Re-ordered Bootshine
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@ -854,6 +854,7 @@
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"description": "The action to use",
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"description": "The action to use",
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"enum": [
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"enum": [
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"Heavy Swing",
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"Heavy Swing",
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"Bootshine",
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"Heavy Shot",
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"Heavy Shot",
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"Cure",
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"Cure",
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"Cure II",
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"Cure II",
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@ -868,8 +869,7 @@
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"Yellow Gulal",
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"Yellow Gulal",
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"Blue Gulal",
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"Blue Gulal",
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"Electric Flux",
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"Electric Flux",
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"Hop-step",
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"Hop-step"
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"Bootshine"
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]
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]
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}
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}
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},
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},
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@ -8,6 +8,7 @@ public sealed class ActionConverter() : EnumConverter<EAction>(Values)
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private static readonly Dictionary<EAction, string> Values = new()
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private static readonly Dictionary<EAction, string> Values = new()
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{
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{
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{ EAction.HeavySwing, "Heavy Swing" },
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{ EAction.HeavySwing, "Heavy Swing" },
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{ EAction.Bootshine, "Bootshine" },
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{ EAction.HeavyShot, "Heavy Shot" },
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{ EAction.HeavyShot, "Heavy Shot" },
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{ EAction.Cure, "Cure" },
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{ EAction.Cure, "Cure" },
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{ EAction.Cure2, "Cure II" },
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{ EAction.Cure2, "Cure II" },
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@ -23,6 +24,5 @@ public sealed class ActionConverter() : EnumConverter<EAction>(Values)
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{ EAction.BlueGulal, "Blue Gulal" },
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{ EAction.BlueGulal, "Blue Gulal" },
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{ EAction.ElectrixFlux, "Electric Flux" },
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{ EAction.ElectrixFlux, "Electric Flux" },
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{ EAction.HopStep, "Hop-step" },
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{ EAction.HopStep, "Hop-step" },
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{ EAction.Bootshine, "Bootshine" },
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};
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};
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}
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}
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