Tweak custom delivery/gathering
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@ -84,8 +84,10 @@
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"Y": 257.4255,
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"Y": 257.4255,
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"Z": -669.3115
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"Z": -669.3115
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},
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},
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"MinimumAngle": -30,
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"MinimumAngle": -50,
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"MaximumAngle": 5
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"MaximumAngle": -15,
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"MinimumDistance": 2.1,
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"MaximumDistance": 3
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}
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}
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]
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]
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}
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}
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@ -133,4 +135,4 @@
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]
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]
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}
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}
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]
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]
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}
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}
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@ -16,6 +16,10 @@
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"InteractionType": "Interact",
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"InteractionType": "Interact",
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"RequiredGatheredItems": [],
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"RequiredGatheredItems": [],
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"AetheryteShortcut": "Rhalgr's Reach",
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"AetheryteShortcut": "Rhalgr's Reach",
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"AethernetShortcut": [
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"[Rhalgr's Reach] Aetheryte Plaza",
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"[Rhalgr's Reach] Northeastern Rhalgr's Reach"
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],
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"DialogueChoices": [
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"DialogueChoices": [
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{
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{
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"Type": "List",
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"Type": "List",
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@ -192,6 +192,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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_taskQueue.Enqueue(new MoveToLandingLocation(territoryId, fly, currentNode, _moveFactory, _gameFunctions,
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_taskQueue.Enqueue(new MoveToLandingLocation(territoryId, fly, currentNode, _moveFactory, _gameFunctions,
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_objectTable, _loggerFactory.CreateLogger<MoveToLandingLocation>()));
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_objectTable, _loggerFactory.CreateLogger<MoveToLandingLocation>()));
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_taskQueue.Enqueue(_mountFactory.Unmount());
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_taskQueue.Enqueue(_interactFactory.Interact(currentNode.DataId, null, EInteractionType.InternalGather, true));
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_taskQueue.Enqueue(_interactFactory.Interact(currentNode.DataId, null, EInteractionType.InternalGather, true));
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QueueGatherNode(currentNode);
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QueueGatherNode(currentNode);
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