Handle certain interaction interruptions
This commit is contained in:
parent
5288cc6e31
commit
721f9617a3
@ -114,8 +114,6 @@ internal sealed class CombatController : IDisposable
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else
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{
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var nextTarget = FindNextTarget();
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_logger.LogInformation("NT → {NT}", nextTarget);
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if (nextTarget is { IsDead: false })
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SetTarget(nextTarget);
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}
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@ -43,6 +43,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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private readonly ILoggerFactory _loggerFactory;
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private readonly IGameGui _gameGui;
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private readonly IClientState _clientState;
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private readonly ILogger<GatheringController> _logger;
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private readonly Regex _revisitRegex;
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private CurrentRequest? _currentRequest;
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@ -51,6 +52,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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MovementController movementController,
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MoveTo.Factory moveFactory,
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Mount.Factory mountFactory,
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Combat.Factory combatFactory,
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Interact.Factory interactFactory,
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GatheringPointRegistry gatheringPointRegistry,
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GameFunctions gameFunctions,
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@ -64,7 +66,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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IGameGui gameGui,
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IClientState clientState,
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IPluginLog pluginLog)
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: base(chatGui, logger)
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: base(chatGui, mountFactory, combatFactory, condition, logger)
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{
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_movementController = movementController;
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_moveFactory = moveFactory;
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@ -78,6 +80,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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_loggerFactory = loggerFactory;
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_gameGui = gameGui;
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_clientState = clientState;
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_logger = logger;
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_revisitRegex = dataManager.GetRegex<LogMessage>(5574, x => x.Text, pluginLog)
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?? throw new InvalidDataException("No regex found for revisit message");
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@ -1,23 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.Steps;
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using Questionable.Controller.Steps.Common;
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using Questionable.Controller.Steps.Interactions;
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using Questionable.Controller.Steps.Shared;
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using Questionable.Model.Questing;
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namespace Questionable.Controller;
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internal abstract class MiniTaskController<T>
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{
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protected readonly IChatGui _chatGui;
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protected readonly ILogger<T> _logger;
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protected readonly TaskQueue _taskQueue = new();
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protected MiniTaskController(IChatGui chatGui, ILogger<T> logger)
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private readonly IChatGui _chatGui;
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private readonly Mount.Factory _mountFactory;
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private readonly Combat.Factory _combatFactory;
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private readonly ICondition _condition;
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private readonly ILogger<T> _logger;
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protected MiniTaskController(IChatGui chatGui, Mount.Factory mountFactory, Combat.Factory combatFactory,
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ICondition condition, ILogger<T> logger)
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{
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_chatGui = chatGui;
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_logger = logger;
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_mountFactory = mountFactory;
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_combatFactory = combatFactory;
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_condition = condition;
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}
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protected virtual void UpdateCurrentTask()
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@ -56,6 +68,12 @@ internal abstract class MiniTaskController<T>
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ETaskResult result;
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try
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{
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if (_taskQueue.CurrentTask.WasInterrupted())
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{
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InterruptQueueWithCombat();
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return;
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}
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result = _taskQueue.CurrentTask.Update();
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}
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catch (Exception e)
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@ -122,11 +140,27 @@ internal abstract class MiniTaskController<T>
