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using System.Text.Json.Serialization;
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using Questionable.Model.Questing.Converter;
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namespace Questionable.Model.Questing;
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[JsonConverter(typeof(EnemySpawnTypeConverter))]
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public enum EEnemySpawnType
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{
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None = 0,
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AfterInteraction,
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AfterItemUse,
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AfterAction,
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AfterEmote,
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AutoOnEnterArea,
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OverworldEnemies,
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FateEnemies,
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FinishCombatIfAny,
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QuestInterruption,
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}
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