulture)})";
}
private sealed class WaitForNearDataId(
uint dataId,
float stopDistance,
GameFunctions gameFunctions,
IClientState clientState) : ITask
internal sealed record WaitForNearDataId(uint DataId, float StopDistance) : ITask
{
public bool ShouldRedoOnInterrupt() => true;
}
public bool Start() => true;
internal sealed class WaitForNearDataIdExecutor(
GameFunctions gameFunctions,
IClientState clientState) : TaskExecutor<WaitForNearDataId>
{
public ETaskResult Update()
protected override bool Start() => true;
public override ETaskResult Update()
{
IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(Task.DataId);
if (gameObject == null ||
(gameObject.Position - clientState.LocalPlayer!.Position).Length() > stopDistance)
(gameObject.Position - clientState.LocalPlayer!.Position).Length() > Task.StopDistance)
{
throw new TaskException("Object not found or too far away, no position so we can't move");
}
@ -334,14 +313,17 @@ internal static class MoveTo
}
}
private sealed class LandTask(IClientState clientState, ICondition condition, ILogger<LandTask> logger) : ITask
internal sealed class LandTask : ITask
{
public bool ShouldRedoOnInterrupt() => true;
}
internal sealed class LandExecutor(IClientState clientState, ICondition condition, ILogger<LandExecutor> logger) : TaskExecutor<LandTask>
{
private bool _landing;
private DateTime _continueAt;
public bool ShouldRedoOnInterrupt() => true;
public bool Start()
protected override bool Start()
{
if (!condition[ConditionFlag.InFlight])
{
@ -354,7 +336,7 @@ internal static class MoveTo
return true;
}
public ETaskResult Update()
public override ETaskResult Update()
{
if (DateTime.Now < _continueAt)
return ETaskResult.StillRunning;

View File

@ -1,14 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq;
using System.Numerics;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Application.Network.WorkDefinitions;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Utils;
using Questionable.Functions;
@ -20,12 +15,7 @@ namespace Questionable.Controller.Steps.Shared;
internal static class SkipCondition
{
internal sealed class Factory(
ILoggerFactory loggerFactory,
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
IClientState clientState) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -40,28 +30,31 @@ internal static class SkipCondition
step.NextQuestId == null)
return null;
return Check(step, skipConditions, quest.Id);
}
private CheckSkip Check(QuestStep step, SkipStepConditions? skipConditions, ElementId questId)
{
return new CheckSkip(step, skipConditions ?? new(), questId, loggerFactory.CreateLogger<CheckSkip>(),
aetheryteFunctions, gameFunctions, questFunctions, clientState);
return new SkipTask(step, skipConditions ?? new(), quest.Id);
}
}
private sealed class CheckSkip(
QuestStep step,
SkipStepConditions skipConditions,
ElementId elementId,
internal sealed record SkipTask(
QuestStep Step,
SkipStepConditions SkipConditions,
ElementId ElementId) : ITask
{
public override string ToString() => "CheckSkip";
}
internal sealed class CheckSkip(
ILogger<CheckSkip> logger,
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
IClientState clientState) : ITask
IClientState clientState) : TaskExecutor<SkipTask>
{
public unsafe bool Start()
protected override unsafe bool Start()
{
var skipConditions = Task.SkipConditions;
var step = Task.Step;
var elementId = Task.ElementId;
logger.LogInformation("Checking skip conditions; {ConfiguredConditions}", string.Join(",", skipConditions));
if (skipConditions.Flying == ELockedSkipCondition.Unlocked &&
@ -204,7 +197,8 @@ internal static class SkipCondition
}
}
if (skipConditions.NearPosition is { } nearPosition && clientState.TerritoryType == nearPosition.TerritoryId)
if (skipConditions.NearPosition is { } nearPosition &&
clientState.TerritoryType == nearPosition.TerritoryId)
{
if (Vector3.Distance(nearPosition.Position, clientState.LocalPlayer!.Position) <=
nearPosition.MaximumDistance)
@ -251,8 +245,6 @@ internal static class SkipCondition
return false;
}
public ETaskResult Update() => ETaskResult.SkipRemainingTasksForStep;
public override string ToString() => "CheckSkip";
public override ETaskResult Update() => ETaskResult.SkipRemainingTasksForStep;
}
}