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protected virtual void OnNextStep(ILastTask task)
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{
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}
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public abstract void Stop(string label);
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public virtual IList<string> GetRemainingTaskNames() =>
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_taskQueue.RemainingTasks.Select(x => x.ToString() ?? "?").ToList();
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public void InterruptQueueWithCombat()
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{
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_logger.LogWarning("Interrupted, attempting to resolve (if in combat)");
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if (_condition[ConditionFlag.InCombat])
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{
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List<ITask> tasks = [];
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if (_condition[ConditionFlag.Mounted])
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tasks.Add(_mountFactory.Unmount());
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tasks.Add(_combatFactory.CreateTask(null, false, EEnemySpawnType.QuestInterruption, [], [], []));
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tasks.Add(new WaitAtEnd.WaitDelay());
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_taskQueue.InterruptWith(tasks);
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}
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else
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_taskQueue.InterruptWith([new WaitAtEnd.WaitDelay()]);
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}
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}
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@ -35,13 +35,13 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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private readonly GatheringController _gatheringController;
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private readonly QuestRegistry _questRegistry;
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private readonly IKeyState _keyState;
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private readonly IChatGui _chatGui;
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private readonly ICondition _condition;
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private readonly IToastGui _toastGui;
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private readonly Configuration _configuration;
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private readonly YesAlreadyIpc _yesAlreadyIpc;
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private readonly TaskCreator _taskCreator;
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private readonly Mount.Factory _mountFactory;
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private readonly Combat.Factory _combatFactory;
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private readonly ILogger<QuestController> _logger;
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private readonly string _actionCanceledText;
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@ -85,7 +85,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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Mount.Factory mountFactory,
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Combat.Factory combatFactory,
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IDataManager dataManager)
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: base(chatGui, logger)
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: base(chatGui, mountFactory, combatFactory, condition, logger)
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{
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_clientState = clientState;
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_gameFunctions = gameFunctions;
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@ -95,13 +95,13 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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_gatheringController = gatheringController;
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_questRegistry = questRegistry;
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_keyState = keyState;
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_chatGui = chatGui;
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_condition = condition;
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_toastGui = toastGui;
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_configuration = configuration;
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_yesAlreadyIpc = yesAlreadyIpc;
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_taskCreator = taskCreator;
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_mountFactory = mountFactory;
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_combatFactory = combatFactory;
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_logger = logger;
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_condition.ConditionChange += OnConditionChange;
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_toastGui.Toast += OnNormalToast;
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@ -659,6 +659,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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}
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public bool IsRunning => !_taskQueue.AllTasksComplete;
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public TaskQueue TaskQueue => _taskQueue;
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public sealed class QuestProgress
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{
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@ -813,18 +814,6 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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}
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}
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public void InterruptQueueWithCombat()
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{
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_logger.LogWarning("Interrupted with action canceled message, attempting to resolve");
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List<ITask> tasks = [];
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if (_condition[ConditionFlag.Mounted])
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tasks.Add(_mountFactory.Unmount());
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tasks.Add(_combatFactory.CreateTask(null, false, EEnemySpawnType.QuestInterruption, [], [], []));
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tasks.Add(new WaitAtEnd.WaitDelay());
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_taskQueue.InterruptWith(tasks);
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}
