Use mount for Vesper Bay Aetheryte ticket
This commit is contained in:
parent
4701823480
commit
3a1f525b0f
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Dalamud.Game.ClientState.Conditions;
|
||||
using Dalamud.Plugin.Services;
|
||||
@ -50,11 +51,19 @@ internal static class UseItem
|
||||
|
||||
var task = serviceProvider.GetRequiredService<Use>()
|
||||
.With(quest.Id, step.ItemId.Value, step.CompletionQuestVariablesFlags);
|
||||
|
||||
int currentStepIndex = sequence.Steps.IndexOf(step);
|
||||
QuestStep? nextStep = sequence.Steps.Skip(currentStepIndex + 1).SingleOrDefault();
|
||||
Vector3? nextPosition = (nextStep ?? step).Position;
|
||||
return
|
||||
[
|
||||
unmount, task,
|
||||
new WaitConditionTask(() => clientState.TerritoryType == 140,
|
||||
$"Wait(territory: {territoryData.GetNameAndId(140)})"),
|
||||
serviceProvider.GetRequiredService<MountTask>()
|
||||
.With(140,
|
||||
nextPosition != null ? MountTask.EMountIf.AwayFromPosition : MountTask.EMountIf.Always,
|
||||
nextPosition),
|
||||
serviceProvider.GetRequiredService<Move.MoveInternal>()
|
||||
.With(140, new(-408.92343f, 23.167036f, -351.16223f), 0.25f, dataId: null, disableNavMesh: true,
|
||||
sprint: false, fly: false)
|
||||
@ -197,12 +206,17 @@ internal static class UseItem
|
||||
}
|
||||
|
||||
|
||||
internal sealed class UseOnGround(GameFunctions gameFunctions, QuestFunctions questFunctions, ICondition condition, ILogger<UseOnGround> logger)
|
||||
internal sealed class UseOnGround(
|
||||
GameFunctions gameFunctions,
|
||||
QuestFunctions questFunctions,
|
||||
ICondition condition,
|
||||
ILogger<UseOnGround> logger)
|
||||
: UseItemBase(questFunctions, condition, logger)
|
||||
{
|
||||
public uint DataId { get; set; }
|
||||
|
||||
public ITask With(ElementId? questId, uint dataId, uint itemId, IList<QuestWorkValue?> completionQuestVariablesFlags)
|
||||
public ITask With(ElementId? questId, uint dataId, uint itemId,
|
||||
IList<QuestWorkValue?> completionQuestVariablesFlags)
|
||||
{
|
||||
QuestId = questId;
|
||||
DataId = dataId;
|
||||
@ -225,7 +239,8 @@ internal static class UseItem
|
||||
{
|
||||
public Vector3 Position { get; set; }
|
||||
|
||||
public ITask With(ElementId? questId, Vector3 position, uint itemId, IList<QuestWorkValue?> completionQuestVariablesFlags)
|
||||
public ITask With(ElementId? questId, Vector3 position, uint itemId,
|
||||
IList<QuestWorkValue?> completionQuestVariablesFlags)
|
||||
{
|
||||
QuestId = questId;
|
||||
Position = position;
|
||||
@ -240,12 +255,17 @@ internal static class UseItem
|
||||
$"UseItem({ItemId} on ground at {Position.ToString("G", CultureInfo.InvariantCulture)})";
|
||||
}
|
||||
|
||||
internal sealed class UseOnObject(QuestFunctions questFunctions, GameFunctions gameFunctions, ICondition condition, ILogger<UseOnObject> logger)
|
||||
internal sealed class UseOnObject(
|
||||
QuestFunctions questFunctions,
|
||||
GameFunctions gameFunctions,
|
||||
ICondition condition,
|
||||
ILogger<UseOnObject> logger)
|
||||
: UseItemBase(questFunctions, condition, logger)
|
||||
{
|
||||
public uint DataId { get; set; }
|
||||
|
||||
public ITask With(ElementId? questId, uint dataId, uint itemId, IList<QuestWorkValue?> completionQuestVariablesFlags,
|
||||
public ITask With(ElementId? questId, uint dataId, uint itemId,
|
||||
IList<QuestWorkValue?> completionQuestVariablesFlags,
|
||||
bool startingCombat = false)
|
||||
{
|
||||
QuestId = questId;
|
||||
@ -261,7 +281,11 @@ internal static class UseItem
|
||||
public override string ToString() => $"UseItem({ItemId} on {DataId})";
|
||||
}
|
||||
|
||||
internal sealed class Use(GameFunctions gameFunctions, QuestFunctions questFunctions, ICondition condition, ILogger<Use> logger)
|
||||
internal sealed class Use(
|
||||
GameFunctions gameFunctions,
|
||||
QuestFunctions questFunctions,
|
||||
ICondition condition,
|
||||
ILogger<Use> logger)
|
||||
: UseItemBase(questFunctions, condition, logger)
|
||||
{
|
||||
public ITask With(ElementId? questId, uint itemId, IList<QuestWorkValue?> completionQuestVariablesFlags)
|
||||
|
Loading…
Reference in New Issue
Block a user