View File

@ -6,27 +6,30 @@ namespace Questionable.Controller.Steps.Shared;
internal static class StepDisabled
{
internal sealed class Factory(ILoggerFactory loggerFactory) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (!step.Disabled)
return null;
return new Task(loggerFactory.CreateLogger<Task>());
return new SkipRemainingTasks();
}
}
internal sealed class Task(ILogger<Task> logger) : ITask
internal sealed class SkipRemainingTasks : ITask
{
public bool Start() => true;
public override string ToString() => "StepDisabled";
}
public ETaskResult Update()
internal sealed class Executor(ILogger<SkipRemainingTasks> logger) : TaskExecutor<SkipRemainingTasks>
{
protected override bool Start() => true;
public override ETaskResult Update()
{
logger.LogInformation("Skipping step, as it is disabled");
return ETaskResult.SkipRemainingTasksForStep;
}
public override string ToString() => "StepDisabled";
}
}

View File

@ -6,31 +6,37 @@ using Questionable.Controller.Steps.Common;
namespace Questionable.Controller.Steps.Shared;
internal sealed class SwitchClassJob(EClassJob classJob, IClientState clientState) : AbstractDelayedTask
internal static class SwitchClassJob
{
protected override unsafe bool StartInternal()
internal sealed record Task(EClassJob ClassJob) : ITask
{
if (clientState.LocalPlayer!.ClassJob.Id == (uint)classJob)
return false;
var gearsetModule = RaptureGearsetModule.Instance();
if (gearsetModule != null)
{
for (int i = 0; i < 100; ++i)
{
var gearset = gearsetModule->GetGearset(i);
if (gearset->ClassJob == (byte)classJob)
{
gearsetModule->EquipGearset(gearset->Id);
return true;
}
}
}
throw new TaskException($"No gearset found for {classJob}");
public override string ToString() => $"SwitchJob({ClassJob})";
}
protected override ETaskResult UpdateInternal() => ETaskResult.TaskComplete;
internal sealed class Executor(IClientState clientState) : AbstractDelayedTaskExecutor<Task>
{
protected override unsafe bool StartInternal()
{
if (clientState.LocalPlayer!.ClassJob.Id == (uint)Task.ClassJob)
return false;
public override string ToString() => $"SwitchJob({classJob})";
var gearsetModule = RaptureGearsetModule.Instance();
if (gearsetModule != null)
{
for (int i = 0; i < 100; ++i)
{
var gearset = gearsetModule->GetGearset(i);
if (gearset->ClassJob == (byte)Task.ClassJob)
{
gearsetModule->EquipGearset(gearset->Id);
return true;
}
}
}
throw new TaskException($"No gearset found for {Task.ClassJob}");
}
protected override ETaskResult UpdateInternal() => ETaskResult.TaskComplete;
}
}

