Add mini quest window
This commit is contained in:
parent
7dc78ed8cb
commit
6f2ca7d438
@ -17,7 +17,6 @@ internal sealed class CommandHandler : IDisposable
|
|||||||
private readonly IChatGui _chatGui;
|
private readonly IChatGui _chatGui;
|
||||||
private readonly QuestController _questController;
|
private readonly QuestController _questController;
|
||||||
private readonly MovementController _movementController;
|
private readonly MovementController _movementController;
|
||||||
private readonly QuickAccessButtonsComponent _quickAccessButtonsComponent;
|
|
||||||
private readonly QuestRegistry _questRegistry;
|
private readonly QuestRegistry _questRegistry;
|
||||||
private readonly ConfigWindow _configWindow;
|
private readonly ConfigWindow _configWindow;
|
||||||
private readonly DebugOverlay _debugOverlay;
|
private readonly DebugOverlay _debugOverlay;
|
||||||
@ -31,7 +30,6 @@ internal sealed class CommandHandler : IDisposable
|
|||||||
IChatGui chatGui,
|
IChatGui chatGui,
|
||||||
QuestController questController,
|
QuestController questController,
|
||||||
MovementController movementController,
|
MovementController movementController,
|
||||||
QuickAccessButtonsComponent quickAccessButtonsComponent,
|
|
||||||
QuestRegistry questRegistry,
|
QuestRegistry questRegistry,
|
||||||
ConfigWindow configWindow,
|
ConfigWindow configWindow,
|
||||||
DebugOverlay debugOverlay,
|
DebugOverlay debugOverlay,
|
||||||
@ -44,7 +42,6 @@ internal sealed class CommandHandler : IDisposable
|
|||||||
_chatGui = chatGui;
|
_chatGui = chatGui;
|
||||||
_questController = questController;
|
_questController = questController;
|
||||||
_movementController = movementController;
|
_movementController = movementController;
|
||||||
_quickAccessButtonsComponent = quickAccessButtonsComponent;
|
|
||||||
_questRegistry = questRegistry;
|
_questRegistry = questRegistry;
|
||||||
_configWindow = configWindow;
|
_configWindow = configWindow;
|
||||||
_debugOverlay = debugOverlay;
|
_debugOverlay = debugOverlay;
|
||||||
@ -87,7 +84,7 @@ internal sealed class CommandHandler : IDisposable
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case "reload":
|
case "reload":
|
||||||
_quickAccessButtonsComponent.Reload();
|
_questWindow.Reload();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "do":
|
case "do":
|
||||||
|
@ -56,7 +56,9 @@ internal sealed class ActiveQuestComponent
|
|||||||
_chatGui = chatGui;
|
_chatGui = chatGui;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Draw()
|
public event EventHandler? Reload;
|
||||||
|
|
||||||
|
public void Draw(bool isMinimized)
|
||||||
{
|
{
|
||||||
var currentQuestDetails = _questController.CurrentQuestDetails;
|
var currentQuestDetails = _questController.CurrentQuestDetails;
|
||||||
QuestController.QuestProgress? currentQuest = currentQuestDetails?.Progress;
|
QuestController.QuestProgress? currentQuest = currentQuestDetails?.Progress;
|
||||||
@ -64,7 +66,7 @@ internal sealed class ActiveQuestComponent
|
|||||||
if (currentQuest != null)
|
if (currentQuest != null)
|
||||||
{
|
{
|
||||||
DrawQuestNames(currentQuest, currentQuestType);
|
DrawQuestNames(currentQuest, currentQuestType);
|
||||||
var questWork = DrawQuestWork(currentQuest);
|
var questWork = DrawQuestWork(currentQuest, isMinimized);
|
||||||
|
|
||||||
if (_combatController.IsRunning)
|
if (_combatController.IsRunning)
|
||||||
ImGui.TextColored(ImGuiColors.DalamudOrange, "In Combat");
|
ImGui.TextColored(ImGuiColors.DalamudOrange, "In Combat");
|
||||||
@ -77,28 +79,32 @@ internal sealed class ActiveQuestComponent
|
|||||||
|
|
||||||
QuestSequence? currentSequence = currentQuest.Quest.FindSequence(currentQuest.Sequence);
|
QuestSequence? currentSequence = currentQuest.Quest.FindSequence(currentQuest.Sequence);
|
||||||
QuestStep? currentStep = currentSequence?.FindStep(currentQuest.Step);
|
QuestStep? currentStep = currentSequence?.FindStep(currentQuest.Step);
|
||||||
bool colored = currentStep is
|
if (!isMinimized)
|
||||||
{ InteractionType: EInteractionType.Instruction or EInteractionType.WaitForManualProgress };
|
{
|
||||||
if (colored)
|
bool colored = currentStep is
|
||||||
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudOrange);
|
{ InteractionType: EInteractionType.Instruction or EInteractionType.WaitForManualProgress };
|
||||||
ImGui.TextUnformatted(currentStep?.Comment ??
