Add Cure II as action
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@ -856,6 +856,7 @@
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"Heavy Swing",
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"Heavy Shot",
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"Cure",
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"Cure II",
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"Esuna",
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"Physick",
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"Buffet (Sanuwa)",
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@ -10,6 +10,7 @@ public sealed class ActionConverter() : EnumConverter<EAction>(Values)
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{ EAction.HeavySwing, "Heavy Swing" },
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{ EAction.HeavyShot, "Heavy Shot" },
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{ EAction.Cure, "Cure" },
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{ EAction.Cure2, "Cure II" },
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{ EAction.Esuna, "Esuna" },
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{ EAction.Physick, "Physick" },
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{ EAction.BuffetSanuwa, "Buffet (Sanuwa)" },
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@ -9,6 +9,7 @@ public enum EAction
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HeavySwing = 31,
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HeavyShot = 97,
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Cure = 120,
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Cure2 = 135,
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Esuna = 7568,
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Physick = 190,
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BuffetSanuwa = 4931,
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