View File

@ -19,9 +19,7 @@ internal static class WaitAtEnd
internal sealed class Factory(
IClientState clientState,
ICondition condition,
TerritoryData territoryData,
QuestFunctions questFunctions,
GameFunctions gameFunctions)
TerritoryData territoryData)
: ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
@ -29,7 +27,7 @@ internal static class WaitAtEnd
if (step.CompletionQuestVariablesFlags.Count == 6 &&
QuestWorkUtils.HasCompletionFlags(step.CompletionQuestVariablesFlags))
{
var task = new WaitForCompletionFlags((QuestId)quest.Id, step, questFunctions);
var task = new WaitForCompletionFlags((QuestId)quest.Id, step);
var delay = new WaitDelay();
return [task, delay, Next(quest, sequence)];
}
@ -38,7 +36,7 @@ internal static class WaitAtEnd
{
case EInteractionType.Combat:
var notInCombat =
new WaitConditionTask(() => !condition[ConditionFlag.InCombat], "Wait(not in combat)");
new WaitCondition.Task(() => !condition[ConditionFlag.InCombat], "Wait(not in combat)");
return
[
new WaitDelay(),
@ -67,8 +65,7 @@ internal static class WaitAtEnd
return
[
new WaitObjectAtPosition(step.DataId.Value, step.Position.Value, step.NpcWaitDistance ?? 0.5f,
gameFunctions),
new WaitObjectAtPosition(step.DataId.Value, step.Position.Value, step.NpcWaitDistance ?? 0.5f),
new WaitDelay(),
Next(quest, sequence)
];
@ -79,14 +76,14 @@ internal static class WaitAtEnd
if (step.TerritoryId != step.TargetTerritoryId)
{
// interaction moves to a different territory
waitInteraction = new WaitConditionTask(
waitInteraction = new WaitCondition.Task(
() => clientState.TerritoryType == step.TargetTerritoryId,
$"Wait(tp to territory: {territoryData.GetNameAndId(step.TargetTerritoryId.Value)})");
}
else
{
Vector3 lastPosition = step.Position ?? clientState.LocalPlayer?.Position ?? Vector3.Zero;
waitInteraction = new WaitConditionTask(() =>
waitInteraction = new WaitCondition.Task(() =>
{
Vector3? currentPosition = clientState.LocalPlayer?.Position;
if (currentPosition == null)
@ -109,7 +106,7 @@ internal static class WaitAtEnd
case EInteractionType.AcceptQuest:
{
var accept = new WaitQuestAccepted(step.PickUpQuestId ?? quest.Id, questFunctions);
var accept = new WaitQuestAccepted(step.PickUpQuestId ?? quest.Id);
var delay = new WaitDelay();
if (step.PickUpQuestId != null)
return [accept, delay, Next(quest, sequence)];
@ -119,7 +116,7 @@ internal static class WaitAtEnd
case EInteractionType.CompleteQuest:
{
var complete = new WaitQuestCompleted(step.TurnInQuestId ?? quest.Id, questFunctions);
var complete = new WaitQuestCompleted(step.TurnInQuestId ?? quest.Id);
var delay = new WaitDelay();
if (step.TurnInQuestId != null)
return [complete, delay, Next(quest, sequence)];
@ -139,103 +136,133 @@ internal static class WaitAtEnd
}
}
internal sealed class WaitDelay(TimeSpan? delay = null) : AbstractDelayedTask(delay ?? TimeSpan.FromSeconds(1))
internal sealed record WaitDelay(TimeSpan Delay) : ITask
{
protected override bool StartInternal() => true;
public WaitDelay()
: this(TimeSpan.FromSeconds(1))
{
}
public override string ToString() => $"Wait(seconds: {Delay.TotalSeconds})";
}
internal sealed class WaitDelayExecutor : AbstractDelayedTaskExecutor<WaitDelay>
{
protected override bool StartInternal()
{
Delay = Task.Delay;
return true;
}
}
internal sealed class WaitNextStepOrSequence : ITask
{
public bool Start() => true;
public ETaskResult Update() => ETaskResult.StillRunning;
public override string ToString() => "Wait(next step or sequence)";
}
internal sealed class WaitForCompletionFlags(QuestId quest, QuestStep step, QuestFunctions questFunctions) : ITask
internal sealed class WaitNextStepOrSequenceExecutor : TaskExecutor<WaitNextStepOrSequence>
{
public bool Start() => true;
protected override bool Start() => true;
public ETaskResult Update()
public override ETaskResult Update() => ETaskResult.StillRunning;
}
internal sealed record WaitForCompletionFlags(QuestId Quest, QuestStep Step) : ITask
{
public override string ToString() =>
$"Wait(QW: {string.Join(", ", Step.CompletionQuestVariablesFlags.Select(x => x?.ToString() ?? "-"))})";
}
internal sealed class WaitForCompletionFlagsExecutor(QuestFunctions questFunctions)
: TaskExecutor<WaitForCompletionFlags>
{
protected override bool Start() => true;
public override ETaskResult Update()
{
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(quest);
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(Task.Quest);
return questWork != null &&
QuestWorkUtils.MatchesQuestWork(step.CompletionQuestVariablesFlags, questWork)
QuestWorkUtils.MatchesQuestWork(Task.Step.CompletionQuestVariablesFlags, questWork)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
}
}
internal sealed record WaitObjectAtPosition(
uint DataId,
Vector3 Destination,
float Distance) : ITask
{
public override string ToString() =>
$"Wait(QW: {string.Join(", ", step.CompletionQuestVariablesFlags.Select(x => x?.ToString() ?? "-"))})";
$"WaitObj({DataId} at {Destination.ToString("G", CultureInfo.InvariantCulture)} < {Distance})";
}
private sealed class WaitObjectAtPosition(
uint dataId,
Vector3 destination,
float distance,
GameFunctions gameFunctions) : ITask
internal sealed class WaitObjectAtPositionExecutor(GameFunctions gameFunctions) : TaskExecutor<WaitObjectAtPosition>
{
public bool Start() => true;
protected override bool Start() => true;
public ETaskResult Update() =>
gameFunctions.IsObjectAtPosition(dataId, destination, distance)
public override ETaskResult Update() =>
gameFunctions.IsObjectAtPosition(Task.DataId, Task.Destination, Task.Distance)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
public override string ToString() =>
$"WaitObj({dataId} at {destination.ToString("G", CultureInfo.InvariantCulture)} < {distance})";
}
internal sealed class WaitQuestAccepted(ElementId elementId, QuestFunctions questFunctions) : ITask
internal sealed record WaitQuestAccepted(ElementId ElementId) : ITask
{
public bool Start() => true;
public override string ToString() => $"WaitQuestAccepted({ElementId})";
}
public ETaskResult Update()
internal sealed class WaitQuestAcceptedExecutor(QuestFunctions questFunctions) : TaskExecutor<WaitQuestAccepted>
{
protected override bool Start() => true;
public override ETaskResult Update()
{
return questFunctions.IsQuestAccepted(elementId)
return questFunctions.IsQuestAccepted(Task.ElementId)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
}
public override string ToString() => $"WaitQuestAccepted({elementId})";
}
internal sealed class WaitQuestCompleted(ElementId elementId, QuestFunctions questFunctions) : ITask
internal sealed record WaitQuestCompleted(ElementId ElementId) : ITask
{
public bool Start() => true;
public override string ToString() => $"WaitQuestComplete({ElementId})";
}
public ETaskResult Update()
internal sealed class WaitQuestCompletedExecutor(QuestFunctions questFunctions) : TaskExecutor<WaitQuestCompleted>
{
protected override bool Start() => true;
public override ETaskResult Update()
{
return questFunctions.IsQuestComplete(elementId) ? ETaskResult.TaskComplete : ETaskResult.StillRunning;
return questFunctions.IsQuestComplete(Task.ElementId) ? ETaskResult.TaskComplete : ETaskResult.StillRunning;
}
public override string ToString() => $"WaitQuestComplete({elementId})";
}
internal sealed class NextStep(ElementId elementId, int sequence) : ILastTask
internal sealed record NextStep(ElementId ElementId, int Sequence) : ILastTask
{
public ElementId ElementId { get; } = elementId;
public int Sequence { get; } = sequence;
public bool Start() => true;
public ETaskResult Update() => ETaskResult.NextStep;
public override string ToString() => "NextStep";
}
internal sealed class NextStepExecutor : TaskExecutor<NextStep>
{
protected override bool Start() => true;
public override ETaskResult Update() => ETaskResult.NextStep;
}
internal sealed class EndAutomation : ILastTask
{
public ElementId ElementId => throw new InvalidOperationException();
public int Sequence => throw new InvalidOperationException();
public bool Start() => true;
public ETaskResult Update() => ETaskResult.End;
public override string ToString() => "EndAutomation";
}
internal sealed class EndAutomationExecutor : TaskExecutor<EndAutomation>
{
protected override bool Start() => true;
public override ETaskResult Update() => ETaskResult.End;
}
}

