Questionable/Questionable.Model/Questing/ComplexCombatData.cs

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using System.Collections.Generic;
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namespace Questionable.Model.Questing;
public sealed class ComplexCombatData
{
public uint DataId { get; set; }
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public uint? NameId { get; set; }
// TODO Use this
public uint? MinimumKillCount { get; set; }
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/// <summary>
/// If a reward item has been set, this is (ping allowing) given to the player before the dead enemy despawns.
/// </summary>
public uint? RewardItemId { get; set; }
public int? RewardItemCount { get; set; }
public IList<QuestWorkValue?> CompletionQuestVariablesFlags { get; set; } = new List<QuestWorkValue?>();
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public bool IgnoreQuestMarker { get; set; }
}