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public void Dispose()
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{
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_toastGui.ErrorToast -= OnErrorToast;
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@ -18,6 +18,8 @@ internal abstract class AbstractDelayedTask : ITask
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{
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}
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public virtual InteractionProgressContext? ProgressContext() => null;
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public bool Start()
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{
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_continueAt = DateTime.Now.Add(Delay);
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@ -44,8 +44,11 @@ internal static class Mount
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ILogger<MountTask> logger) : ITask
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{
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private bool _mountTriggered;
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private InteractionProgressContext? _progressContext;
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private DateTime _retryAt = DateTime.MinValue;
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public InteractionProgressContext? ProgressContext() => _progressContext;
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public bool ShouldRedoOnInterrupt() => true;
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public bool Start()
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@ -108,7 +111,8 @@ internal static class Mount
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return ETaskResult.TaskComplete;
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}
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_mountTriggered = gameFunctions.Mount();
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_progressContext = InteractionProgressContext.FromActionUse(() => _mountTriggered = gameFunctions.Mount());
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_retryAt = DateTime.Now.AddSeconds(5);
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return ETaskResult.StillRunning;
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}
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@ -5,6 +5,20 @@ namespace Questionable.Controller.Steps;
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internal interface ITask
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{
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InteractionProgressContext? ProgressContext() => null;
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bool WasInterrupted()
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{
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var progressContext = ProgressContext();
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if (progressContext != null)
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{
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progressContext.Update();
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return progressContext.WasInterrupted();
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}
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return false;
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}
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bool ShouldRedoOnInterrupt() => false;
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bool Start();
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97
Questionable/Controller/Steps/InteractionProgressContext.cs
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97
Questionable/Controller/Steps/InteractionProgressContext.cs
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@ -0,0 +1,97 @@
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using System;
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using FFXIVClientStructs.FFXIV.Client.Game;
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namespace Questionable.Controller.Steps;
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internal sealed class InteractionProgressContext
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{
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private bool _firstUpdateDone;
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public bool CheckSequence { get; private set; }
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public int CurrentSequence { get; private set; }
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private InteractionProgressContext(bool checkSequence, int currentSequence)
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{
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CheckSequence = checkSequence;
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CurrentSequence = currentSequence;
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}
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public static unsafe InteractionProgressContext Create(bool checkSequence)
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{
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if (!checkSequence)
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{
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// this is a silly hack; we assume that the previous cast was successful
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// if not for this, we'd instantly be seen as interrupted
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ActionManager.Instance()->CastTimeElapsed = ActionManager.Instance()->CastTimeTotal;
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}
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return new InteractionProgressContext(checkSequence, ActionManager.Instance()->LastUsedActionSequence);
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}
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private static unsafe (bool, InteractionProgressContext?) FromActionUseInternal(Func<bool> func)
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{
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int oldSequence = ActionManager.Instance()->LastUsedActionSequence;
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if (!func())
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return (false, null);
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int newSequence = ActionManager.Instance()->LastUsedActionSequence;
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if (oldSequence == newSequence)
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return (true, null);
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return (true, Create(true));
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}
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public static InteractionProgressContext? FromActionUse(Func<bool> func)
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{