View File

@ -18,10 +18,19 @@ internal static class WaitAtStart
}
}
internal sealed class WaitDelay(TimeSpan delay) : AbstractDelayedTask(delay)
{
protected override bool StartInternal() => true;
internal sealed record WaitDelay(TimeSpan Delay) : ITask
{
public override string ToString() => $"Wait[S](seconds: {Delay.TotalSeconds})";
}
internal sealed class WaitDelayExecutor : AbstractDelayedTaskExecutor<WaitDelay>
{
protected override bool StartInternal()
{
Delay = Task.Delay;
return true;
}
}
}

View File

@ -0,0 +1,51 @@
using System;
namespace Questionable.Controller.Steps;
internal interface ITaskExecutor
{
ITask CurrentTask { get; }
Type GetTaskType();
bool Start(ITask task);
bool WasInterrupted();
ETaskResult Update();
}
internal abstract class TaskExecutor<T> : ITaskExecutor
where T : class, ITask
{
protected T Task { get; set; } = null!;
protected InteractionProgressContext? ProgressContext { get; set; }
ITask ITaskExecutor.CurrentTask => Task;
public bool WasInterrupted()
{
if (ProgressContext is {} progressContext)
{
progressContext.Update();
return progressContext.WasInterrupted();
}
return false;
}
public Type GetTaskType() => typeof(T);
protected abstract bool Start();
public bool Start(ITask task)
{
if (task is T t)
{
Task = t;
return Start();
}
throw new TaskException($"Unable to cast {task.GetType()} to {typeof(T)}");
}
public abstract ETaskResult Update();
}

