Add minimal debug overlay

pull/5/head
Liza 2024-06-18 17:51:23 +02:00
parent 7dff411947
commit 2f73fd64fb
Signed by: liza
GPG Key ID: 7199F8D727D55F67
7 changed files with 94 additions and 16 deletions

View File

@ -285,8 +285,7 @@
},
"TerritoryId": 958,
"InteractionType": "Interact",
"Mount": false,
"Comment": "TODO Should cancel Navmesh on fade out"
"Mount": false
}
]
},

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@ -21,6 +21,7 @@ internal sealed class Configuration : IPluginConfiguration
internal sealed class AdvancedConfiguration
{
public bool DebugOverlay { get; set; }
public bool NeverFly { get; set; }
}
}

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@ -17,13 +17,13 @@ internal sealed class DalamudInitializer : IDisposable
private readonly MovementController _movementController;
private readonly NavigationShortcutController _navigationShortcutController;
private readonly WindowSystem _windowSystem;
private readonly DebugWindow _debugWindow;
private readonly QuestWindow _questWindow;
private readonly ConfigWindow _configWindow;
public DalamudInitializer(DalamudPluginInterface pluginInterface, IFramework framework,
ICommandManager commandManager, QuestController questController, MovementController movementController,
GameUiController gameUiController, NavigationShortcutController navigationShortcutController,
WindowSystem windowSystem, DebugWindow debugWindow, ConfigWindow configWindow)
WindowSystem windowSystem, QuestWindow questWindow, DebugOverlay debugOverlay, ConfigWindow configWindow)
{
_pluginInterface = pluginInterface;
_framework = framework;
@ -32,14 +32,15 @@ internal sealed class DalamudInitializer : IDisposable
_movementController = movementController;
_navigationShortcutController = navigationShortcutController;
_windowSystem = windowSystem;
_debugWindow = debugWindow;
_questWindow = questWindow;
_configWindow = configWindow;
_windowSystem.AddWindow(debugWindow);
_windowSystem.AddWindow(questWindow);
_windowSystem.AddWindow(configWindow);
_windowSystem.AddWindow(debugOverlay);
_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
_pluginInterface.UiBuilder.OpenMainUi += _debugWindow.Toggle;
_pluginInterface.UiBuilder.OpenMainUi += _questWindow.Toggle;
_pluginInterface.UiBuilder.OpenConfigUi += _configWindow.Toggle;
_framework.Update += FrameworkUpdate;
_commandManager.AddHandler("/qst", new CommandInfo(ProcessCommand)
@ -70,14 +71,14 @@ internal sealed class DalamudInitializer : IDisposable
if (arguments is "c" or "config")
_configWindow.Toggle();
else
_debugWindow.Toggle();
_questWindow.Toggle();
}
public void Dispose()
{
_commandManager.RemoveHandler("/qst");
_framework.Update -= FrameworkUpdate;
_pluginInterface.UiBuilder.OpenMainUi -= _debugWindow.Toggle;
_pluginInterface.UiBuilder.OpenMainUi -= _questWindow.Toggle;
_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
_windowSystem.RemoveAllWindows();

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@ -80,6 +80,7 @@ public sealed class QuestionablePlugin : IDalamudPlugin
serviceCollection.AddTaskWithFactory<AetheryteShortcut.Factory, AetheryteShortcut.UseAetheryteShortcut>();
serviceCollection.AddTaskWithFactory<SkipCondition.Factory, SkipCondition.CheckTask>();
serviceCollection.AddTaskWithFactory<AethernetShortcut.Factory, AethernetShortcut.UseAethernetShortcut>();
serviceCollection.AddTaskWithFactory<WaitAtStart.Factory, WaitAtStart.WaitDelay>();
serviceCollection.AddTaskWithFactory<Move.Factory, Move.MoveInternal, Move.ExpectToBeNearDataId>();
serviceCollection.AddTransient<Move.MoveBuilder>();
@ -109,13 +110,14 @@ public sealed class QuestionablePlugin : IDalamudPlugin
serviceCollection.AddSingleton<GameUiController>();
serviceCollection.AddSingleton<NavigationShortcutController>();
serviceCollection.AddSingleton<DebugWindow>();
serviceCollection.AddSingleton<QuestWindow>();
serviceCollection.AddSingleton<ConfigWindow>();
serviceCollection.AddSingleton<DebugOverlay>();
serviceCollection.AddSingleton<DalamudInitializer>();
_serviceProvider = serviceCollection.BuildServiceProvider();
_serviceProvider.GetRequiredService<QuestRegistry>().Reload();
_serviceProvider.GetRequiredService<DebugWindow>();
_serviceProvider.GetRequiredService<QuestWindow>();
_serviceProvider.GetRequiredService<DalamudInitializer>();
}

