Fix certain kinds of interactions
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e72a57fff4
commit
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@ -1,5 +1,5 @@
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<Project>
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<PropertyGroup>
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<Version>3.5</Version>
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<Version>3.6</Version>
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</PropertyGroup>
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</Project>
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@ -72,9 +72,10 @@ internal static class Interact
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GameFunctions gameFunctions,
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ICondition condition,
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ILogger<DoInteract> logger)
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: TaskExecutor<Task>
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: TaskExecutor<Task>, IConditionChangeAware
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{
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private bool _needsUnmount;
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private EInteractionState _interactionState = EInteractionState.None;
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private DateTime _continueAt = DateTime.MinValue;
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public Quest? Quest => Task.Quest;
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@ -111,9 +112,7 @@ internal static class Interact
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if (gameObject.IsTargetable && HasAnyMarker(gameObject))
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{
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ProgressContext =
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InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith(gameObject));
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_continueAt = DateTime.Now.AddSeconds(0.5);
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TriggerInteraction(gameObject);
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return true;
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}
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@ -148,7 +147,7 @@ internal static class Interact
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}
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else
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{
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if (ProgressContext != null && ProgressContext.WasSuccessful())
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if (ProgressContext != null && (ProgressContext.WasSuccessful() || _interactionState == EInteractionState.InteractionConfirmed))
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return ETaskResult.TaskComplete;
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if (InteractionType == EInteractionType.Gather && condition[ConditionFlag.Gathering])
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@ -159,12 +158,24 @@ internal static class Interact
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if (gameObject == null || !gameObject.IsTargetable || !HasAnyMarker(gameObject))
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return ETaskResult.StillRunning;
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ProgressContext =
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InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith(gameObject));
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_continueAt = DateTime.Now.AddSeconds(0.5);
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TriggerInteraction(gameObject);
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return ETaskResult.StillRunning;
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}
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private void TriggerInteraction(IGameObject gameObject)
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{
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ProgressContext =
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InteractionProgressContext.FromActionUseOrDefault(() =>
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{
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if (gameFunctions.InteractWith(gameObject))
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_interactionState = EInteractionState.InteractionTriggered;
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else
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_interactionState = EInteractionState.None;
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return _interactionState != EInteractionState.None;
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});
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_continueAt = DateTime.Now.AddSeconds(0.5);
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}
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private unsafe bool HasAnyMarker(IGameObject gameObject)
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{
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if (Task.SkipMarkerCheck || gameObject.ObjectKind != ObjectKind.EventNpc)
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@ -173,5 +184,27 @@ internal static class Interact
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var gameObjectStruct = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)gameObject.Address;
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return gameObjectStruct->NamePlateIconId != 0;
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}
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public void OnConditionChange(ConditionFlag flag, bool value)
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{
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if (ProgressContext != null && (ProgressContext.WasInterrupted() || ProgressContext.WasSuccessful()))
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return;
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logger.LogDebug("Condition change: {Flag} = {Value}", flag, value);
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if (_interactionState == EInteractionState.InteractionTriggered &&
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flag is ConditionFlag.OccupiedInQuestEvent or ConditionFlag.OccupiedInEvent &&
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value)
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{
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logger.LogInformation("Interaction was most likely triggered");
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_interactionState = EInteractionState.InteractionConfirmed;
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}
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}
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private enum EInteractionState
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{
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None,
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InteractionTriggered,
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InteractionConfirmed,
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}
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}
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}
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@ -120,7 +120,8 @@ internal sealed class CreationUtilsComponent
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#endif
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#if false
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unsafe {
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unsafe
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{
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var questManager = QuestManager.Instance();
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if (questManager != null)
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{
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@ -134,7 +135,8 @@ internal sealed class CreationUtilsComponent
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#endif
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#if false
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unsafe {
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unsafe
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{
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var director = UIState.Instance()->DirectorTodo.Director;
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if (director != null)
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{
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@ -143,15 +145,25 @@ internal sealed class CreationUtilsComponent
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ImGui.Text($"Ico: {director->IconId}");
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if (director->EventHandlerInfo != null)
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{
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ImGui.Text($" EHI CI: {director->EventHandlerInfo->EventId.ContentId}");
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ImGui.Text($" EHI EI: {director->EventHandlerInfo->EventId.Id}");
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ImGui.Text($" EHI EEI: {director->EventHandlerInfo->EventId.EntryId}");
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ImGui.Text($" EHI F: {director->EventHandlerInfo->Flags}");
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ImGui.Text($" EHI CI: {director->Info.EventId.ContentId}");
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ImGui.Text($" EHI EI: {director->Info.EventId.Id}");
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ImGui.Text($" EHI EEI: {director->Info.EventId.EntryId}");
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ImGui.Text($" EHI F: {director->Info.Flags}");
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}
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}
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}
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#endif
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#if false
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unsafe
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{
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var actionManager = ActionManager.Instance();
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ImGui.Text(
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$"A1: {actionManager->CastActionId} ({actionManager->LastUsedActionSequence} → {actionManager->LastHandledActionSequence})");
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ImGui.Text($"A2: {actionManager->CastTimeElapsed} / {actionManager->CastTimeTotal}");
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}
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#endif
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if (_targetManager.Target != null)
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{
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DrawTargetDetails(_targetManager.Target);
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