View File

@ -8,10 +8,10 @@ internal sealed class TaskQueue
{
private readonly List<ITask> _completedTasks = [];
private readonly List<ITask> _tasks = [];
public ITask? CurrentTask { get; set; }
public ITaskExecutor? CurrentTaskExecutor { get; set; }
public IEnumerable<ITask> RemainingTasks => _tasks;
public bool AllTasksComplete => CurrentTask == null && _tasks.Count == 0;
public bool AllTasksComplete => CurrentTaskExecutor == null && _tasks.Count == 0;
public void Enqueue(ITask task)
{
@ -41,7 +41,7 @@ internal sealed class TaskQueue
{
_tasks.Clear();
_completedTasks.Clear();
CurrentTask = null;
CurrentTaskExecutor = null;
}
public void InterruptWith(List<ITask> interruptionTasks)
@ -49,8 +49,8 @@ internal sealed class TaskQueue
List<ITask?> newTasks =
[
..interruptionTasks,
.._completedTasks.Where(x => !ReferenceEquals(x, CurrentTask)).ToList(),
CurrentTask,
.._completedTasks.Where(x => !ReferenceEquals(x, CurrentTaskExecutor?.CurrentTask)).ToList(),
CurrentTaskExecutor?.CurrentTask,
.._tasks
];
Reset();

