2024-08-02 18:04:45 +00:00
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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2024-08-03 01:21:11 +00:00
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using System.Text.Json.Serialization;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using ECommons;
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using ECommons.Schedulers;
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using ECommons.SplatoonAPI;
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using FFXIVClientStructs.FFXIV.Common.Math;
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using GatheringPathRenderer.Windows;
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using Questionable.Model;
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using Questionable.Model.Gathering;
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2024-08-02 16:30:21 +00:00
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namespace GatheringPathRenderer;
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public sealed class RendererPlugin : IDalamudPlugin
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{
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private const long OnTerritoryChange = -2;
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private readonly WindowSystem _windowSystem = new(nameof(RendererPlugin));
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private readonly List<uint> _colors = [0xFFFF2020, 0xFF20FF20, 0xFF2020FF, 0xFFFFFF20, 0xFFFF20FF, 0xFF20FFFF];
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private readonly IDalamudPluginInterface _pluginInterface;
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private readonly IClientState _clientState;
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private readonly IPluginLog _pluginLog;
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private readonly EditorCommands _editorCommands;
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private readonly EditorWindow _editorWindow;
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private readonly List<GatheringLocationContext> _gatheringLocations = [];
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public RendererPlugin(IDalamudPluginInterface pluginInterface, IClientState clientState,
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ICommandManager commandManager, IDataManager dataManager, ITargetManager targetManager, IChatGui chatGui,
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IObjectTable objectTable, IPluginLog pluginLog)
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{
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_pluginInterface = pluginInterface;
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_clientState = clientState;
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_pluginLog = pluginLog;
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_editorCommands = new EditorCommands(this, dataManager, commandManager, targetManager, clientState, chatGui);
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_editorWindow = new EditorWindow(this, _editorCommands, dataManager, targetManager, clientState, objectTable)
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{ IsOpen = true };
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_windowSystem.AddWindow(_editorWindow);
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_pluginInterface.GetIpcSubscriber<object>("Questionable.ReloadData")
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.Subscribe(Reload);
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ECommonsMain.Init(pluginInterface, this, Module.SplatoonAPI);
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LoadGatheringLocationsFromDirectory();
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_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
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_clientState.TerritoryChanged += TerritoryChanged;
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if (_clientState.IsLoggedIn)
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TerritoryChanged(_clientState.TerritoryType);
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}
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internal DirectoryInfo PathsDirectory
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{
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get
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{
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DirectoryInfo? solutionDirectory = _pluginInterface.AssemblyLocation.Directory?.Parent?.Parent?.Parent;
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if (solutionDirectory != null)
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{
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DirectoryInfo pathProjectDirectory =
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new DirectoryInfo(Path.Combine(solutionDirectory.FullName, "GatheringPaths"));
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if (pathProjectDirectory.Exists)
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return pathProjectDirectory;
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}
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throw new Exception("Unable to resolve project path");
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}
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}
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internal void Reload()
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{
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LoadGatheringLocationsFromDirectory();
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Redraw();
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}
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private void LoadGatheringLocationsFromDirectory()
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{
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_gatheringLocations.Clear();
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try
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{
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foreach (var expansionFolder in ExpansionData.ExpansionFolders.Values)
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LoadFromDirectory(
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new DirectoryInfo(Path.Combine(PathsDirectory.FullName, expansionFolder)));
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_pluginLog.Information(
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$"Loaded {_gatheringLocations.Count} gathering root locations from project directory");
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}
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catch (Exception e)
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{
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_pluginLog.Error(e, "Failed to load paths from project directory");
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}
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}
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private void LoadFromDirectory(DirectoryInfo directory)
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{
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if (!directory.Exists)
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return;
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_pluginLog.Information($"Loading locations from {directory}");
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foreach (FileInfo fileInfo in directory.GetFiles("*.json"))
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{
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try
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{
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using FileStream stream = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read);
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LoadLocationFromStream(fileInfo, stream);
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}
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catch (Exception e)
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{
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throw new InvalidDataException($"Unable to load file {fileInfo.FullName}", e);
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}
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}
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foreach (DirectoryInfo childDirectory in directory.GetDirectories())
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LoadFromDirectory(childDirectory);
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}
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private void LoadLocationFromStream(FileInfo fileInfo, Stream stream)
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{
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var locationNode = JsonNode.Parse(stream)!;
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GatheringRoot root = locationNode.Deserialize<GatheringRoot>()!;
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_gatheringLocations.Add(new GatheringLocationContext(fileInfo, ushort.Parse(fileInfo.Name.Split('_')[0]),
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root));
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}
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internal IEnumerable<GatheringLocationContext> GetLocationsInTerritory(ushort territoryId)
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=> _gatheringLocations.Where(x => x.Root.TerritoryId == territoryId);
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internal void Save(FileInfo targetFile, GatheringRoot root)
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{
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JsonSerializerOptions options = new()
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{
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingDefault,
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WriteIndented = true,
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};
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using (var stream = File.Create(targetFile.FullName))
