Fix 'NotInInventory' ignoring HQ items
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@ -33,13 +33,8 @@
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"TerritoryId": 134,
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"TerritoryId": 134,
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"InteractionType": "EquipItem",
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"InteractionType": "EquipItem",
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"ItemId": 35778,
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"ItemId": 35778,
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"AetheryteShortcut": "Middle La Noscea - Summerford Farms",
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"Fly": true,
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"Comment": "Try to Equip Stonegold Milpreves",
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"Comment": "Try to Equip Stonegold Milpreves",
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"SkipConditions": {
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"SkipConditions": {
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"AetheryteShortcutIf": {
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"InSameTerritory": true
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},
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"StepIf": {
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"StepIf": {
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"Item": {
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"Item": {
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"NotInInventory": true
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"NotInInventory": true
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@ -60,14 +55,7 @@
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},
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},
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"StopDistance": 5,
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"StopDistance": 5,
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"TerritoryId": 134,
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"TerritoryId": 134,
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"InteractionType": "AcceptQuest",
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"InteractionType": "AcceptQuest"
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"AetheryteShortcut": "Middle La Noscea - Summerford Farms",
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"Fly": true,
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"SkipConditions": {
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"AetheryteShortcutIf": {
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"InSameTerritory": true
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}
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}
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}
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}
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]
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]
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},
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},
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@ -158,6 +158,8 @@ internal static class EquipItem
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return;
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return;
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}
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}
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}
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}
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throw new TaskException($"Could not equip item {Task.ItemId}.");
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}
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}
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private static List<ushort>? GetEquipSlot(Item item)
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private static List<ushort>? GetEquipSlot(Item item)
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@ -144,7 +144,8 @@ internal static class SkipCondition
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if (skipConditions.Item is { NotInInventory: true } && step is { ItemId: not null })
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if (skipConditions.Item is { NotInInventory: true } && step is { ItemId: not null })
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{
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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InventoryManager* inventoryManager = InventoryManager.Instance();
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if (inventoryManager->GetInventoryItemCount(step.ItemId.Value) == 0)
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if (inventoryManager->GetInventoryItemCount(step.ItemId.Value) == 0 &&
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inventoryManager->GetInventoryItemCount(step.ItemId.Value, true) == 0)
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{
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{
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logger.LogInformation("Skipping step, no item with itemId {ItemId} in inventory",
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logger.LogInformation("Skipping step, no item with itemId {ItemId} in inventory",
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step.ItemId.Value);
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step.ItemId.Value);
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