2024-06-10 22:06:35 +00:00
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using System;
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using System.Collections.Generic;
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2024-06-08 19:16:57 +00:00
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using System.Diagnostics.CodeAnalysis;
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2024-05-26 13:43:33 +00:00
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using System.Numerics;
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using System.Text.Json.Serialization;
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using Questionable.Model.V1.Converter;
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2024-05-25 21:51:37 +00:00
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namespace Questionable.Model.V1;
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2024-06-14 09:37:33 +00:00
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public sealed class QuestStep
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{
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public EInteractionType InteractionType { get; set; }
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2024-05-26 19:45:26 +00:00
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public uint? DataId { get; set; }
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[JsonConverter(typeof(VectorConverter))]
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public Vector3? Position { get; set; }
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public float? StopDistance { get; set; }
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2024-06-16 16:27:07 +00:00
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public float? NpcWaitDistance { get; set; }
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public ushort TerritoryId { get; set; }
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2024-05-28 20:24:06 +00:00
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public ushort? TargetTerritoryId { get; set; }
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2024-06-18 15:48:45 +00:00
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public float? DelaySecondsAtStart { get; set; }
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2024-05-28 20:24:06 +00:00
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2024-05-26 13:43:33 +00:00
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public bool Disabled { get; set; }
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2024-05-27 19:54:34 +00:00
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public bool DisableNavmesh { get; set; }
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public bool? Mount { get; set; }
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2024-06-01 16:46:57 +00:00
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public bool? Fly { get; set; }
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public bool? Sprint { get; set; }
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2024-05-26 19:45:26 +00:00
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public string? Comment { get; set; }
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public EAetheryteLocation? AetheryteShortcut { get; set; }
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2024-05-26 13:43:33 +00:00
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2024-05-26 19:45:26 +00:00
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public AethernetShortcut? AethernetShortcut { get; set; }
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2024-05-27 19:54:34 +00:00
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public uint? AetherCurrentId { get; set; }
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public uint? ItemId { get; set; }
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2024-05-28 22:17:19 +00:00
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public bool? GroundTarget { get; set; }
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2024-05-27 19:54:34 +00:00
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public EEmote? Emote { get; set; }
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2024-06-03 12:20:02 +00:00
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public ChatMessage? ChatMessage { get; set; }
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2024-05-27 19:54:34 +00:00
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public EEnemySpawnType? EnemySpawnType { get; set; }
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2024-05-29 19:22:58 +00:00
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public IList<uint> KillEnemyDataIds { get; set; } = new List<uint>();
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2024-06-01 12:30:20 +00:00
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public JumpDestination? JumpDestination { get; set; }
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public uint? ContentFinderConditionId { get; set; }
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2024-05-29 19:22:58 +00:00
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public IList<ESkipCondition> SkipIf { get; set; } = new List<ESkipCondition>();
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2024-06-01 16:46:57 +00:00
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public IList<short?> CompletionQuestVariablesFlags { get; set; } = new List<short?>();
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public IList<DialogueChoice> DialogueChoices { get; set; } = new List<DialogueChoice>();
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2024-07-09 14:58:26 +00:00
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public IList<uint> PointMenuChoices { get; set; } = new List<uint>();
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2024-06-24 16:15:45 +00:00
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public ushort? QuestId { get; set; }
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[JsonConstructor]
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public QuestStep()
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{
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}
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2024-06-14 09:37:33 +00:00
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public QuestStep(EInteractionType interactionType, uint? dataId, Vector3? position, ushort territoryId)
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{
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InteractionType = interactionType;
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DataId = dataId;
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Position = position;
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TerritoryId = territoryId;
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}
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2024-05-25 21:51:37 +00:00
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}
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