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return FromActionUseInternal(func).Item2;
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}
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public static InteractionProgressContext? FromActionUseOrDefault(Func<bool> func)
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{
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var result = FromActionUseInternal(func);
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if (!result.Item1)
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return null;
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return result.Item2 ?? Create(false);
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}
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public unsafe void Update()
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{
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if (!_firstUpdateDone)
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{
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int lastSequence = ActionManager.Instance()->LastUsedActionSequence;
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if (!CheckSequence && lastSequence > CurrentSequence)
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{
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CheckSequence = true;
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CurrentSequence = lastSequence;
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}
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_firstUpdateDone = true;
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}
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}
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public unsafe bool WasSuccessful()
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{
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if (CheckSequence)
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{
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if (CurrentSequence != ActionManager.Instance()->LastUsedActionSequence ||
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CurrentSequence != ActionManager.Instance()->LastHandledActionSequence)
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return false;
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}
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return ActionManager.Instance()->CastTimeElapsed > 0 &&
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Math.Abs(ActionManager.Instance()->CastTimeElapsed - ActionManager.Instance()->CastTimeTotal) < 0.001f;
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}
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public unsafe bool WasInterrupted()
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{
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if (CheckSequence)
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{
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if (CurrentSequence == ActionManager.Instance()->LastHandledActionSequence &&
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CurrentSequence == ActionManager.Instance()->LastUsedActionSequence)
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return false;
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}
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return ActionManager.Instance()->CastTimeElapsed == 0 &&
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ActionManager.Instance()->CastTimeTotal > 0;
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}
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public override string ToString() =>
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$"IPCtx({(CheckSequence ? CurrentSequence : "-")} - {WasSuccessful()}, {WasInterrupted()})";
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}
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@ -32,19 +32,29 @@ internal static class AetherCurrent
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return null;
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}
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return new DoAttune(step.DataId.Value, step.AetherCurrentId.Value, gameFunctions, loggerFactory.CreateLogger<DoAttune>());
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return new DoAttune(step.DataId.Value, step.AetherCurrentId.Value, gameFunctions,
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loggerFactory.CreateLogger<DoAttune>());
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}
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}
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private sealed class DoAttune(uint dataId, uint aetherCurrentId, GameFunctions gameFunctions, ILogger<DoAttune> logger) : ITask
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private sealed class DoAttune(
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uint dataId,
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uint aetherCurrentId,
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GameFunctions gameFunctions,
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ILogger<DoAttune> logger) : ITask
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{
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private InteractionProgressContext? _progressContext;
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public InteractionProgressContext? ProgressContext() => _progressContext;
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public bool Start()
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{
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if (!gameFunctions.IsAetherCurrentUnlocked(aetherCurrentId))
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{
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logger.LogInformation("Attuning to aether current {AetherCurrentId} / {DataId}", aetherCurrentId,
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dataId);
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gameFunctions.InteractWith(dataId);
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_progressContext =
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InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith(dataId));
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return true;
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}
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@ -34,12 +34,17 @@ internal static class AethernetShard
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GameFunctions gameFunctions,
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ILogger<DoAttune> logger) : ITask
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{
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private InteractionProgressContext? _progressContext;
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public InteractionProgressContext? ProgressContext() => _progressContext;
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public bool Start()
