Fix for potentially getting stuck during accepting quests
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@ -60,6 +60,15 @@
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{
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{
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"Sequence": 255,
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"Sequence": 255,
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"Steps": [
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"Steps": [
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{
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"Position": {
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"X": 0.1512314,
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"Y": 1.9999986,
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"Z": 19.4396
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},
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"TerritoryId": 351,
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"InteractionType": "WalkTo"
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},
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{
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{
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"DataId": 1033896,
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"DataId": 1033896,
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"Position": {
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"Position": {
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@ -12,7 +12,7 @@
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"Y": 64.45569,
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"Y": 64.45569,
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"Z": -242.66425
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"Z": -242.66425
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},
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},
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"StopDistance": 5,
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"StopDistance": 7,
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"TerritoryId": 180,
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"TerritoryId": 180,
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"InteractionType": "AcceptQuest"
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"InteractionType": "AcceptQuest"
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}
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}
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@ -12,6 +12,7 @@
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"Y": 83.2,
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"Y": 83.2,
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"Z": 15.121643
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"Z": 15.121643
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},
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},
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"StopDistance": 5,
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"TerritoryId": 130,
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"TerritoryId": 130,
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"InteractionType": "AcceptQuest"
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"InteractionType": "AcceptQuest"
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}
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}
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@ -112,9 +112,10 @@ internal sealed class QuestController
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if (CurrentQuest != null && CurrentQuest.Quest.Root.TerritoryBlacklist.Contains(_clientState.TerritoryType))
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if (CurrentQuest != null && CurrentQuest.Quest.Root.TerritoryBlacklist.Contains(_clientState.TerritoryType))
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return;
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return;
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if (_automatic && _currentTask == null && _taskQueue.Count == 0
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if (_automatic && ((_currentTask == null && _taskQueue.Count == 0) ||
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&& CurrentQuest is { Sequence: 0, Step: 0 } or { Sequence: 0, Step: 255 }
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_currentTask is WaitAtEnd.WaitQuestAccepted)
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&& DateTime.Now >= CurrentQuest.StepProgress.StartedAt.AddSeconds(15))
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&& CurrentQuest is { Sequence: 0, Step: 0 } or { Sequence: 0, Step: 255 }
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&& DateTime.Now >= CurrentQuest.StepProgress.StartedAt.AddSeconds(15))
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{
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{
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lock (_lock)
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lock (_lock)
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{
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{
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