UseItem: don't wait the entire retry duration if questwork matches + shorten delay again for non-vesper bay aetheryte tickets
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9422b47cc5
commit
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@ -47,7 +47,8 @@ internal static class Combat
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ArgumentNullException.ThrowIfNull(step.ItemId);
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ArgumentNullException.ThrowIfNull(step.ItemId);
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yield return serviceProvider.GetRequiredService<UseItem.UseOnObject>()
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yield return serviceProvider.GetRequiredService<UseItem.UseOnObject>()
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.With(step.DataId.Value, step.ItemId.Value, true);
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.With(quest.QuestId, step.DataId.Value, step.ItemId.Value, step.CompletionQuestVariablesFlags,
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true);
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yield return CreateTask(quest, sequence, step);
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yield return CreateTask(quest, sequence, step);
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break;
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break;
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}
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}
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@ -4,11 +4,13 @@ using System.Globalization;
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using System.Numerics;
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using System.Numerics;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Plugin.Services;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Application.Network.WorkDefinitions;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.Steps.Common;
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using Questionable.Controller.Steps.Common;
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using Questionable.Controller.Steps.Shared;
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using Questionable.Controller.Steps.Shared;
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using Questionable.Controller.Utils;
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using Questionable.Model;
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using Questionable.Model;
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using Questionable.Model.V1;
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using Questionable.Model.V1;
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using AethernetShortcut = Questionable.Controller.Steps.Shared.AethernetShortcut;
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using AethernetShortcut = Questionable.Controller.Steps.Shared.AethernetShortcut;
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@ -44,12 +46,13 @@ internal static class UseItem
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ITask task;
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ITask task;
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if (step.DataId != null)
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if (step.DataId != null)
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task = serviceProvider.GetRequiredService<UseOnGround>()
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task = serviceProvider.GetRequiredService<UseOnGround>()
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.With(step.DataId.Value, step.ItemId.Value);
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.With(quest.QuestId, step.DataId.Value, step.ItemId.Value, step.CompletionQuestVariablesFlags);
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else
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else
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{
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{
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ArgumentNullException.ThrowIfNull(step.Position);
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ArgumentNullException.ThrowIfNull(step.Position);
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task = serviceProvider.GetRequiredService<UseOnPosition>()
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task = serviceProvider.GetRequiredService<UseOnPosition>()
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.With(step.Position.Value, step.ItemId.Value);
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.With(quest.QuestId, step.Position.Value, step.ItemId.Value,
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step.CompletionQuestVariablesFlags);
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}
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}
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return [unmount, task];
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return [unmount, task];
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@ -57,13 +60,13 @@ internal static class UseItem
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else if (step.DataId != null)
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else if (step.DataId != null)
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{
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{
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var task = serviceProvider.GetRequiredService<UseOnObject>()
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var task = serviceProvider.GetRequiredService<UseOnObject>()
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.With(step.DataId.Value, step.ItemId.Value);
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.With(quest.QuestId, step.DataId.Value, step.ItemId.Value, step.CompletionQuestVariablesFlags);
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return [unmount, task];
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return [unmount, task];
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}
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}
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else
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else
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{
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{
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var task = serviceProvider.GetRequiredService<Use>()
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var task = serviceProvider.GetRequiredService<Use>()
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.With(step.ItemId.Value);
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.With(quest.QuestId, step.ItemId.Value, step.CompletionQuestVariablesFlags);
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return [unmount, task];
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return [unmount, task];
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}
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}
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}
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}
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@ -90,13 +93,15 @@ internal static class UseItem
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}
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}
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}
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}
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internal abstract class UseItemBase(ICondition condition, ILogger logger) : ITask
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internal abstract class UseItemBase(GameFunctions gameFunctions, ICondition condition, ILogger logger) : ITask
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{
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{
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private bool _usedItem;
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private bool _usedItem;
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private DateTime _continueAt;
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private DateTime _continueAt;
