Questionable/QuestPathGenerator/RoslynElements/SinglePlayerDutyOptionsExtensions.cs

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2025-02-22 00:03:06 +01:00
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Questionable.Model.Questing;
using static Microsoft.CodeAnalysis.CSharp.SyntaxFactory;
using static Questionable.QuestPathGenerator.RoslynShortcuts;
namespace Questionable.QuestPathGenerator.RoslynElements;
internal static class SinglePlayerDutyOptionsExtensions
{
public static ExpressionSyntax ToExpressionSyntax(this SinglePlayerDutyOptions dutyOptions)
{
var emptyOptions = new SinglePlayerDutyOptions();
return ObjectCreationExpression(
IdentifierName(nameof(SinglePlayerDutyOptions)))
.WithInitializer(
InitializerExpression(
SyntaxKind.ObjectInitializerExpression,
SeparatedList<ExpressionSyntax>(
SyntaxNodeList(
Assignment(nameof(SinglePlayerDutyOptions.Enabled),
dutyOptions.Enabled, emptyOptions.Enabled)
.AsSyntaxNodeOrToken(),
Assignment(nameof(SinglePlayerDutyOptions.Notes),
dutyOptions.Notes, emptyOptions.Notes)
.AsSyntaxNodeOrToken(),
Assignment(nameof(SinglePlayerDutyOptions.Index),
dutyOptions.Index, emptyOptions.Index)
.AsSyntaxNodeOrToken()))));
}
}