2024-07-14 19:31:07 +00:00
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using System.Collections.Generic;
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2024-08-02 16:30:21 +00:00
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namespace Questionable.Model.Questing;
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2024-07-14 19:31:07 +00:00
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public sealed class ComplexCombatData
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{
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public uint DataId { get; set; }
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2024-12-22 17:04:23 +00:00
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public uint? NameId { get; set; }
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2024-07-15 18:20:46 +00:00
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// TODO Use this
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public uint? MinimumKillCount { get; set; }
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2024-07-26 15:17:02 +00:00
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/// <summary>
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/// If a reward item has been set, this is (ping allowing) given to the player before the dead enemy despawns.
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/// </summary>
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2024-07-14 19:31:07 +00:00
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public uint? RewardItemId { get; set; }
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public int? RewardItemCount { get; set; }
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2024-08-01 01:22:01 +00:00
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public IList<QuestWorkValue?> CompletionQuestVariablesFlags { get; set; } = new List<QuestWorkValue?>();
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2024-07-21 21:10:16 +00:00
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public bool IgnoreQuestMarker { get; set; }
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2024-07-14 19:31:07 +00:00
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}
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