Make sequence 0 non-interruptible, as you otherwise get quests with a lower priority than the MSQ
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@ -724,7 +724,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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return false;
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return false;
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var (currentQuest, type) = details.Value;
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var (currentQuest, type) = details.Value;
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if (type != ECurrentQuestType.Normal)
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if (type != ECurrentQuestType.Normal || currentQuest.Sequence == 0)
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return false;
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return false;
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if (currentQuest.Quest.Info.AlliedSociety != EAlliedSociety.None)
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if (currentQuest.Quest.Info.AlliedSociety != EAlliedSociety.None)
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