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{
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if (!aetheryteFunctions.IsAetheryteUnlocked(aetheryteLocation))
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{
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logger.LogInformation("Attuning to aethernet shard {AethernetShard}", aetheryteLocation);
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gameFunctions.InteractWith((uint)aetheryteLocation, ObjectKind.Aetheryte);
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_progressContext = InteractionProgressContext.FromActionUseOrDefault(() =>
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gameFunctions.InteractWith((uint)aetheryteLocation, ObjectKind.Aetheryte));
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return true;
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}
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@ -33,12 +33,18 @@ internal static class Aetheryte
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GameFunctions gameFunctions,
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ILogger<DoAttune> logger) : ITask
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{
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private InteractionProgressContext? _progressContext;
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public InteractionProgressContext? ProgressContext() => _progressContext;
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public bool Start()
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{
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if (!aetheryteFunctions.IsAetheryteUnlocked(aetheryteLocation))
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{
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logger.LogInformation("Attuning to aetheryte {Aetheryte}", aetheryteLocation);
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gameFunctions.InteractWith((uint)aetheryteLocation);
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_progressContext =
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InteractionProgressContext.FromActionUseOrDefault(() =>
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gameFunctions.InteractWith((uint)aetheryteLocation));
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return true;
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}
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@ -78,10 +78,10 @@ internal static class Interact
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GameFunctions gameFunctions,
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ICondition condition,
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ILogger<DoInteract> logger)
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: ITask, IConditionChangeAware
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: ITask
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{
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private bool _needsUnmount;
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private EInteractionState _interactionState = EInteractionState.None;
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private InteractionProgressContext? _progressContext;
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private DateTime _continueAt = DateTime.MinValue;
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public Quest? Quest => quest;
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@ -92,6 +92,8 @@ internal static class Interact
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set => interactionType = value;
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}
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public InteractionProgressContext? ProgressContext() => _progressContext;
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public bool Start()
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{
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IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId);
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@ -121,9 +123,8 @@ internal static class Interact
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if (gameObject.IsTargetable && HasAnyMarker(gameObject))
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{
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_interactionState = gameFunctions.InteractWith(gameObject)
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? EInteractionState.InteractionTriggered
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: EInteractionState.None;
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_progressContext =
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InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith(gameObject));
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_continueAt = DateTime.Now.AddSeconds(0.5);
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return true;
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}
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@ -159,7 +160,7 @@ internal static class Interact
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}
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else
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{
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if (_interactionState == EInteractionState.InteractionConfirmed)
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if (_progressContext != null && _progressContext.WasSuccessful())
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return ETaskResult.TaskComplete;
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if (interactionType == EInteractionType.Gather && condition[ConditionFlag.Gathering])
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@ -170,9 +171,8 @@ internal static class Interact
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if (gameObject == null || !gameObject.IsTargetable || !HasAnyMarker(gameObject))
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return ETaskResult.StillRunning;
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_interactionState = gameFunctions.InteractWith(gameObject)
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? EInteractionState.InteractionTriggered
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: EInteractionState.None;
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_progressContext =
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InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith(gameObject));
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_continueAt = DateTime.Now.AddSeconds(0.5);
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return ETaskResult.StillRunning;
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}
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@ -187,33 +187,5 @@ internal static class Interact
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}
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public override string ToString() => $"Interact({dataId})";
