Check if the next msq quest can even be accepted
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@ -151,6 +151,7 @@ internal sealed unsafe class GameFunctions
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var msqQuest = GetMainScenarioQuest(questManager);
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if (msqQuest.CurrentQuest != 0 &&
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_questRegistry.IsKnownQuest(msqQuest.CurrentQuest) &&
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IsReadyToAcceptQuest(msqQuest.CurrentQuest) &&
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!questManager->IsQuestAccepted(msqQuest.CurrentQuest))
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return msqQuest;
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