Click to copy QW
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Globalization;
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using System.Globalization;
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using System.Linq;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Interface;
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using Dalamud.Interface;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Components;
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@ -25,10 +26,12 @@ internal sealed class ActiveQuestComponent
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private readonly IDalamudPluginInterface _pluginInterface;
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private readonly IDalamudPluginInterface _pluginInterface;
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private readonly Configuration _configuration;
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private readonly Configuration _configuration;
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private readonly QuestRegistry _questRegistry;
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private readonly QuestRegistry _questRegistry;
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private readonly IChatGui _chatGui;
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public ActiveQuestComponent(QuestController questController, MovementController movementController,
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public ActiveQuestComponent(QuestController questController, MovementController movementController,
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CombatController combatController, GameFunctions gameFunctions, ICommandManager commandManager,
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CombatController combatController, GameFunctions gameFunctions, ICommandManager commandManager,
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IDalamudPluginInterface pluginInterface, Configuration configuration, QuestRegistry questRegistry)
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IDalamudPluginInterface pluginInterface, Configuration configuration, QuestRegistry questRegistry,
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IChatGui chatGui)
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{
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{
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_questController = questController;
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_questController = questController;
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_movementController = movementController;
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_movementController = movementController;
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@ -38,6 +41,7 @@ internal sealed class ActiveQuestComponent
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_pluginInterface = pluginInterface;
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_pluginInterface = pluginInterface;
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_configuration = configuration;
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_configuration = configuration;
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_questRegistry = questRegistry;
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_questRegistry = questRegistry;
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_chatGui = chatGui;
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}
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}
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public void Draw()
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public void Draw()
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@ -128,10 +132,21 @@ internal sealed class ActiveQuestComponent
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private QuestWork? DrawQuestWork(QuestController.QuestProgress currentQuest)
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private QuestWork? DrawQuestWork(QuestController.QuestProgress currentQuest)
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{
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{
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ImGui.BeginDisabled();
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var questWork = _gameFunctions.GetQuestEx(currentQuest.Quest.QuestId);
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var questWork = _gameFunctions.GetQuestEx(currentQuest.Quest.QuestId);
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if (questWork != null)
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if (questWork != null)
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{
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{
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Vector4 color;
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unsafe
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{
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var ptr =ImGui.GetStyleColorVec4(ImGuiCol.TextDisabled);
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if (ptr != null)
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color = *ptr;
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else
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color = ImGuiColors.ParsedOrange;
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}
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using var styleColor = ImRaii.PushColor(ImGuiCol.Text, color);
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var qw = questWork.Value;
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var qw = questWork.Value;
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string vars = "";
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string vars = "";
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for (int i = 0; i < 6; ++i)
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for (int i = 0; i < 6; ++i)
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@ -149,16 +164,36 @@ internal sealed class ActiveQuestComponent
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// The order in which enemies are killed doesn't seem to matter.
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// The order in which enemies are killed doesn't seem to matter.
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// If multiple waves spawn, this continues to count up (e.g. 1 enemy from wave 1, 2 enemies from wave 2, 1 from wave 3) would count to 3 then 0
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// If multiple waves spawn, this continues to count up (e.g. 1 enemy from wave 1, 2 enemies from wave 2, 1 from wave 3) would count to 3 then 0
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ImGui.Text($"QW: {vars.Trim()}");
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ImGui.Text($"QW: {vars.Trim()}");
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if (ImGui.IsItemClicked())
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{
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string copy = "";
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for (int i = 0; i < 6; ++i)
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copy += qw.Variables[i] + " ";
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copy = copy.Trim();
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ImGui.SetClipboardText(copy);
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_chatGui.Print($"Copied '{copy}' to clipboard");
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}
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if (ImGui.IsItemHovered())
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{
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ImGui.SameLine();
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ImGui.PushFont(UiBuilder.IconFont);
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ImGui.Text(FontAwesomeIcon.Copy.ToIconString());
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ImGui.PopFont();
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}
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}
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}
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else
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else
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{
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{
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using var disabled = ImRaii.Disabled();
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if (currentQuest.Quest.QuestId == _questController.NextQuest?.Quest.QuestId)
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if (currentQuest.Quest.QuestId == _questController.NextQuest?.Quest.QuestId)
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ImGui.TextUnformatted("(Next quest in story line not accepted)");
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ImGui.TextUnformatted("(Next quest in story line not accepted)");
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else
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else
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ImGui.TextUnformatted("(Not accepted)");
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ImGui.TextUnformatted("(Not accepted)");
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}
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}
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ImGui.EndDisabled();
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return questWork;
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return questWork;
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}
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}
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