Questionable/QuestPaths/AssemblyQuestLoader.cs

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using System.Collections.Generic;
using Questionable.Model.V1;
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namespace Questionable.QuestPaths;
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public static partial class AssemblyQuestLoader
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{
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public static IReadOnlyDictionary<ushort, QuestRoot> GetQuests() =>
#if RELEASE
Quests;
#else
new Dictionary<ushort, QuestRoot>();
#endif
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}