Questionable/Questionable.Model/V1/ESkipCondition.cs

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486 B
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using System.Text.Json.Serialization;
using Questionable.Model.V1.Converter;
namespace Questionable.Model.V1;
[JsonConverter(typeof(SkipConditionConverter))]
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public enum ESkipCondition
{
None,
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Never,
FlyingLocked,
FlyingUnlocked,
ChocoboUnlocked,
AetheryteShortcutIfInSameTerritory,
NotTargetable,
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ItemNotInInventory,
// TODO: This is an indication the whole skip bit should be optimized/parameterized to some extent
WakingSandsMainArea,
}