Disable some tribal quests for now
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9eeda20d88
commit
5e8de17b55
@ -1,6 +1,7 @@
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{
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"$schema": "https://carvel.li/questionable/quest-1.0",
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"Author": "liza",
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"Disabled": true,
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"QuestSequence": [
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{
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"Sequence": 0,
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@ -0,0 +1,12 @@
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## Seedy Affair
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First NPC:
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```
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0 ?? 0 0 0 0
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32 → 1042390
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```
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Second NPC:
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```
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1 16 0 0 0 64 → 1042389
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```
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@ -1,6 +1,7 @@
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{
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"$schema": "https://carvel.li/questionable/quest-1.0",
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"Author": "liza",
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"Disabled": true,
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"QuestSequence": [
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{
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"Sequence": 0,
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@ -0,0 +1,7 @@
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## Seedy Affair
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QuestWork:
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```
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0 ?? 0 0 0 0
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19 → 2012884
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```
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@ -49,6 +49,7 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
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private readonly IGameGui _gameGui;
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private readonly QuestSelectionWindow _questSelectionWindow;
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private readonly QuestValidationWindow _questValidationWindow;
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private readonly ICommandManager _commandManager;
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private readonly ILogger<QuestWindow> _logger;
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public QuestWindow(IDalamudPluginInterface pluginInterface,
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@ -70,6 +71,7 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
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IGameGui gameGui,
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QuestSelectionWindow questSelectionWindow,
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QuestValidationWindow questValidationWindow,
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ICommandManager commandManager,
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ILogger<QuestWindow> logger)
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: base("Questionable###Questionable", ImGuiWindowFlags.AlwaysAutoResize)
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{
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@ -92,6 +94,7 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
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_gameGui = gameGui;
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_questSelectionWindow = questSelectionWindow;
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_questValidationWindow = questValidationWindow;
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_commandManager = commandManager;
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_logger = logger;
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#if DEBUG
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@ -264,6 +267,13 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
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ImGui.PopStyleColor();
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ImGui.EndDisabled();
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if (_commandManager.Commands.TryGetValue("/questinfo", out var commandInfo))
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{
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ImGui.SameLine();
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if (ImGuiComponents.IconButton(FontAwesomeIcon.Atlas))
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_commandManager.DispatchCommand("/questinfo", currentQuest.Quest.QuestId.ToString(CultureInfo.InvariantCulture), commandInfo);
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}
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bool autoAcceptNextQuest = _configuration.General.AutoAcceptNextQuest;
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if (ImGui.Checkbox("Automatically accept next quest", ref autoAcceptNextQuest))
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{
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