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@ -79,6 +79,13 @@ internal sealed class ConfigWindow : LWindow, IPersistableWindowConfig
ImGui.Separator();
bool debugOverlay = _configuration.Advanced.DebugOverlay;
if (ImGui.Checkbox("Enable debug overlay", ref debugOverlay))
{
_configuration.Advanced.DebugOverlay = debugOverlay;
Save();
}
bool neverFly = _configuration.Advanced.NeverFly;
if (ImGui.Checkbox("Disable flying (even if unlocked for the zone)", ref neverFly))
{

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@ -0,0 +1,68 @@
using System;
using System.Globalization;
using System.Linq;
using System.Numerics;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin.Services;
using ImGuiNET;
using Questionable.Controller;
using Questionable.Model.V1;
namespace Questionable.Windows;
internal sealed class DebugOverlay : Window
{
private readonly QuestController _questController;
private readonly IGameGui _gameGui;
private readonly Configuration _configuration;
public DebugOverlay(QuestController questController, IGameGui gameGui, Configuration configuration)
: base("Questionable Debug Overlay###QuestionableDebugOverlay",
ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoBackground |
ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoSavedSettings, true)
{
_questController = questController;
_gameGui = gameGui;
_configuration = configuration;
Position = Vector2.Zero;
PositionCondition = ImGuiCond.Always;
Size = ImGui.GetIO().DisplaySize;
SizeCondition = ImGuiCond.Always;
IsOpen = true;
}
public override bool DrawConditions() => _configuration.Advanced.DebugOverlay;
public override void PreDraw()
{
Size = ImGui.GetIO().DisplaySize;
}
public override void Draw()
{
var currentQuest = _questController.CurrentQuest;
if (currentQuest == null)
return;
var sequence = currentQuest.Quest.FindSequence(currentQuest.Sequence);
if (sequence == null)
return;
for (int i = currentQuest.Step; i <= sequence.Steps.Count; ++i)
{
QuestStep? step = sequence.FindStep(i);
if (step == null || step.Position == null)
continue;
bool visible = _gameGui.WorldToScreen(step.Position.Value, out Vector2 screenPos);
if (!visible)
continue;
ImGui.GetWindowDrawList().AddCircleFilled(screenPos, 3f, 0xFF0000FF);
ImGui.GetWindowDrawList().AddText(screenPos + new Vector2(10, -8), 0xFF0000FF,
$"{i}: {step.InteractionType}\n{step.Position.Value.ToString("G", CultureInfo.InvariantCulture)}\n{step.Comment}");
}
}
}

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@ -24,7 +24,7 @@ using Questionable.Model.V1;
namespace Questionable.Windows;
internal sealed class DebugWindow : LWindow, IPersistableWindowConfig
internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
{
private readonly DalamudPluginInterface _pluginInterface;
private readonly MovementController _movementController;
@ -36,9 +36,9 @@ internal sealed class DebugWindow : LWindow, IPersistableWindowConfig
private readonly GameUiController _gameUiController;
private readonly Configuration _configuration;
private readonly NavmeshIpc _navmeshIpc;
private readonly ILogger<DebugWindow> _logger;
private readonly ILogger<QuestWindow> _logger;
public DebugWindow(DalamudPluginInterface pluginInterface,
public QuestWindow(DalamudPluginInterface pluginInterface,
MovementController movementController,
QuestController questController,
GameFunctions gameFunctions,
@ -48,8 +48,8 @@ internal sealed class DebugWindow : LWindow, IPersistableWindowConfig
GameUiController gameUiController,
Configuration configuration,
NavmeshIpc navmeshIpc,
ILogger<DebugWindow> logger)
: base("Questionable", ImGuiWindowFlags.AlwaysAutoResize)
ILogger<QuestWindow> logger)
: base("Questionable###Questionable", ImGuiWindowFlags.AlwaysAutoResize)
{
_pluginInterface = pluginInterface;
_movementController = movementController;