View File

@ -56,6 +56,7 @@ public sealed class QuestionablePlugin : IDalamudPlugin
{
ArgumentNullException.ThrowIfNull(pluginInterface);
ArgumentNullException.ThrowIfNull(chatGui);
try
{
ServiceCollection serviceCollection = new();
@ -128,44 +129,81 @@ public sealed class QuestionablePlugin : IDalamudPlugin
private static void AddTaskFactories(ServiceCollection serviceCollection)
{
// individual tasks
serviceCollection.AddTransient<MoveToLandingLocation>();
serviceCollection.AddTransient<DoGather>();
serviceCollection.AddTransient<DoGatherCollectable>();
serviceCollection.AddTransient<SwitchClassJob>();
serviceCollection.AddSingleton<Mount.Factory>();
serviceCollection.AddTaskExecutor<MoveToLandingLocation.Task, MoveToLandingLocation.Executor>();
serviceCollection.AddTaskExecutor<DoGather.Task, DoGather.Executor>();
serviceCollection.AddTaskExecutor<DoGatherCollectable.Task, DoGatherCollectable.Executor>();
serviceCollection.AddTaskExecutor<SwitchClassJob.Task, SwitchClassJob.Executor>();
serviceCollection.AddTaskExecutor<Mount.MountTask, Mount.MountExecutor>();
serviceCollection.AddTaskExecutor<Mount.UnmountTask, Mount.UnmountExecutor>();
// task factories
serviceCollection.AddTaskFactory<StepDisabled.Factory>();
serviceCollection
.AddTaskFactoryAndExecutor<StepDisabled.SkipRemainingTasks, StepDisabled.Factory, StepDisabled.Executor>();
serviceCollection.AddTaskFactory<EquipRecommended.BeforeDutyOrInstance>();
serviceCollection.AddTaskFactory<Gather.Factory>();
serviceCollection.AddTaskFactory<AetheryteShortcut.Factory>();
serviceCollection.AddTaskFactory<SkipCondition.Factory>();
serviceCollection.AddTaskFactory<AethernetShortcut.Factory>();
serviceCollection.AddTaskFactory<WaitAtStart.Factory>();
serviceCollection.AddTaskFactory<MoveTo.Factory>();
serviceCollection.AddTaskFactoryAndExecutor<Gather.GatheringTask, Gather.Factory, Gather.StartGathering>();
serviceCollection.AddTaskExecutor<Gather.SkipMarker, Gather.DoSkip>();
serviceCollection
.AddTaskFactoryAndExecutor<AetheryteShortcut.Task, AetheryteShortcut.Factory,
AetheryteShortcut.UseAetheryteShortcut>();
serviceCollection
.AddTaskFactoryAndExecutor<SkipCondition.SkipTask, SkipCondition.Factory, SkipCondition.CheckSkip>();
serviceCollection
.AddTaskFactoryAndExecutor<AethernetShortcut.Task, AethernetShortcut.Factory,
AethernetShortcut.UseAethernetShortcut>();
serviceCollection
.AddTaskFactoryAndExecutor<WaitAtStart.WaitDelay, WaitAtStart.Factory, WaitAtStart.WaitDelayExecutor>();
serviceCollection.AddTaskFactoryAndExecutor<MoveTo.MoveTask, MoveTo.Factory, MoveTo.MoveExecutor>();
serviceCollection.AddTaskExecutor<MoveTo.WaitForNearDataId, MoveTo.WaitForNearDataIdExecutor>();
serviceCollection.AddTaskExecutor<MoveTo.LandTask, MoveTo.LandExecutor>();
serviceCollection.AddTaskFactory<NextQuest.Factory>();
serviceCollection.AddTaskFactory<AetherCurrent.Factory>();
serviceCollection.AddTaskFactory<AethernetShard.Factory>();
serviceCollection.AddTaskFactory<Aetheryte.Factory>();
serviceCollection.AddTaskFactory<Combat.Factory>();
serviceCollection.AddTaskFactory<Duty.Factory>();
serviceCollection.AddTaskFactoryAndExecutor<NextQuest.SetQuestTask, NextQuest.Factory, NextQuest.Executor>();
serviceCollection
.AddTaskFactoryAndExecutor<AetherCurrent.Attune, AetherCurrent.Factory, AetherCurrent.DoAttune>();
serviceCollection
.AddTaskFactoryAndExecutor<AethernetShard.Attune, AethernetShard.Factory, AethernetShard.DoAttune>();
serviceCollection.AddTaskFactoryAndExecutor<Aetheryte.Attune, Aetheryte.Factory, Aetheryte.DoAttune>();
serviceCollection.AddTaskFactoryAndExecutor<Combat.Task, Combat.Factory, Combat.HandleCombat>();
serviceCollection.AddTaskFactoryAndExecutor<Duty.Task, Duty.Factory, Duty.Executor>();
serviceCollection.AddTaskFactory<Emote.Factory>();
serviceCollection.AddTaskFactory<Action.Factory>();
serviceCollection.AddTaskFactory<Interact.Factory>();
serviceCollection.AddTaskExecutor<Emote.UseOnObject, Emote.UseOnObjectExecutor>();
serviceCollection.AddTaskExecutor<Emote.UseOnSelf, Emote.UseOnSelfExecutor>();
serviceCollection.AddTaskFactoryAndExecutor<Action.UseOnObject, Action.Factory, Action.UseOnObjectExecutor>();
serviceCollection.AddTaskFactoryAndExecutor<Interact.Task, Interact.Factory, Interact.DoInteract>();
serviceCollection.AddTaskFactory<Jump.Factory>();
serviceCollection.AddTaskFactory<Dive.Factory>();
serviceCollection.AddTaskFactory<Say.Factory>();