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{
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var jsonNode = (JsonObject)JsonSerializer.SerializeToNode(root, options)!;
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var newNode = new JsonObject();
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newNode.Add("$schema",
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"https://git.carvel.li/liza/Questionable/raw/branch/master/GatheringPaths/gatheringlocation-v1.json");
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foreach (var (key, value) in jsonNode)
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newNode.Add(key, value?.DeepClone());
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using var writer = new Utf8JsonWriter(stream, new JsonWriterOptions
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{
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Indented = true
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});
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newNode.WriteTo(writer, options);
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}
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Reload();
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}
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private void TerritoryChanged(ushort territoryId) => Redraw();
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internal void Redraw()
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{
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Splatoon.RemoveDynamicElements("GatheringPathRenderer");
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var elements = GetLocationsInTerritory(_clientState.TerritoryType)
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.SelectMany(location =>
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location.Root.Groups.SelectMany(group =>
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group.Nodes.SelectMany(node => node.Locations
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.SelectMany(x =>
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{
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bool isCone = false;
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int minimumAngle = 0;
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int maximumAngle = 0;
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if (_editorWindow.TryGetOverride(x.InternalId, out LocationOverride? locationOverride) &&
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locationOverride != null)
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{
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if (locationOverride.IsCone())
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{
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isCone = true;
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minimumAngle = locationOverride.MinimumAngle.GetValueOrDefault();
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maximumAngle = locationOverride.MaximumAngle.GetValueOrDefault();
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}
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}
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if (!isCone && x.IsCone())
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{
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isCone = true;
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minimumAngle = x.MinimumAngle.GetValueOrDefault();
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maximumAngle = x.MaximumAngle.GetValueOrDefault();
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}
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var a = GatheringMath.CalculateLandingLocation(x, 0, 0);
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var b = GatheringMath.CalculateLandingLocation(x, 1, 1);
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return new List<Element>
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{
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new Element(isCone
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? ElementType.ConeAtFixedCoordinates
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: ElementType.CircleAtFixedCoordinates)
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{
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refX = x.Position.X,
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refY = x.Position.Z,
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refZ = x.Position.Y,
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Filled = true,
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radius = x.CalculateMinimumDistance(),
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Donut = x.CalculateMaximumDistance() - x.CalculateMinimumDistance(),
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color = _colors[location.Root.Groups.IndexOf(group) % _colors.Count],
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Enabled = true,
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coneAngleMin = minimumAngle,
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coneAngleMax = maximumAngle,
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tether = false,
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},
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new Element(ElementType.CircleAtFixedCoordinates)
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{
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refX = x.Position.X,
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refY = x.Position.Z,
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refZ = x.Position.Y,
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color = 0x00000000,
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Enabled = true,
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overlayText =
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$"{location.Root.Groups.IndexOf(group)} // {node.DataId} / {node.Locations.IndexOf(x)}",
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},
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new Element(ElementType.CircleAtFixedCoordinates)
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{
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refX = a.X,
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refY = a.Z,
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refZ = a.Y,
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color = _colors[0],
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radius = 0.1f,
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Enabled = true,
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overlayText = "Min Angle"
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},
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new Element(ElementType.CircleAtFixedCoordinates)
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{
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refX = b.X,
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refY = b.Z,
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refZ = b.Y,
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color = _colors[1],
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radius = 0.1f,
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Enabled = true,
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overlayText = "Max Angle"
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}
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};
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}))))
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.ToList();
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if (elements.Count == 0)
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{
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_pluginLog.Information("No new elements to render.");
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return;
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}
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_ = new TickScheduler(delegate
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{
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try
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{
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Splatoon.AddDynamicElements("GatheringPathRenderer",
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elements.ToArray(),
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new[] { OnTerritoryChange });
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_pluginLog.Information($"Created {elements.Count} splatoon elements.");
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}
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catch (Exception e)
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{
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_pluginLog.Error(e, "Unable to create splatoon layer");
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}
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});
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}
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public void Dispose()
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{
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_clientState.TerritoryChanged -= TerritoryChanged;
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_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
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Splatoon.RemoveDynamicElements("GatheringPathRenderer");
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ECommonsMain.Dispose();
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_pluginInterface.GetIpcSubscriber<object>("Questionable.ReloadData")
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.Unsubscribe(Reload);
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_editorCommands.Dispose();
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}
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internal sealed record GatheringLocationContext(FileInfo File, ushort Id, GatheringRoot Root);
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}
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