|
if (colored)
|
||||||
currentSequence?.Comment ?? currentQuest.Quest.Root.Comment ?? string.Empty);
|
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudOrange);
|
||||||
if (colored)
|
ImGui.TextUnformatted(currentStep?.Comment ??
|
||||||
ImGui.PopStyleColor();
|
currentSequence?.Comment ?? currentQuest.Quest.Root.Comment ?? string.Empty);
|
||||||
|
if (colored)
|
||||||
|
ImGui.PopStyleColor();
|
||||||
|
|
||||||
//var nextStep = _questController.GetNextStep();
|
//var nextStep = _questController.GetNextStep();
|
||||||
//ImGui.BeginDisabled(nextStep.Step == null);
|
//ImGui.BeginDisabled(nextStep.Step == null);
|
||||||
ImGui.Text(_questController.ToStatString());
|
ImGui.Text(_questController.ToStatString());
|
||||||
//ImGui.EndDisabled();
|
//ImGui.EndDisabled();
|
||||||
|
}
|
||||||
|
|
||||||
DrawQuestButtons(currentQuest, currentStep, questWork);
|
DrawQuestButtons(currentQuest, currentStep, questWork, isMinimized);
|
||||||
|
|
||||||
DrawSimulationControls();
|
DrawSimulationControls();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ImGui.Text("No active quest");
|
ImGui.Text("No active quest");
|
||||||
ImGui.TextColored(ImGuiColors.DalamudGrey, $"{_questRegistry.Count} quests loaded");
|
if (!isMinimized)
|
||||||
|
ImGui.TextColored(ImGuiColors.DalamudGrey, $"{_questRegistry.Count} quests loaded");
|
||||||
|
|
||||||
if (ImGuiComponents.IconButton(FontAwesomeIcon.Stop))
|
if (ImGuiComponents.IconButton(FontAwesomeIcon.Stop))
|
||||||
{
|
{
|
||||||
@ -157,11 +163,16 @@ internal sealed class ActiveQuestComponent
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private QuestProgressInfo? DrawQuestWork(QuestController.QuestProgress currentQuest)
|
private QuestProgressInfo? DrawQuestWork(QuestController.QuestProgress currentQuest, bool isMinimized)
|
||||||
{
|
{
|
||||||
var questWork = _questFunctions.GetQuestProgressInfo(currentQuest.Quest.Id);
|
var questWork = _questFunctions.GetQuestProgressInfo(currentQuest.Quest.Id);
|
||||||
|
|
||||||
if (questWork != null)
|
if (questWork != null)
|
||||||
{
|
{
|
||||||
|
if (isMinimized)
|
||||||
|
return questWork;
|
||||||
|
|
||||||
|
|
||||||
Vector4 color;
|
Vector4 color;
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
@ -203,7 +214,7 @@ internal sealed class ActiveQuestComponent
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void DrawQuestButtons(QuestController.QuestProgress currentQuest, QuestStep? currentStep,
|
private void DrawQuestButtons(QuestController.QuestProgress currentQuest, QuestStep? currentStep,
|
||||||
QuestProgressInfo? questProgressInfo)
|
QuestProgressInfo? questProgressInfo, bool isMinimized)
|
||||||
{
|
{
|
||||||
ImGui.BeginDisabled(_questController.IsRunning);
|
ImGui.BeginDisabled(_questController.IsRunning);
|
||||||
if (ImGuiComponents.IconButton(FontAwesomeIcon.Play))
|
if (ImGuiComponents.IconButton(FontAwesomeIcon.Play))
|
||||||
@ -215,11 +226,14 @@ internal sealed class ActiveQuestComponent
|
|||||||
_questController.ExecuteNextStep(QuestController.EAutomationType.Automatic);
|
_questController.ExecuteNextStep(QuestController.EAutomationType.Automatic);
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.SameLine();
|
if (!isMinimized)
|
||||||
|
|
||||||
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.StepForward, "Step"))
|
|
||||||
{
|
{
|
||||||
_questController.ExecuteNextStep(QuestController.EAutomationType.Manual);
|
ImGui.SameLine();
|
||||||
|
|