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private int _itemCount;
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private int _itemCount;
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public ushort? QuestId { get; set; }
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public uint ItemId { get; set; }
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public uint ItemId { get; set; }
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public IList<short?> CompletionQuestVariablesFlags { get; set; } = new List<short?>();
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public bool StartingCombat { get; set; }
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public bool StartingCombat { get; set; }
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protected abstract bool UseItem();
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protected abstract bool UseItem();
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@ -109,15 +114,23 @@ internal static class UseItem
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_itemCount = inventoryManager->GetInventoryItemCount(ItemId);
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_itemCount = inventoryManager->GetInventoryItemCount(ItemId);
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if (_itemCount == 0)
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if (_itemCount == 0)
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throw new TaskException($"Don't have any {ItemId} in inventory (NQ only)");
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throw new TaskException($"Don't have any {ItemId} in inventory (checks NQ only)");
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_usedItem = UseItem();
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_usedItem = UseItem();
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_continueAt = DateTime.Now.AddSeconds(11);
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_continueAt = DateTime.Now.Add(GetRetryDelay());
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return true;
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return true;
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}
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}
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public unsafe ETaskResult Update()
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public unsafe ETaskResult Update()
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{
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{
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if (QuestId.HasValue && QuestWorkUtils.HasCompletionFlags(CompletionQuestVariablesFlags))
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{
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QuestWork? questWork = gameFunctions.GetQuestEx(QuestId.Value);
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if (questWork != null &&
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QuestWorkUtils.MatchesQuestWork(CompletionQuestVariablesFlags, questWork.Value, false))
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return ETaskResult.TaskComplete;
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}
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if (DateTime.Now <= _continueAt)
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if (DateTime.Now <= _continueAt)
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return ETaskResult.StillRunning;
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return ETaskResult.StillRunning;
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@ -147,28 +160,40 @@ internal static class UseItem
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if (!_usedItem)
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if (!_usedItem)
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{
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{
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_usedItem = UseItem();
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_usedItem = UseItem();
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_continueAt = DateTime.Now.AddSeconds(11);
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_continueAt = DateTime.Now.Add(GetRetryDelay());
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return ETaskResult.StillRunning;
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return ETaskResult.StillRunning;
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}
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}
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return ETaskResult.TaskComplete;
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return ETaskResult.TaskComplete;
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}
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}
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private TimeSpan GetRetryDelay()
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{
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if (ItemId == VesperBayAetheryteTicket)
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return TimeSpan.FromSeconds(11);
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else
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return TimeSpan.FromSeconds(5);
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}
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}
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}
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internal sealed class UseOnGround(GameFunctions gameFunctions, ICondition condition, ILogger<UseOnGround> logger)
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internal sealed class UseOnGround(GameFunctions gameFunctions, ICondition condition, ILogger<UseOnGround> logger)
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: UseItemBase(condition, logger)
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: UseItemBase(gameFunctions, condition, logger)
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{
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{
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private readonly GameFunctions _gameFunctions = gameFunctions;
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public uint DataId { get; set; }
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public uint DataId { get; set; }
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public ITask With(uint dataId, uint itemId)
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public ITask With(ushort? questId, uint dataId, uint itemId, IList<short?> completionQuestVariablesFlags)
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{
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{
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QuestId = questId;
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DataId = dataId;
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DataId = dataId;
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ItemId = itemId;
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ItemId = itemId;
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CompletionQuestVariablesFlags = completionQuestVariablesFlags;
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return this;
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return this;
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}
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}
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protected override bool UseItem() => gameFunctions.UseItemOnGround(DataId, ItemId);
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protected override bool UseItem() => _gameFunctions.UseItemOnGround(DataId, ItemId);
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public override string ToString() => $"UseItem({ItemId} on ground at {DataId})";
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public override string ToString() => $"UseItem({ItemId} on ground at {DataId})";
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}
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}
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@ -177,51 +202,64 @@ internal static class UseItem