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public void OnConditionChange(ConditionFlag flag, bool value)
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{
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logger.LogDebug("Condition change: {Flag} = {Value}", flag, value);
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if (_interactionState == EInteractionState.InteractionTriggered &&
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flag is ConditionFlag.OccupiedInQuestEvent or ConditionFlag.OccupiedInEvent &&
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value)
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{
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logger.LogInformation("Interaction was most likely triggered");
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_interactionState = EInteractionState.InteractionConfirmed;
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}
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else if (dataId is >= 1047901 and <= 1047905 &&
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condition[ConditionFlag.Disguised] &&
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flag == ConditionFlag
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.Mounting71 && // why the fuck is this the flag that's used, instead of OccupiedIn[Quest]Event
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value)
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{
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logger.LogInformation("(A Knight of Alexandria) Interaction was most likely triggered");
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_interactionState = EInteractionState.InteractionConfirmed;
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}
|
||||
}
|
||||
|
||||
private enum EInteractionState
|
||||
{
|
||||
None,
|
||||
InteractionTriggered,
|
||||
InteractionConfirmed,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -160,6 +160,9 @@ internal static class UseItem
|
||||
private bool _usedItem;
|
||||
private DateTime _continueAt;
|
||||
private int _itemCount;
|
||||
private InteractionProgressContext? _progressContext;
|
||||
|
||||
public InteractionProgressContext? ProgressContext() => _progressContext;
|
||||
|
||||
public ElementId? QuestId => questId;
|
||||
public uint ItemId => itemId;
|
||||
@ -178,7 +181,7 @@ internal static class UseItem
|
||||
if (_itemCount == 0)
|
||||
throw new TaskException($"Don't have any {ItemId} in inventory (checks NQ only)");
|
||||
|
||||
_usedItem = UseItem();
|
||||
_progressContext = InteractionProgressContext.FromActionUseOrDefault(() => _usedItem = UseItem());
|
||||
_continueAt = DateTime.Now.Add(GetRetryDelay());
|
||||
return true;
|
||||
}
|
||||
@ -221,7 +224,7 @@ internal static class UseItem
|
||||
|
||||
if (!_usedItem)
|
||||
{
|
||||
_usedItem = UseItem();
|
||||
_progressContext = InteractionProgressContext.FromActionUseOrDefault(() => _usedItem = UseItem());
|
||||
_continueAt = DateTime.Now.Add(GetRetryDelay());
|
||||
return ETaskResult.StillRunning;
|
||||
}
|
||||
|
@ -60,6 +60,9 @@ internal static class AetheryteShortcut
|
||||
{
|
||||
private bool _teleported;
|
||||
private DateTime _continueAt;
|
||||
private InteractionProgressContext? _progressContext;
|
||||
|
||||
public InteractionProgressContext? ProgressContext() => _progressContext;
|
||||
|
||||
public bool Start() => !ShouldSkipTeleport();
|
||||
|
||||
@ -200,7 +203,12 @@ internal static class AetheryteShortcut
|
||||
chatGui.PrintError($"[Questionable] Aetheryte {targetAetheryte} is not unlocked.");
|
||||
throw new TaskException("Aetheryte is not unlocked");
|
||||
}
|
||||
else if (aetheryteFunctions.TeleportAetheryte(targetAetheryte))
|
||||
else
|
||||
{
|
||||
_progressContext =
|
||||
InteractionProgressContext.FromActionUseOrDefault(() => aetheryteFunctions.TeleportAetheryte(targetAetheryte));
|
||||
logger.LogInformation("Ctx = {C}", _progressContext);
|
||||
if (_progressContext != null)
|
||||
{
|
||||
logger.LogInformation("Travelling via aetheryte...");
|
||||
return true;
|
||||
@ -211,6 +219,7 @@ internal static class AetheryteShortcut
|
||||
throw new TaskException("Unable to teleport to aetheryte");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() => $"UseAetheryte({targetAetheryte})";
|
||||
}
|
||||
|
@ -173,6 +173,8 @@ internal static class MoveTo
|
||||
_canRestart = moveParams.RestartNavigation;
|
||||
}
|
||||
|
||||
public InteractionProgressContext? ProgressContext() => _mountTask?.ProgressContext();
|
||||
|
||||
public bool ShouldRedoOnInterrupt() => true;
|
||||
|
||||
public bool Start()
|
||||
|
@ -6,12 +6,12 @@ namespace Questionable.Controller.Steps;
|
||||
|
||||
internal sealed class TaskQueue
|
||||
{
|
||||
private readonly List<ITask> _completedTasks = [];
|
||||
private readonly List<ITask> _tasks = [];
|
||||
private int _currentTaskIndex;
|
||||
public ITask? CurrentTask { get; set; }
|
||||
|
||||
public IEnumerable<ITask> RemainingTasks => _tasks.Skip(_currentTaskIndex);
|
||||
public bool AllTasksComplete => CurrentTask == null && _currentTaskIndex >= _tasks.Count;
|
||||
public IEnumerable<ITask> RemainingTasks => _tasks;
|
||||
public bool AllTasksComplete => CurrentTask == null && _tasks.Count == 0;
|
||||
|
||||
public void Enqueue(ITask task)
|
||||
{
|
||||
@ -20,48 +20,40 @@ internal sealed class TaskQueue
|
||||
|
||||
public bool TryDequeue([NotNullWhen(true)] out ITask? task)
|
||||
{
|
||||
if (_currentTaskIndex >= _tasks.Count)
|
||||
{
|
||||
task = null;
|
||||
task = _tasks.FirstOrDefault();
|
||||
if (task == null)
|
||||
return false;
|
||||
}
|
||||
|
||||
task = _tasks[_currentTaskIndex];
|
||||
if (task.ShouldRedoOnInterrupt())
|
||||
_currentTaskIndex++;
|
||||
else
|
||||
_completedTasks.Add(task);
|
||||
|
||||
_tasks.RemoveAt(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryPeek([NotNullWhen(true)] out ITask? task)
|
||||
{
|
||||
if (_currentTaskIndex >= _tasks.Count)
|
||||
{
|
||||
task = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
task = _tasks[_currentTaskIndex];
|
||||
return true;
|
||||
task = _tasks.FirstOrDefault();
|
||||
return task != null;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_tasks.Clear();
|
||||
_currentTaskIndex = 0;
|
||||
_completedTasks.Clear();
|
||||
CurrentTask = null;
|
||||
}
|
||||
|
||||
public void InterruptWith(List<ITask> interruptionTasks)
|
||||
{
|
||||
if (CurrentTask != null)
|
||||
{
|
||||
_tasks.Insert(0, CurrentTask);
|
||||
CurrentTask = null;
|
||||
_currentTaskIndex = 0;
|
||||
}
|
||||
|
||||
_tasks.InsertRange(0, interruptionTasks);
|
||||
List<ITask?> newTasks =
|
||||
[
|
||||
..interruptionTasks,
|
||||
.._completedTasks.Where(x => !ReferenceEquals(x, CurrentTask)).ToList(),
|
||||
CurrentTask,
|
||||
.._tasks
|
||||
];
|
||||
Reset();
|
||||
_tasks.AddRange(newTasks.Where(x => x != null).Cast<ITask>());
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user