Update locked starting class quests
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@ -318,16 +318,24 @@ internal sealed class QuestData
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if (startingClass == EClassJob.Adventurer)
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return [];
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return
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// If you start the game as another class, you get:
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// - "So you want to be a XX"
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// - "Way of the XX" (depends on "So you want to be a XX")
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// - "My First XX"
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// If you start the game with this class, you get:
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// - "Way of the XX" (no preconditions)
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// In both cases, the level 10 quests are different
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List<List<ushort>> startingClassQuests =
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[
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startingClass == EClassJob.Gladiator ? new(177) : new(253),
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startingClass == EClassJob.Pugilist ? new(178) : new(533),
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startingClass == EClassJob.Marauder ? new(179) : new(311),
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startingClass == EClassJob.Lancer ? new(180) : new(23),
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startingClass == EClassJob.Archer ? new(181) : new(21),
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startingClass == EClassJob.Conjurer ? new(182) : new(22),
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startingClass == EClassJob.Thaumaturge ? new(183) : new(345),
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startingClass == EClassJob.Arcanist ? new(451) : new(453),
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startingClass == EClassJob.Gladiator ? [177, 285, 286, 288] : [253, 261],
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startingClass == EClassJob.Pugilist ? [178, 532, 553, 698] : [533, 555],
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startingClass == EClassJob.Marauder ? [179, 310, 312, 315] : [311, 314],
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startingClass == EClassJob.Lancer ? [180, 132, 218, 143] : [23, 35],
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startingClass == EClassJob.Archer ? [181, 131, 219, 134] : [21, 67],
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startingClass == EClassJob.Conjurer ? [182, 133, 211, 147] : [22, 91],
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startingClass == EClassJob.Thaumaturge ? [183, 344, 346, 349] : [345, 348],
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startingClass == EClassJob.Arcanist ? [451, 452, 454, 457] : [453, 456],
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];
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return startingClassQuests.SelectMany(x => x).Select(x => new QuestId(x)).ToList();
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}
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}
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