Hide 'cannot execute at this time' toasts when navmesh diving and moving upwards
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59684ce212
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53c49d6718
@ -788,15 +788,21 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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conditionChangeAware.OnConditionChange(flag, value);
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}
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private void OnNormalToast(ref SeString message, ref ToastOptions options, ref bool ishandled)
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private void OnNormalToast(ref SeString message, ref ToastOptions options, ref bool isHandled)
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{
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_gatheringController.OnNormalToast(message);
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}
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private void OnErrorToast(ref SeString message, ref bool ishandled)
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private void OnErrorToast(ref SeString message, ref bool isHandled)
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{
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if (_currentTask is IToastAware toastAware)
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toastAware.OnErrorToast(message);
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{
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if (toastAware.OnErrorToast(message))
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{
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isHandled = true;
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return;
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}
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}
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}
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public void Dispose()
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@ -4,5 +4,5 @@ namespace Questionable.Controller.Steps;
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public interface IToastAware
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{
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void OnErrorToast(SeString message);
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bool OnErrorToast(SeString message);
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}
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@ -174,11 +174,13 @@ internal static class EquipItem
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public override string ToString() => $"Equip({_item.Name})";
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public void OnErrorToast(SeString message)
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public bool OnErrorToast(SeString message)
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{
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string? insufficientArmoryChestSpace = dataManager.GetString<LogMessage>(709, x => x.Text);
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if (GameFunctions.GameStringEquals(message.TextValue, insufficientArmoryChestSpace))
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_attempts = MaxAttempts;
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return false;
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}
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}
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}
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@ -4,17 +4,21 @@ using System.Globalization;
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using System.Numerics;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using LLib;
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using Lumina.Excel.GeneratedSheets;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.NavigationOverrides;
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using Questionable.Controller.Steps.Common;
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using Questionable.Data;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Questing;
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using Action = System.Action;
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using Quest = Questionable.Model.Quest;
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namespace Questionable.Controller.Steps.Shared;
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@ -146,8 +150,12 @@ internal static class Move
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internal sealed class MoveInternal(
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MovementController movementController,
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GameFunctions gameFunctions,
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ILogger<MoveInternal> logger) : ITask
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ILogger<MoveInternal> logger,
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ICondition condition,
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IDataManager dataManager) : ITask, IToastAware
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{
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private string _cannotExecuteAtThisTime = dataManager.GetString<LogMessage>(579, x => x.Text)!;
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public Action StartAction { get; set; } = null!;
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public Vector3 Destination { get; set; }
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@ -221,6 +229,15 @@ internal static class Move
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}
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public override string ToString() => $"MoveTo({Destination.ToString("G", CultureInfo.InvariantCulture)})";
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public bool OnErrorToast(SeString message)
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{
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if (GameFunctions.GameStringEquals(_cannotExecuteAtThisTime, message.TextValue) &&
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condition[ConditionFlag.Diving])
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return true;
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return false;
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}
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}
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internal sealed class ExpectToBeNearDataId(GameFunctions gameFunctions, IClientState clientState) : ITask
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