Update some EW quest battles
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b213e872da
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@ -99,6 +99,9 @@
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}
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]
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},
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{
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"Sequence": 5
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},
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{
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"Sequence": 255,
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"Steps": [
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@ -54,6 +54,11 @@
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},
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"TerritoryId": 816,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true,
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"TestedBossModVersion": 293,
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"$": "test: Redacted"
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},
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"ItemId": 2002569
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}
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]
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@ -153,7 +153,7 @@
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"Y": -14.169313,
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"Z": 114.76306
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},
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"StopDistance": 7,
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"StopDistance": 6.9,
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"TerritoryId": 962,
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"InteractionType": "Interact"
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}
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@ -146,7 +146,8 @@
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"TerritoryId": 956,
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"InteractionType": "UseItem",
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"ItemId": 2003129,
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"Mount": false
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"Mount": false,
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"DelaySecondsAtStart": 2
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}
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]
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},
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@ -30,6 +30,13 @@
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"TerritoryId": 621,
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"InteractionType": "SinglePlayerDuty",
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"Comment": "A Frosty Reception",
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"SinglePlayerDutyOptions": {
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"Enabled": false,
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"TestedBossModVersion": 293,
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"Notes": [
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"(Thancred) How many enemies get pulled during the stealth section is random; if you pull multiple you can die here. Can probably be fixed by retrying on very easy."
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]
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},
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"DialogueChoices": [
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{
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"Type": "List",
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@ -59,7 +59,15 @@
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},
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"TerritoryId": 958,
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"InteractionType": "SinglePlayerDuty",
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"Comment": "In from the Cold",
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"SinglePlayerDutyOptions": {
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"Enabled": false,
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"Notes": [
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"Instance probably only works on very easy difficulty",
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"AI doesn't move to first enemy",
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"AI doesn't unmount from the Magitek Reaper",
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"Navmesh takes 5+ minutes to build"
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]
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},
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"DialogueChoices": [
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{
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"Type": "YesNo",
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@ -54,7 +54,10 @@
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},
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"TerritoryId": 961,
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"InteractionType": "SinglePlayerDuty",
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"Comment": "Venat"
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"SinglePlayerDutyOptions": {
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"Enabled": true,
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"TestedBossModVersion": 294
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}
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}
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]
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},
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@ -29,8 +29,11 @@
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},
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"TerritoryId": 958,
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"InteractionType": "SinglePlayerDuty",
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"AetheryteShortcut": "Garlemald - Camp Broken Glass",
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"Comment": "As the Heavens Burn"
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"SinglePlayerDutyOptions": {
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"Enabled": true,
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"TestedBossModVersion": 294
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},
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"AetheryteShortcut": "Garlemald - Camp Broken Glass"
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}
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]
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},
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@ -113,12 +113,15 @@ public sealed class QuestStep
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public float CalculateActualStopDistance()
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{
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if (InteractionType == EInteractionType.WalkTo)
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return StopDistance ?? 0.25f;
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if (InteractionType == EInteractionType.AttuneAetheryte)
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return StopDistance ?? 10f;
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else
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return StopDistance ?? DefaultStopDistance;
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if (StopDistance is { } stopDistance)
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return stopDistance;
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return InteractionType switch
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{
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EInteractionType.WalkTo => 0.25f,
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EInteractionType.AttuneAetheryte => 10f,
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_ => DefaultStopDistance
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};
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}
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/// <summary>
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