Remove NavigationShortcutController
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parent
052c366ea0
commit
263e0b9a24
@ -1,39 +0,0 @@
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using System.Numerics;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using Questionable.Functions;
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using Questionable.Model;
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namespace Questionable.Controller;
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internal sealed class NavigationShortcutController
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{
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private readonly IGameGui _gameGui;
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private readonly MovementController _movementController;
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private readonly GameFunctions _gameFunctions;
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public NavigationShortcutController(IGameGui gameGui, MovementController movementController,
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GameFunctions gameFunctions)
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{
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_gameGui = gameGui;
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_movementController = movementController;
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_gameFunctions = gameFunctions;
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}
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public unsafe void HandleNavigationShortcut()
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{
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var inputData = UIInputData.Instance();
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if (inputData == null)
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return;
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if (inputData->IsGameWindowFocused &&
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inputData->UIFilteredMouseButtonReleasedFlags.HasFlag(MouseButtonFlags.LBUTTON) &&
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inputData->GetKeyState(SeVirtualKey.MENU).HasFlag(KeyStateFlags.Down) &&
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_gameGui.ScreenToWorld(new Vector2(inputData->CursorXPosition, inputData->CursorYPosition),
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out Vector3 worldPos))
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{
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_movementController.NavigateTo(EMovementType.Shortcut, null, worldPos,
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_gameFunctions.IsFlyingUnlockedInCurrentZone(), true);
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}
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}
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}
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@ -16,7 +16,6 @@ internal sealed class DalamudInitializer : IDisposable
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private readonly IFramework _framework;
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private readonly IFramework _framework;
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private readonly QuestController _questController;
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private readonly QuestController _questController;
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private readonly MovementController _movementController;
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private readonly MovementController _movementController;
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private readonly NavigationShortcutController _navigationShortcutController;
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private readonly WindowSystem _windowSystem;
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private readonly WindowSystem _windowSystem;
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private readonly QuestWindow _questWindow;
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private readonly QuestWindow _questWindow;
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private readonly ConfigWindow _configWindow;
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private readonly ConfigWindow _configWindow;
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@ -29,7 +28,6 @@ internal sealed class DalamudInitializer : IDisposable
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QuestController questController,
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QuestController questController,
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MovementController movementController,
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MovementController movementController,
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GameUiController gameUiController,
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GameUiController gameUiController,
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NavigationShortcutController navigationShortcutController,
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WindowSystem windowSystem,
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WindowSystem windowSystem,
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QuestWindow questWindow,
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QuestWindow questWindow,
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DebugOverlay debugOverlay,
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DebugOverlay debugOverlay,
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@ -44,7 +42,6 @@ internal sealed class DalamudInitializer : IDisposable
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_framework = framework;
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_framework = framework;
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_questController = questController;
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_questController = questController;
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_movementController = movementController;
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_movementController = movementController;
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_navigationShortcutController = navigationShortcutController;
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_windowSystem = windowSystem;
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_windowSystem = windowSystem;
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_questWindow = questWindow;
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_questWindow = questWindow;
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_configWindow = configWindow;
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_configWindow = configWindow;
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@ -71,7 +68,6 @@ internal sealed class DalamudInitializer : IDisposable
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private void FrameworkUpdate(IFramework framework)
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private void FrameworkUpdate(IFramework framework)
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{
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{
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_questController.Update();
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_questController.Update();
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_navigationShortcutController.HandleNavigationShortcut();
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try
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try
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{
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{
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@ -182,7 +182,6 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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serviceCollection.AddSingleton<QuestRegistry>();
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serviceCollection.AddSingleton<QuestRegistry>();
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serviceCollection.AddSingleton<QuestController>();
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serviceCollection.AddSingleton<QuestController>();
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serviceCollection.AddSingleton<GameUiController>();
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serviceCollection.AddSingleton<GameUiController>();
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serviceCollection.AddSingleton<NavigationShortcutController>();
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serviceCollection.AddSingleton<CombatController>();
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serviceCollection.AddSingleton<CombatController>();
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serviceCollection.AddSingleton<GatheringController>();
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serviceCollection.AddSingleton<GatheringController>();
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serviceCollection.AddSingleton<ContextMenuController>();
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serviceCollection.AddSingleton<ContextMenuController>();
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