||||||
|
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.StepForward, "Step"))
|
||||||
|
{
|
||||||
|
_questController.ExecuteNextStep(QuestController.EAutomationType.Manual);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.EndDisabled();
|
ImGui.EndDisabled();
|
||||||
@ -232,39 +246,48 @@ internal sealed class ActiveQuestComponent
|
|||||||
_gatheringController.Stop("Manual");
|
_gatheringController.Stop("Manual");
|
||||||
}
|
}
|
||||||
|
|
||||||
bool lastStep = currentStep ==
|
if (isMinimized)
|
||||||
currentQuest.Quest.FindSequence(currentQuest.Sequence)?.Steps.LastOrDefault();
|
|
||||||
bool colored = currentStep != null
|
|
||||||
&& !lastStep
|
|
||||||
&& currentStep.InteractionType == EInteractionType.Instruction
|
|
||||||
&& _questController.HasCurrentTaskMatching<WaitAtEnd.WaitNextStepOrSequence>(out _);
|
|
||||||
|
|
||||||
ImGui.BeginDisabled(lastStep);
|
|
||||||
if (colored)
|
|
||||||
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.ParsedGreen);
|
|
||||||
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.ArrowCircleRight, "Skip"))
|
|
||||||
{
|
|
||||||
_movementController.Stop();
|
|
||||||
_questController.Skip(currentQuest.Quest.Id, currentQuest.Sequence);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (colored)
|
|
||||||
ImGui.PopStyleColor();
|
|
||||||
ImGui.EndDisabled();
|
|
||||||
|
|
||||||
if (_commandManager.Commands.TryGetValue("/questinfo", out var commandInfo))
|
|
||||||
{
|
{
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
if (ImGuiComponents.IconButton(FontAwesomeIcon.Atlas))
|
if (ImGuiComponents.IconButton(FontAwesomeIcon.RedoAlt))
|
||||||
_commandManager.DispatchCommand("/questinfo",
|
Reload?.Invoke(this, EventArgs.Empty);
|
||||||
currentQuest.Quest.Id.ToString() ?? string.Empty, commandInfo);
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
bool autoAcceptNextQuest = _configuration.General.AutoAcceptNextQuest;
|
|
||||||
if (ImGui.Checkbox("Automatically accept next quest", ref autoAcceptNextQuest))
|
|
||||||
{
|
{
|
||||||
_configuration.General.AutoAcceptNextQuest = autoAcceptNextQuest;
|
bool lastStep = currentStep ==
|
||||||
_pluginInterface.SavePluginConfig(_configuration);
|
currentQuest.Quest.FindSequence(currentQuest.Sequence)?.Steps.LastOrDefault();
|
||||||
|
bool colored = currentStep != null
|
||||||
|
&& !lastStep
|
||||||
|
&& currentStep.InteractionType == EInteractionType.Instruction
|
||||||
|
&& _questController.HasCurrentTaskMatching<WaitAtEnd.WaitNextStepOrSequence>(out _);
|
||||||
|
|
||||||
|
ImGui.BeginDisabled(lastStep);
|
||||||
|
if (colored)
|
||||||
|
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.ParsedGreen);
|
||||||
|
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.ArrowCircleRight, "Skip"))
|
||||||
|
{
|
||||||
|
_movementController.Stop();
|
||||||
|
_questController.Skip(currentQuest.Quest.Id, currentQuest.Sequence);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (colored)
|
||||||
|
ImGui.PopStyleColor();
|
||||||
|
ImGui.EndDisabled();
|
||||||
|
|
||||||
|
if (_commandManager.Commands.TryGetValue("/questinfo", out var commandInfo))
|
||||||
|
{
|
||||||
|
ImGui.SameLine();
|
||||||
|
if (ImGuiComponents.IconButton(FontAwesomeIcon.Atlas))
|
||||||
|
_commandManager.DispatchCommand("/questinfo",
|
||||||
|
currentQuest.Quest.Id.ToString() ?? string.Empty, commandInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool autoAcceptNextQuest = _configuration.General.AutoAcceptNextQuest;
