Questionable/Questionable.Model/Questing/EInteractionType.cs

36 lines
630 B
C#
Raw Normal View History

using System.Text.Json.Serialization;
2024-08-02 16:30:21 +00:00
using Questionable.Model.Questing.Converter;
2024-05-26 13:43:33 +00:00
2024-08-02 16:30:21 +00:00
namespace Questionable.Model.Questing;
[JsonConverter(typeof(InteractionTypeConverter))]
2024-06-14 09:37:33 +00:00
public enum EInteractionType
2024-05-26 13:43:33 +00:00
{
None,
2024-05-26 13:43:33 +00:00
Interact,
WalkTo,
2024-05-26 19:45:26 +00:00
AttuneAethernetShard,
2024-05-26 13:43:33 +00:00
AttuneAetheryte,
AttuneAetherCurrent,
Combat,
UseItem,
EquipItem,
2024-05-28 22:17:19 +00:00
Say,
2024-05-26 13:43:33 +00:00
Emote,
Action,
2024-05-27 19:54:34 +00:00
WaitForObjectAtPosition,
WaitForManualProgress,
Duty,
SinglePlayerDuty,
Jump,
2024-07-24 18:47:08 +00:00
Dive,
/// <summary>
/// Needs to be manually continued.
/// </summary>
Instruction,
AcceptQuest,
CompleteQuest,
2024-05-26 13:43:33 +00:00
}