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GameFunctions gameFunctions,
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GameFunctions gameFunctions,
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ICondition condition,
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ICondition condition,
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ILogger<UseOnPosition> logger)
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ILogger<UseOnPosition> logger)
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: UseItemBase(condition, logger)
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: UseItemBase(gameFunctions, condition, logger)
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{
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{
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private readonly GameFunctions _gameFunctions = gameFunctions;
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public Vector3 Position { get; set; }
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public Vector3 Position { get; set; }
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public ITask With(Vector3 position, uint itemId)
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public ITask With(ushort? questId, Vector3 position, uint itemId, IList<short?> completionQuestVariablesFlags)
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{
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{
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QuestId = questId;
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Position = position;
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Position = position;
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ItemId = itemId;
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ItemId = itemId;
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CompletionQuestVariablesFlags = completionQuestVariablesFlags;
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return this;
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return this;
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}
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}
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protected override bool UseItem() => gameFunctions.UseItemOnPosition(Position, ItemId);
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protected override bool UseItem() => _gameFunctions.UseItemOnPosition(Position, ItemId);
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public override string ToString() =>
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public override string ToString() =>
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$"UseItem({ItemId} on ground at {Position.ToString("G", CultureInfo.InvariantCulture)})";
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$"UseItem({ItemId} on ground at {Position.ToString("G", CultureInfo.InvariantCulture)})";
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}
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}
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internal sealed class UseOnObject(GameFunctions gameFunctions, ICondition condition, ILogger<UseOnObject> logger)
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internal sealed class UseOnObject(GameFunctions gameFunctions, ICondition condition, ILogger<UseOnObject> logger)
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: UseItemBase(condition, logger)
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: UseItemBase(gameFunctions, condition, logger)
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{
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{
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private readonly GameFunctions _gameFunctions = gameFunctions;
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public uint DataId { get; set; }
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public uint DataId { get; set; }
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public ITask With(uint dataId, uint itemId, bool startingCombat = false)
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public ITask With(ushort? questId, uint dataId, uint itemId, IList<short?> completionQuestVariablesFlags,
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bool startingCombat = false)
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{
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{
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QuestId = questId;
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DataId = dataId;
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DataId = dataId;
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ItemId = itemId;
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ItemId = itemId;
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StartingCombat = startingCombat;
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StartingCombat = startingCombat;
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CompletionQuestVariablesFlags = completionQuestVariablesFlags;
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return this;
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return this;
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}
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}
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protected override bool UseItem() => gameFunctions.UseItem(DataId, ItemId);
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protected override bool UseItem() => _gameFunctions.UseItem(DataId, ItemId);
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public override string ToString() => $"UseItem({ItemId} on {DataId})";
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public override string ToString() => $"UseItem({ItemId} on {DataId})";
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}
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}
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internal sealed class Use(GameFunctions gameFunctions, ICondition condition, ILogger<Use> logger)
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internal sealed class Use(GameFunctions gameFunctions, ICondition condition, ILogger<Use> logger)
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: UseItemBase(condition, logger)
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: UseItemBase(gameFunctions, condition, logger)
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{
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{
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public ITask With(uint itemId)
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private readonly GameFunctions _gameFunctions = gameFunctions;
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public ITask With(ushort? questId, uint itemId, IList<short?> completionQuestVariablesFlags)
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{
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{
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QuestId = questId;
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ItemId = itemId;
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ItemId = itemId;
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CompletionQuestVariablesFlags = completionQuestVariablesFlags;
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return this;
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return this;
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}
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}
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protected override bool UseItem() => gameFunctions.UseItem(ItemId);
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protected override bool UseItem() => _gameFunctions.UseItem(ItemId);
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public override string ToString() => $"UseItem({ItemId})";
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public override string ToString() => $"UseItem({ItemId})";
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}
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}
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