|
||||||
|
if (ImGui.Checkbox("Automatically accept next quest", ref autoAcceptNextQuest))
|
||||||
|
{
|
||||||
|
_configuration.General.AutoAcceptNextQuest = autoAcceptNextQuest;
|
||||||
|
_pluginInterface.SavePluginConfig(_configuration);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,9 +18,7 @@ namespace Questionable.Windows.QuestComponents;
|
|||||||
|
|
||||||
internal sealed class QuickAccessButtonsComponent
|
internal sealed class QuickAccessButtonsComponent
|
||||||
{
|
{
|
||||||
private readonly QuestController _questController;
|
|
||||||
private readonly MovementController _movementController;
|
private readonly MovementController _movementController;
|
||||||
private readonly GameUiController _gameUiController;
|
|
||||||
private readonly GameFunctions _gameFunctions;
|
private readonly GameFunctions _gameFunctions;
|
||||||
private readonly ChatFunctions _chatFunctions;
|
private readonly ChatFunctions _chatFunctions;
|
||||||
private readonly QuestRegistry _questRegistry;
|
private readonly QuestRegistry _questRegistry;
|
||||||
@ -29,12 +27,10 @@ internal sealed class QuickAccessButtonsComponent
|
|||||||
private readonly JournalProgressWindow _journalProgressWindow;
|
private readonly JournalProgressWindow _journalProgressWindow;
|
||||||
private readonly IClientState _clientState;
|
private readonly IClientState _clientState;
|
||||||
private readonly ICondition _condition;
|
private readonly ICondition _condition;
|
||||||
private readonly IFramework _framework;
|
|
||||||
private readonly ICommandManager _commandManager;
|
private readonly ICommandManager _commandManager;
|
||||||
|
|
||||||
public QuickAccessButtonsComponent(QuestController questController,
|
public QuickAccessButtonsComponent(
|
||||||
MovementController movementController,
|
MovementController movementController,
|
||||||
GameUiController gameUiController,
|
|
||||||
GameFunctions gameFunctions,
|
GameFunctions gameFunctions,
|
||||||
ChatFunctions chatFunctions,
|
ChatFunctions chatFunctions,
|
||||||
QuestRegistry questRegistry,
|
QuestRegistry questRegistry,
|
||||||
@ -43,12 +39,9 @@ internal sealed class QuickAccessButtonsComponent
|
|||||||
JournalProgressWindow journalProgressWindow,
|
JournalProgressWindow journalProgressWindow,
|
||||||
IClientState clientState,
|
IClientState clientState,
|
||||||
ICondition condition,
|
ICondition condition,
|
||||||
IFramework framework,
|
|
||||||
ICommandManager commandManager)
|
ICommandManager commandManager)
|
||||||
{
|
{
|
||||||
_questController = questController;
|
|
||||||
_movementController = movementController;
|
_movementController = movementController;
|
||||||
_gameUiController = gameUiController;
|
|
||||||
_gameFunctions = gameFunctions;
|
_gameFunctions = gameFunctions;
|
||||||
_chatFunctions = chatFunctions;
|
_chatFunctions = chatFunctions;
|
||||||
_questRegistry = questRegistry;
|
_questRegistry = questRegistry;
|
||||||
@ -57,10 +50,11 @@ internal sealed class QuickAccessButtonsComponent
|
|||||||
_journalProgressWindow = journalProgressWindow;
|
_journalProgressWindow = journalProgressWindow;
|
||||||
_clientState = clientState;
|
_clientState = clientState;
|
||||||
_condition = condition;
|
_condition = condition;
|
||||||
_framework = framework;
|
|
||||||
_commandManager = commandManager;
|
_commandManager = commandManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public event EventHandler? Reload;
