Remove redundant code
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375a289659
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@ -1,36 +0,0 @@
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using System;
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using Questionable.Model;
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using Questionable.Model.V1;
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namespace Questionable.Controller.Steps.BaseFactory;
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internal static class ZoneChange
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{
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internal sealed class Factory : ITaskFactory
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{
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public ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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{
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return null;
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}
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}
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internal sealed class WaitForZone : ITask
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{
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/* TODO: Unsure when this would evne be needed again, this should probably be moved to AFTER walkTo/interacting
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if (step.TargetTerritoryId.HasValue && step.TerritoryId != step.TargetTerritoryId &&
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step.TargetTerritoryId == _clientState.TerritoryType)
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{
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// we assume whatever e.g. interaction, walkto etc. we have will trigger the zone transition
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_logger.LogInformation("Zone transition, skipping rest of step");
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IncreaseStepCount();
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return;
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}
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*/
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public bool Start() => throw new NotImplementedException();
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public ETaskResult Update() => throw new NotImplementedException();
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public override string ToString() => "WaitForZone";
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}
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}
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