Fix not being able to attune to aetherytes/aethernet shards if certain other GameObjects share the same DataId
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@ -27,6 +27,7 @@
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"Y": -16.246998,
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"Z": 147.02063
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},
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"StopDistance": 5,
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"TerritoryId": 962,
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"InteractionType": "Interact"
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}
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@ -12,6 +12,7 @@
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"Y": 1.9073486E-06,
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"Z": 0.16778564
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},
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"StopDistance": 5,
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"TerritoryId": 987,
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"InteractionType": "AcceptQuest"
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}
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@ -1,8 +1,10 @@
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using System;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Questionable.Model;
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using Questionable.Model.V1;
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using ObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
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namespace Questionable.Controller.Steps.Interactions;
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@ -37,7 +39,7 @@ internal static class AethernetShard
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if (!gameFunctions.IsAetheryteUnlocked(AetheryteLocation))
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{
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logger.LogInformation("Attuning to aethernet shard {AethernetShard}", AetheryteLocation);
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gameFunctions.InteractWith((uint)AetheryteLocation);
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gameFunctions.InteractWith((uint)AetheryteLocation, ObjectKind.Aetheryte);
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return true;
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}
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Types;
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@ -29,6 +28,7 @@ using ContentFinderCondition = Lumina.Excel.GeneratedSheets.ContentFinderConditi
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using ContentTalk = Lumina.Excel.GeneratedSheets.ContentTalk;
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using EventPathMove = Lumina.Excel.GeneratedSheets.EventPathMove;
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using GrandCompany = FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany;
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using ObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
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using Quest = Questionable.Model.Quest;
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using TerritoryType = Lumina.Excel.GeneratedSheets.TerritoryType;
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@ -316,11 +316,15 @@ internal sealed unsafe class GameFunctions
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playerState->IsAetherCurrentUnlocked(aetherCurrentId);
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}
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public IGameObject? FindObjectByDataId(uint dataId)
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public IGameObject? FindObjectByDataId(uint dataId, ObjectKind? kind = null)
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{
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foreach (var gameObject in _objectTable)
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{
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if (gameObject.DataId == dataId)
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if (gameObject.ObjectKind is ObjectKind.Player or ObjectKind.Companion or ObjectKind.MountType
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or ObjectKind.Retainer or ObjectKind.Housing)
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continue;
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if (gameObject.DataId == dataId && (kind == null || kind.Value == gameObject.ObjectKind))
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{
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return gameObject;
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}
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@ -330,9 +334,9 @@ internal sealed unsafe class GameFunctions
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return null;
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}
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public bool InteractWith(uint dataId)
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public bool InteractWith(uint dataId, ObjectKind? kind = null)
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{
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IGameObject? gameObject = FindObjectByDataId(dataId);
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IGameObject? gameObject = FindObjectByDataId(dataId, kind);
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if (gameObject != null)
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{
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_logger.LogInformation("Setting target with {DataId} to {ObjectId}", dataId, gameObject.EntityId);
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@ -342,7 +346,7 @@ internal sealed unsafe class GameFunctions
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long result = (long)TargetSystem.Instance()->InteractWithObject((GameObject*)gameObject.Address, false);
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_logger.LogInformation("Interact result: {Result}", result);
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return result > 0;
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return result != 7 && result > 0;
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}
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_logger.LogDebug("Game object is null");
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@ -413,11 +417,14 @@ internal sealed unsafe class GameFunctions
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if (actionRow.TargetArea)
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{
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Vector3 position = gameObject.Position;
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result = ActionManager.Instance()->UseActionLocation(ActionType.Action, (uint)action, location: &position);
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_logger.LogInformation("UseAction {Action} on target area {Target} result: {Result}", action, gameObject,
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result = ActionManager.Instance()->UseActionLocation(ActionType.Action, (uint)action,
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location: &position);
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_logger.LogInformation("UseAction {Action} on target area {Target} result: {Result}", action,
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gameObject,
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result);
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}
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else {
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else
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{
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result = ActionManager.Instance()->UseAction(ActionType.Action, (uint)action, gameObject.GameObjectId);
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_logger.LogInformation("UseAction {Action} on target {Target} result: {Result}", action, gameObject,
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result);
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