GPR: Only show when on gatherer
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@ -1,5 +1,6 @@
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<Project Sdk="Dalamud.NET.Sdk/10.0.0">
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<ItemGroup>
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<ProjectReference Include="..\LLib\LLib.csproj" />
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<ProjectReference Include="..\Questionable.Model\Questionable.Model.csproj" />
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<ProjectReference Include="..\vendor\ECommons\ECommons\ECommons.csproj" />
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</ItemGroup>
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@ -14,6 +14,7 @@ using ECommons;
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using ECommons.Schedulers;
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using ECommons.SplatoonAPI;
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using GatheringPathRenderer.Windows;
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using LLib.GameData;
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using Questionable.Model;
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using Questionable.Model.Gathering;
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@ -64,6 +65,7 @@ public sealed class RendererPlugin : IDalamudPlugin
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_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
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_clientState.TerritoryChanged += TerritoryChanged;
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_clientState.ClassJobChanged += ClassJobChanged;
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if (_clientState.IsLoggedIn)
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TerritoryChanged(_clientState.TerritoryType);
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}
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@ -174,9 +176,15 @@ public sealed class RendererPlugin : IDalamudPlugin
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private void TerritoryChanged(ushort territoryId) => Redraw();
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internal void Redraw()
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private void ClassJobChanged(uint classJobId) => Redraw((EClassJob)classJobId);
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internal void Redraw() => Redraw((EClassJob)_clientState.LocalPlayer!.ClassJob.Id);
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private void Redraw(EClassJob classJob)
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{
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Splatoon.RemoveDynamicElements("GatheringPathRenderer");
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if (!classJob.IsGatherer())
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return;
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var elements = GetLocationsInTerritory(_clientState.TerritoryType)
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.SelectMany(location =>
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@ -289,6 +297,7 @@ public sealed class RendererPlugin : IDalamudPlugin
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public void Dispose()
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{
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_clientState.ClassJobChanged -= ClassJobChanged;
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_clientState.TerritoryChanged -= TerritoryChanged;
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_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
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@ -92,6 +92,12 @@
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"ecommons": {
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"type": "Project"
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},
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"llib": {
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"type": "Project",
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"dependencies": {
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"DalamudPackager": "[2.1.13, )"
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}
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},
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"questionable.model": {
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"type": "Project",
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"dependencies": {
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