|
||||||
|
|
||||||
public unsafe void Draw()
|
public unsafe void Draw()
|
||||||
{
|
{
|
||||||
var map = AgentMap.Instance();
|
var map = AgentMap.Instance();
|
||||||
@ -89,8 +83,8 @@ internal sealed class QuickAccessButtonsComponent
|
|||||||
ImGui.SetTooltip("Hold CTRL to enable this button.\nRebuilding the navmesh will take some time.");
|
ImGui.SetTooltip("Hold CTRL to enable this button.\nRebuilding the navmesh will take some time.");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.RedoAlt,"Reload Data"))
|
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.RedoAlt, "Reload Data"))
|
||||||
Reload();
|
Reload?.Invoke(this, EventArgs.Empty);
|
||||||
|
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
if (ImGuiComponents.IconButton(FontAwesomeIcon.ChartColumn))
|
if (ImGuiComponents.IconButton(FontAwesomeIcon.ChartColumn))
|
||||||
@ -105,13 +99,6 @@ internal sealed class QuickAccessButtonsComponent
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reload()
|
|
||||||
{
|
|
||||||
_questController.Reload();
|
|
||||||
_framework.RunOnTick(() => _gameUiController.HandleCurrentDialogueChoices(),
|
|
||||||
TimeSpan.FromMilliseconds(200));
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool DrawValidationIssuesButton()
|
private bool DrawValidationIssuesButton()
|
||||||
{
|
{
|
||||||
int errorCount = _questRegistry.ValidationErrorCount;
|
int errorCount = _questRegistry.ValidationErrorCount;
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
using Dalamud.Interface;
|
||||||
using Dalamud.Plugin;
|
using Dalamud.Plugin;
|
||||||
using Dalamud.Plugin.Services;
|
using Dalamud.Plugin.Services;
|
||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
@ -24,6 +25,9 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
|
|||||||
private readonly CreationUtilsComponent _creationUtilsComponent;
|
private readonly CreationUtilsComponent _creationUtilsComponent;
|
||||||
private readonly QuickAccessButtonsComponent _quickAccessButtonsComponent;
|
private readonly QuickAccessButtonsComponent _quickAccessButtonsComponent;
|
||||||
private readonly RemainingTasksComponent _remainingTasksComponent;
|
private readonly RemainingTasksComponent _remainingTasksComponent;
|
||||||
|
private readonly IFramework _framework;
|
||||||
|
private readonly GameUiController _gameUiController;
|
||||||
|
private readonly TitleBarButton _minimizeButton;
|
||||||
|
|
||||||
public QuestWindow(IDalamudPluginInterface pluginInterface,
|
public QuestWindow(IDalamudPluginInterface pluginInterface,
|
||||||
QuestController questController,
|
QuestController questController,
|
||||||
@ -34,8 +38,11 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
|
|||||||
ARealmRebornComponent aRealmRebornComponent,
|
ARealmRebornComponent aRealmRebornComponent,
|
||||||
CreationUtilsComponent creationUtilsComponent,
|
CreationUtilsComponent creationUtilsComponent,
|
||||||
QuickAccessButtonsComponent quickAccessButtonsComponent,
|
QuickAccessButtonsComponent quickAccessButtonsComponent,
|
||||||
RemainingTasksComponent remainingTasksComponent)
|
RemainingTasksComponent remainingTasksComponent,
|
||||||
: base($"Questionable v{PluginVersion.ToString(2)}###Questionable", ImGuiWindowFlags.AlwaysAutoResize)
|
IFramework framework,
|
||||||
|
GameUiController gameUiController)
|
||||||
|
: base($"Questionable v{PluginVersion.ToString(2)}###Questionable",
|
||||||
|
ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoCollapse)
|
||||||
{
|
{
|
||||||
_pluginInterface = pluginInterface;
|
_pluginInterface = pluginInterface;
|
||||||
_questController = questController;
|
_questController = questController;
|
||||||
@ -47,6 +54,8 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
|
|||||||
_creationUtilsComponent = creationUtilsComponent;
|
_creationUtilsComponent = creationUtilsComponent;
|
||||||
_quickAccessButtonsComponent = quickAccessButtonsComponent;
|
_quickAccessButtonsComponent = quickAccessButtonsComponent;
|
||||||
_remainingTasksComponent = remainingTasksComponent;
|
_remainingTasksComponent = remainingTasksComponent;
|
||||||
|
_framework = framework;
|
||||||
|
_gameUiController = gameUiController;
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
IsOpen = true;
|
IsOpen = true;
|
||||||
@ -57,9 +66,27 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
|
|||||||
MaximumSize = default
|
MaximumSize = default
|
||||||
};
|
};
|
||||||
RespectCloseHotkey = false;
|
RespectCloseHotkey = false;
|
||||||
|
|
||||||
|
_minimizeButton = new TitleBarButton
|
||||||
|
{
|
||||||
|
Icon = FontAwesomeIcon.Minus,
|
||||||
|
Priority = int.MinValue,
|
||||||
|
IconOffset = new Vector2(1.5f, 1),
|
||||||
|
Click = _ =>
|
||||||
|
{
|
||||||
|
IsMinimized = !IsMinimized;
|
||||||
|
_minimizeButton!.Icon = IsMinimized ? FontAwesomeIcon.WindowMaximize : FontAwesomeIcon.Minus;
|
||||||
|
},
|
||||||
|
AvailableClickthrough = true,
|
||||||
|
};
|
||||||
|
TitleBarButtons.Insert(0, _minimizeButton);
|
||||||
|
|
||||||
|
_activeQuestComponent.Reload += OnReload;
|
||||||
|
_quickAccessButtonsComponent.Reload += OnReload;
|
||||||
}
|
}
|
||||||
|
|
||||||
public WindowConfig WindowConfig => _configuration.DebugWindowConfig;
|
public WindowConfig WindowConfig => _configuration.DebugWindowConfig;
|
||||||
|
public bool IsMinimized { get; set; }
|
||||||
|
|
||||||
public void SaveWindowConfig() => _pluginInterface.SavePluginConfig(_configuration);
|
public void SaveWindowConfig() => _pluginInterface.SavePluginConfig(_configuration);
|
||||||
|
|
||||||
@ -82,19 +109,31 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
|
|||||||
|
|
||||||
public override void Draw()
|
public override void Draw()
|
||||||
{
|
{
|
||||||
_activeQuestComponent.Draw();
|
_activeQuestComponent.Draw(IsMinimized);
|
||||||
ImGui.Separator();
|
if (!IsMinimized)
|
||||||
|
|
||||||
if (_aRealmRebornComponent.ShouldDraw)
|
|
||||||
{
|
{
|
||||||
_aRealmRebornComponent.Draw();
|
|
||||||
ImGui.Separator();
|
ImGui.Separator();
|
||||||
|
|
||||||
|
if (_aRealmRebornComponent.ShouldDraw)
|
||||||
|
{
|
||||||
|
_aRealmRebornComponent.Draw();
|
||||||
|
ImGui.Separator();
|
||||||
|
}
|
||||||
|
|
||||||
|
_creationUtilsComponent.Draw();
|
||||||
|
ImGui.Separator();
|
||||||
|
|
||||||
|
_quickAccessButtonsComponent.Draw();
|
||||||
|
_remainingTasksComponent.Draw();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_creationUtilsComponent.Draw();
|
private void OnReload(object? sender, EventArgs e) => Reload();
|
||||||
ImGui.Separator();
|
|
||||||
|
|
||||||
_quickAccessButtonsComponent.Draw();
|
internal void Reload()
|
||||||
_remainingTasksComponent.Draw();
|
{
|
||||||
|
_questController.Reload();
|
||||||
|
_framework.RunOnTick(() => _gameUiController.HandleCurrentDialogueChoices(),
|
||||||
|
TimeSpan.FromMilliseconds(200));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user