Rename beast tribe to allied society in code
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4acf4b0d13
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@ -5,7 +5,7 @@ namespace Questionable.Model;
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[SuppressMessage("Design", "CA1028", Justification = "Game type")]
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[UsedImplicitly(ImplicitUseTargetFlags.Members)]
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public enum EBeastTribe : byte
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public enum EAlliedSociety : byte
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{
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None = 0,
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Amaljaa = 1,
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@ -13,7 +13,7 @@ public interface IQuestInfo
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public uint IssuerDataId { get; }
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public bool IsRepeatable { get; }
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public ushort Level { get; }
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public EBeastTribe BeastTribe { get; }
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public EAlliedSociety AlliedSociety { get; }
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public uint? JournalGenre { get; }
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public ushort SortKey { get; }
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public bool IsMainScenarioQuest { get; }
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@ -24,7 +24,7 @@ internal sealed class LeveInfo : IQuestInfo
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public uint IssuerDataId { get; }
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public bool IsRepeatable => true;
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public ushort Level { get; }
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public EBeastTribe BeastTribe => EBeastTribe.None;
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public EAlliedSociety AlliedSociety => EAlliedSociety.None;
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public uint? JournalGenre { get; }
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public ushort SortKey { get; }
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public bool IsMainScenarioQuest => false;
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@ -51,7 +51,7 @@ internal sealed class QuestInfo : IQuestInfo
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PreviousInstanceContent = quest.InstanceContent.Select(x => (ushort)x.Row).Where(x => x != 0).ToList();
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PreviousInstanceContentJoin = (QuestJoin)quest.InstanceContentJoin;
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GrandCompany = (GrandCompany)quest.GrandCompany.Row;
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BeastTribe = (EBeastTribe)quest.BeastTribe.Row;
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AlliedSociety = (EAlliedSociety)quest.BeastTribe.Row;
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ClassJobs = QuestInfoUtils.AsList(quest.ClassJobCategory0.Value!);
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IsSeasonalEvent = quest.Festival.Row != 0;
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NewGamePlusChapter = newGamePlusChapter;
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@ -75,7 +75,7 @@ internal sealed class QuestInfo : IQuestInfo
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public bool IsMainScenarioQuest { get; }
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public bool CompletesInstantly { get; }
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public GrandCompany GrandCompany { get; }
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public EBeastTribe BeastTribe { get; }
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public EAlliedSociety AlliedSociety { get; }
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public IReadOnlyList<EClassJob> ClassJobs { get; }
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public bool IsSeasonalEvent { get; }
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public ushort NewGamePlusChapter { get; }
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@ -22,7 +22,7 @@ internal sealed class SatisfactionSupplyInfo : IQuestInfo
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public uint IssuerDataId { get; }
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public bool IsRepeatable => true;
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public ushort Level { get; }
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public EBeastTribe BeastTribe => EBeastTribe.None;
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public EAlliedSociety AlliedSociety => EAlliedSociety.None;
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public uint? JournalGenre => null;
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public ushort SortKey { get; }
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public bool IsMainScenarioQuest => false;
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@ -44,7 +44,7 @@ internal sealed class QuestValidator
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_validationIssues.Clear();
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List<ValidationIssue> issues = [];
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Dictionary<EBeastTribe, int> disabledTribeQuests = new();
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Dictionary<EAlliedSociety, int> disabledTribeQuests = new();
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foreach (var quest in quests)
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{
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foreach (var validator in _validators)
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@ -57,10 +57,10 @@ internal sealed class QuestValidator
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_logger.Log(level,
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"Validation failed: {QuestId} ({QuestName}) / {QuestSequence} / {QuestStep} - {Description}",
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issue.ElementId, quest.Info.Name, issue.Sequence, issue.Step, issue.Description);
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if (issue.Type == EIssueType.QuestDisabled && quest.Info.BeastTribe != EBeastTribe.None)
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if (issue.Type == EIssueType.QuestDisabled && quest.Info.AlliedSociety != EAlliedSociety.None)
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{
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disabledTribeQuests.TryAdd(quest.Info.BeastTribe, 0);
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disabledTribeQuests[quest.Info.BeastTribe]++;
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disabledTribeQuests.TryAdd(quest.Info.AlliedSociety, 0);
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disabledTribeQuests[quest.Info.AlliedSociety]++;
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}
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else
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issues.Add(issue);
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@ -89,7 +89,7 @@ internal sealed class QuestValidator
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}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);
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}
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private static IEnumerable<ValidationIssue> DisabledTribesAsIssues(Dictionary<EBeastTribe, int> disabledTribeQuests)
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private static IEnumerable<ValidationIssue> DisabledTribesAsIssues(Dictionary<EAlliedSociety, int> disabledTribeQuests)
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{
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return disabledTribeQuests
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.OrderBy(x => x.Key)
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@ -98,7 +98,7 @@ internal sealed class QuestValidator
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ElementId = null,
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Sequence = null,
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Step = null,
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BeastTribe = x.Key,
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AlliedSociety = x.Key,
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Type = EIssueType.QuestDisabled,
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Severity = EIssueSeverity.None,
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Description = $"{x.Value} disabled quest(s)",
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@ -8,7 +8,7 @@ internal sealed record ValidationIssue
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public required ElementId? ElementId { get; init; }
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public required byte? Sequence { get; init; }
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public required int? Step { get; init; }
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public EBeastTribe BeastTribe { get; init; } = EBeastTribe.None;
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public EAlliedSociety AlliedSociety { get; init; } = EAlliedSociety.None;
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public required EIssueType Type { get; init; }
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public required EIssueSeverity Severity { get; init; }
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public required string Description { get; init; }
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@ -61,7 +61,7 @@ internal sealed class QuestValidationWindow : LWindow
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if (ImGui.TableNextColumn())
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ImGui.TextUnformatted(validationIssue.ElementId != null
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? _questData.GetQuestInfo(validationIssue.ElementId).Name
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: validationIssue.BeastTribe.ToString());
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: validationIssue.AlliedSociety.ToString());
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if (ImGui.TableNextColumn())
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ImGui.TextUnformatted(validationIssue.Sequence?.ToString(CultureInfo.InvariantCulture) ?? string.Empty);
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