Remove ShouldBeAJump
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d8836237d7
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@ -106,7 +106,6 @@
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"Duty",
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"Duty",
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"SinglePlayerDuty",
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"SinglePlayerDuty",
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"Jump",
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"Jump",
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"ShouldBeAJump",
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"Instruction",
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"Instruction",
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"AcceptQuest",
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"AcceptQuest",
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"CompleteQuest"
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"CompleteQuest"
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@ -22,7 +22,6 @@ public sealed class InteractionTypeConverter() : EnumConverter<EInteractionType>
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{ EInteractionType.Duty, "Duty" },
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{ EInteractionType.Duty, "Duty" },
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{ EInteractionType.SinglePlayerDuty, "SinglePlayerDuty" },
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{ EInteractionType.SinglePlayerDuty, "SinglePlayerDuty" },
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{ EInteractionType.Jump, "Jump" },
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{ EInteractionType.Jump, "Jump" },
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{ EInteractionType.ShouldBeAJump, "ShouldBeAJump" },
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{ EInteractionType.Instruction, "Instruction" },
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{ EInteractionType.Instruction, "Instruction" },
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{ EInteractionType.AcceptQuest, "AcceptQuest" },
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{ EInteractionType.AcceptQuest, "AcceptQuest" },
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{ EInteractionType.CompleteQuest, "CompleteQuest" },
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{ EInteractionType.CompleteQuest, "CompleteQuest" },
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@ -23,11 +23,6 @@ public enum EInteractionType
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SinglePlayerDuty,
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SinglePlayerDuty,
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Jump,
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Jump,
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/// <summary>
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/// Needs to be adjusted for coords etc. in the quest data.
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/// </summary>
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ShouldBeAJump,
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/// <summary>
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/// <summary>
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/// Needs to be manually continued.
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/// Needs to be manually continued.
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/// </summary>
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/// </summary>
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@ -45,7 +45,6 @@ internal static class WaitAtEnd
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];
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];
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case EInteractionType.WaitForManualProgress:
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case EInteractionType.WaitForManualProgress:
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case EInteractionType.ShouldBeAJump:
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case EInteractionType.Instruction:
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case EInteractionType.Instruction:
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return [serviceProvider.GetRequiredService<WaitNextStepOrSequence>()];
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return [serviceProvider.GetRequiredService<WaitNextStepOrSequence>()];
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