Don't auto-close levemete interactions if questionable isn't running
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@ -337,7 +337,7 @@ internal sealed class GameUiController : IDisposable
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}
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}
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if (_questController.NextQuest == null)
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if (_questController.IsRunning && _questController.NextQuest == null)
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{
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// make sure to always close the leve dialogue
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if (_questData.GetAllByIssuerDataId(target.DataId).Any(x => x.QuestId is LeveId))
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