serviceCollection.AddTaskExecutor<Jump.SingleJumpTask, Jump.DoSingleJump>();
serviceCollection.AddTaskExecutor<Jump.RepeatedJumpTask, Jump.DoRepeatedJumps>();
serviceCollection.AddTaskFactoryAndExecutor<Dive.Task, Dive.Factory, Dive.DoDive>();
serviceCollection.AddTaskFactoryAndExecutor<Say.Task, Say.Factory, Say.UseChat>();
serviceCollection.AddTaskFactory<UseItem.Factory>();
serviceCollection.AddTaskFactory<EquipItem.Factory>();
serviceCollection.AddTaskFactory<EquipRecommended.Factory>();
serviceCollection.AddTaskFactory<Craft.Factory>();
serviceCollection.AddTaskFactory<TurnInDelivery.Factory>();
serviceCollection.AddTaskFactory<InitiateLeve.Factory>();
serviceCollection.AddTaskExecutor<UseItem.UseOnGround, UseItem.UseOnGroundExecutor>();
serviceCollection.AddTaskExecutor<UseItem.UseOnPosition, UseItem.UseOnPositionExecutor>();
serviceCollection.AddTaskExecutor<UseItem.UseOnObject, UseItem.UseOnObjectExecutor>();
serviceCollection.AddTaskExecutor<UseItem.UseOnSelf, UseItem.UseOnSelfExecutor>();
serviceCollection.AddTaskFactoryAndExecutor<EquipItem.Task, EquipItem.Factory, EquipItem.Executor>();
serviceCollection
.AddTaskFactoryAndExecutor<EquipRecommended.EquipTask, EquipRecommended.Factory,
EquipRecommended.DoEquipRecommended>();
serviceCollection.AddTaskFactoryAndExecutor<Craft.CraftTask, Craft.Factory, Craft.DoCraft>();
serviceCollection
.AddTaskFactoryAndExecutor<TurnInDelivery.Task, TurnInDelivery.Factory,
TurnInDelivery.SatisfactionSupplyTurnIn>();
serviceCollection.AddTaskFactory<InitiateLeve.Factory>();
serviceCollection.AddTaskExecutor<InitiateLeve.SkipInitiateIfActive, InitiateLeve.SkipInitiateIfActiveExecutor>();
serviceCollection.AddTaskExecutor<InitiateLeve.OpenJournal, InitiateLeve.OpenJournalExecutor>();
serviceCollection.AddTaskExecutor<InitiateLeve.Initiate, InitiateLeve.InitiateExecutor>();
serviceCollection.AddTaskExecutor<InitiateLeve.SelectDifficulty, InitiateLeve.SelectDifficultyExecutor>();
serviceCollection.AddTaskExecutor<WaitCondition.Task, WaitCondition.Executor>();
serviceCollection.AddTaskFactory<WaitAtEnd.Factory>();
serviceCollection.AddTransient<WaitAtEnd.WaitQuestAccepted>();
serviceCollection.AddTransient<WaitAtEnd.WaitQuestCompleted>();
serviceCollection.AddTaskExecutor<WaitAtEnd.WaitDelay, WaitAtEnd.WaitDelayExecutor>();
serviceCollection.AddTaskExecutor<WaitAtEnd.WaitNextStepOrSequence, WaitAtEnd.WaitNextStepOrSequenceExecutor>();
serviceCollection.AddTaskExecutor<WaitAtEnd.WaitForCompletionFlags, WaitAtEnd.WaitForCompletionFlagsExecutor>();
serviceCollection.AddTaskExecutor<WaitAtEnd.WaitObjectAtPosition, WaitAtEnd.WaitObjectAtPositionExecutor>();
serviceCollection.AddTaskExecutor<WaitAtEnd.WaitQuestAccepted, WaitAtEnd.WaitQuestAcceptedExecutor>();
serviceCollection.AddTaskExecutor<WaitAtEnd.WaitQuestCompleted, WaitAtEnd.WaitQuestCompletedExecutor>();
serviceCollection.AddTaskExecutor<WaitAtEnd.NextStep, WaitAtEnd.NextStepExecutor>();
serviceCollection.AddTaskExecutor<WaitAtEnd.EndAutomation, WaitAtEnd.EndAutomationExecutor>();
serviceCollection.AddSingleton<TaskCreator>();
}

View File

@ -1,4 +1,5 @@
using JetBrains.Annotations;
using Dalamud.Plugin.Services;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using Questionable.Controller.Steps;
@ -7,11 +8,37 @@ namespace Questionable;
internal static class ServiceCollectionExtensions
{
public static void AddTaskFactory<
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)] TFactory>(
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TFactory>(
this IServiceCollection serviceCollection)
where TFactory : class, ITaskFactory
{
serviceCollection.AddSingleton<ITaskFactory, TFactory>();
serviceCollection.AddSingleton<TFactory>();
}
public static void AddTaskExecutor<T,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TExecutor>(
this IServiceCollection serviceCollection)
where T : class, ITask
where TExecutor : TaskExecutor<T>
{
serviceCollection.AddKeyedTransient<ITaskExecutor, TExecutor>(typeof(T));
serviceCollection.AddTransient<TExecutor>();
}
public static void AddTaskFactoryAndExecutor<T,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TFactory,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TExecutor>(
this IServiceCollection serviceCollection)
where TFactory : class, ITaskFactory
where T : class, ITask
where TExecutor : TaskExecutor<T>
{
serviceCollection.AddTaskFactory<TFactory>();
serviceCollection.AddTaskExecutor<T, TExecutor>();
}
}