Remove redundant code

This commit is contained in:
Liza 2024-06-09 22:43:25 +02:00
parent 375a289659
commit 6f4e84692c
Signed by: liza
GPG Key ID: 7199F8D727D55F67

View File

@ -1,36 +0,0 @@
using System;
using Questionable.Model;
using Questionable.Model.V1;
namespace Questionable.Controller.Steps.BaseFactory;
internal static class ZoneChange
{
internal sealed class Factory : ITaskFactory
{
public ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
return null;
}
}
internal sealed class WaitForZone : ITask
{
/* TODO: Unsure when this would evne be needed again, this should probably be moved to AFTER walkTo/interacting
if (step.TargetTerritoryId.HasValue && step.TerritoryId != step.TargetTerritoryId &&
step.TargetTerritoryId == _clientState.TerritoryType)
{
// we assume whatever e.g. interaction, walkto etc. we have will trigger the zone transition
_logger.LogInformation("Zone transition, skipping rest of step");
IncreaseStepCount();
return;
}
*/
public bool Start() => throw new NotImplementedException();
public ETaskResult Update() => throw new NotImplementedException();
public override string ToString() => "WaitForZone";
}
}