Fix combat sometimes being stuck if using 'KIllEnemyDataIds'
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@ -260,6 +260,13 @@ internal sealed class CombatController : IDisposable
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Vector3.Distance(_clientState.LocalPlayer?.Position ?? Vector3.Zero, battleNpc.Position) > 50)
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return 25;
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}
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else
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{
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// as part of KillEnemyDataIds, not ComplexCombatData
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// TODO maybe remove KillEnemyDataIds, rename ComplexCombatData to CombatData
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if (gameObjectStruct->NamePlateIconId != 0)
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return 29;
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}
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}
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// stuff trying to kill us
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