Add Health% as combat item use condition
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@ -55,7 +55,7 @@
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"Steps": [
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{
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"TerritoryId": 351,
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"InteractionType": "WaitForManualProgress",
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"InteractionType": "None",
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"Comment": "Credits"
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}
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]
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@ -37,10 +37,23 @@
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"Sequence": 2,
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"Steps": [
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{
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"Position": {
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"X": 206.0426,
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"Y": 20.561113,
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"Z": 629.14465
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},
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"DataId": 1039998,
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"TerritoryId": 961,
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"InteractionType": "WaitForManualProgress",
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"Comment": "Capture Mobs with less than 50% HP"
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"InteractionType": "Combat",
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"EnemySpawnType": "OverworldEnemies",
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"KillEnemyDataIds": [
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13447, 13448, 13449
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],
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"CombatItemUse": {
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"ItemId": 2003232,
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"Condition": "Health%",
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"Value": 50
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}
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}
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]
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},
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@ -21,15 +21,23 @@
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"Sequence": 1,
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"Steps": [
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{
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"DataId": 13468,
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"Position": {
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"X": -159.59418,
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"Y": 10.8,
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"Z": -468.8335
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},
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"StopDistance": 0.5,
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"TerritoryId": 958,
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"InteractionType": "WaitForManualProgress",
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"Comment": "Use item 2003202 on 13468 after \"weakening\"",
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"InteractionType": "Combat",
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"EnemySpawnType": "OverworldEnemies",
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"KillEnemyDataIds": [
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13468
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],
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"CombatItemUse": {
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"ItemId": 2003202,
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"Condition": "Health%",
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"Value": 40
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},
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"Fly": true
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}
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]
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@ -627,8 +627,12 @@
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"Condition": {
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"type": "string",
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"enum": [
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"Incapacitated"
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"Incapacitated",
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"Health%"
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]
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},
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"Value": {
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"type": "integer"
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}
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},
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"required": [
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@ -9,4 +9,6 @@ public sealed class CombatItemUse
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[JsonConverter(typeof(CombatItemUseConditionConverter))]
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public ECombatItemUseCondition Condition { get; set; }
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public int Value { get; set; }
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}
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@ -8,5 +8,6 @@ public sealed class CombatItemUseConditionConverter() : EnumConverter<ECombatIte
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private static readonly Dictionary<ECombatItemUseCondition, string> Values = new()
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{
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{ ECombatItemUseCondition.Incapacitated, "Incapacitated" },
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{ ECombatItemUseCondition.HealthPercent, "Health%" },
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};
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}
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@ -4,4 +4,5 @@ public enum ECombatItemUseCondition
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{
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None,
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Incapacitated,
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HealthPercent,
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}
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@ -6,6 +6,7 @@ using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Questionable.Functions;
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@ -16,19 +17,17 @@ namespace Questionable.Controller.CombatModules;
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internal sealed class ItemUseModule : ICombatModule
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{
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private readonly IServiceProvider _serviceProvider;
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private readonly GameFunctions _gameFunctions;
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private readonly ICondition _condition;
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private readonly ILogger<ItemUseModule> _logger;
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private ICombatModule? _delegate;
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private CombatController.CombatData? _combatData;
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private bool _isDoingRotation;
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private DateTime _continueAt;
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public ItemUseModule(IServiceProvider serviceProvider, GameFunctions gameFunctions, ICondition condition,
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ILogger<ItemUseModule> logger)
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public ItemUseModule(IServiceProvider serviceProvider, ICondition condition, ILogger<ItemUseModule> logger)
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{
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_serviceProvider = serviceProvider;
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_gameFunctions = gameFunctions;
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_condition = condition;
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_logger = logger;
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}
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@ -51,6 +50,7 @@ internal sealed class ItemUseModule : ICombatModule
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{
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_combatData = combatData;
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_isDoingRotation = true;
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_continueAt = DateTime.Now;
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return true;
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}
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@ -65,6 +65,7 @@ internal sealed class ItemUseModule : ICombatModule
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_isDoingRotation = false;
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_combatData = null;
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_delegate = null;
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_continueAt = DateTime.Now;
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}
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return true;
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@ -75,6 +76,9 @@ internal sealed class ItemUseModule : ICombatModule
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if (_delegate == null)
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return;
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if (_continueAt > DateTime.Now)
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return;
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if (_combatData?.CombatItemUse == null)
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{
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_delegate.Update(nextTarget);
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@ -93,6 +97,7 @@ internal sealed class ItemUseModule : ICombatModule
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{
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_isDoingRotation = false;
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_delegate.Stop();
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return;
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}
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}
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@ -100,7 +105,11 @@ internal sealed class ItemUseModule : ICombatModule
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{
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_isDoingRotation = false;
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_delegate.Stop();
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_gameFunctions.UseItem(nextTarget.DataId, _combatData.CombatItemUse.ItemId);
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unsafe
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{
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AgentInventoryContext.Instance()->UseItem(_combatData.CombatItemUse.ItemId);
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}
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_continueAt = DateTime.Now.AddSeconds(2);
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}
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else
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_delegate.Update(nextTarget);
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@ -108,6 +117,9 @@ internal sealed class ItemUseModule : ICombatModule
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else if (_condition[ConditionFlag.Casting])
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{
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// do nothing
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DateTime alternativeContinueAt = DateTime.Now.AddSeconds(0.5);
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if (alternativeContinueAt > _continueAt)
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_continueAt = alternativeContinueAt;
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}
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else
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{
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@ -131,6 +143,9 @@ internal sealed class ItemUseModule : ICombatModule
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BattleChara* battleChara = (BattleChara*)gameObject.Address;
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if (_combatData.CombatItemUse.Condition == ECombatItemUseCondition.Incapacitated)
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return (battleChara->Flags2 & 128u) != 0;
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if (_combatData.CombatItemUse.Condition == ECombatItemUseCondition.HealthPercent)
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return (100f * battleChara->Health / battleChara->MaxHealth) < _combatData.CombatItemUse.Value;
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}
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return false;
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