Add a minimum delay to redeeming item rewards
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@ -63,7 +63,7 @@ internal static class RedeemRewardItems
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_continueAt = DateTime.Now
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_continueAt = DateTime.Now
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.Add(castTime)
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.Add(castTime)
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.AddSeconds(1);
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.AddSeconds(3);
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return gameFunctions.UseItem(Task.ItemReward.ItemId);
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return gameFunctions.UseItem(Task.ItemReward.ItemId);
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}
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}
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