PalacePal/Pal.Client/DependencyInjectionContext.cs

199 lines
8.1 KiB
C#

using System.Globalization;
using System.IO;
using System.Threading;
using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using Microsoft.Data.Sqlite;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Pal.Client.Commands;
using Pal.Client.Configuration;
using Pal.Client.Configuration.Legacy;
using Pal.Client.Database;
using Pal.Client.DependencyInjection;
using Pal.Client.DependencyInjection.Logging;
using Pal.Client.Floors;
using Pal.Client.Net;
using Pal.Client.Properties;
using Pal.Client.Rendering;
using Pal.Client.Scheduled;
using Pal.Client.Windows;
namespace Pal.Client
{
/// <summary>
/// DI-aware Plugin.
/// </summary>
// ReSharper disable once UnusedType.Global
internal sealed class DependencyInjectionContext : IDalamudPlugin
{
public static DalamudLoggerProvider LoggerProvider { get; } = new();
/// <summary>
/// Initialized as temporary logger, will be overriden once context is ready with a logger that supports scopes.
/// </summary>
private readonly ILogger _logger = LoggerProvider.CreateLogger<DependencyInjectionContext>();
private readonly string _sqliteConnectionString;
private readonly CancellationTokenSource _initCts = new();
private ServiceProvider? _serviceProvider;
private Plugin? _plugin;
public string Name => Localization.Palace_Pal;
public DependencyInjectionContext(
DalamudPluginInterface pluginInterface,
ClientState clientState,
GameGui gameGui,
ChatGui chatGui,
ObjectTable objectTable,
Framework framework,
Condition condition,
CommandManager commandManager,
DataManager dataManager)
{
_logger.LogInformation("Building service container for {Assembly}",
typeof(DependencyInjectionContext).Assembly.FullName);
// set up legacy services
#pragma warning disable CS0612
JsonFloorState.SetContextProperties(pluginInterface.GetPluginConfigDirectory());
#pragma warning restore CS0612
// set up logging
IServiceCollection services = new ServiceCollection();
services.AddLogging(builder =>
builder.AddFilter("Pal", LogLevel.Trace)
.AddFilter("Microsoft.EntityFrameworkCore.Database", LogLevel.Warning)
.AddFilter("Grpc", LogLevel.Debug)
.ClearProviders()
.AddProvider(LoggerProvider));
// dalamud
services.AddSingleton<IDalamudPlugin>(this);
services.AddSingleton(pluginInterface);
services.AddSingleton(clientState);
services.AddSingleton(gameGui);
services.AddSingleton(chatGui);
services.AddSingleton<Chat>();
services.AddSingleton(objectTable);
services.AddSingleton(framework);
services.AddSingleton(condition);
services.AddSingleton(commandManager);
services.AddSingleton(dataManager);
services.AddSingleton(new WindowSystem(typeof(DependencyInjectionContext).AssemblyQualifiedName));
// EF core
_sqliteConnectionString =
$"Data Source={Path.Join(pluginInterface.GetPluginConfigDirectory(), "palace-pal.data.sqlite3")}";
services.AddDbContext<PalClientContext>(o => o.UseSqlite(_sqliteConnectionString));
services.AddTransient<JsonMigration>();
services.AddScoped<Cleanup>();
// plugin-specific
services.AddScoped<DependencyInjectionLoader>();
services.AddScoped<DebugState>();
services.AddScoped<Hooks>();
services.AddScoped<RemoteApi>();
services.AddScoped<ConfigurationManager>();
services.AddScoped<IPalacePalConfiguration>(sp => sp.GetRequiredService<ConfigurationManager>().Load());
services.AddTransient<RepoVerification>();
// commands
services.AddScoped<PalConfigCommand>();
services.AddScoped<PalNearCommand>();
services.AddScoped<PalStatsCommand>();
services.AddScoped<PalTestConnectionCommand>();
// territory & marker related services
services.AddScoped<TerritoryState>();
services.AddScoped<FrameworkService>();
services.AddScoped<ChatService>();
services.AddScoped<FloorService>();
services.AddScoped<ImportService>();
// windows & related services
services.AddScoped<AgreementWindow>();
services.AddScoped<ConfigWindow>();
services.AddScoped<StatisticsService>();
services.AddScoped<StatisticsWindow>();
// rendering
services.AddScoped<SimpleRenderer>();
services.AddScoped<SplatoonRenderer>();
services.AddScoped<RenderAdapter>();
// queue handling
services.AddTransient<IQueueOnFrameworkThread.Handler<QueuedImport>, QueuedImport.Handler>();
services.AddTransient<IQueueOnFrameworkThread.Handler<QueuedUndoImport>, QueuedUndoImport.Handler>();
services.AddTransient<IQueueOnFrameworkThread.Handler<QueuedConfigUpdate>, QueuedConfigUpdate.Handler>();
services.AddTransient<IQueueOnFrameworkThread.Handler<QueuedSyncResponse>, QueuedSyncResponse.Handler>();
// set up the current UI language before creating anything
Localization.Culture = new CultureInfo(pluginInterface.UiLanguage);
// build
_serviceProvider = services.BuildServiceProvider(new ServiceProviderOptions
{
ValidateOnBuild = true,
ValidateScopes = true,
});
#if RELEASE
// You're welcome to remove this code in your fork, but please make sure that:
// - none of the links accessible within FFXIV open the original repo (e.g. in the plugin installer), and
// - you host your own server instance
//
// This is mainly to avoid this plugin being included in 'mega-repos' that, for whatever reason, decide
// that collecting all plugins is a good idea (and break half in the process).
_serviceProvider.GetService<RepoVerification>();
#endif
// This is not ideal as far as loading the plugin goes, because there's no way to check for errors and
// tell Dalamud that no, the plugin isn't ready -- so the plugin will count as properly initialized,
// even if it's not.
//
// There's 2-3 seconds of slowdown primarily caused by the sqlite init, but that needs to happen for
// config stuff.
_logger = _serviceProvider.GetRequiredService<ILogger<DependencyInjectionContext>>();
_logger.LogInformation("Service container built, creating plugin");
_plugin = new Plugin(pluginInterface, _serviceProvider, _initCts.Token);
}
public void Dispose()
{
_initCts.Cancel();
// ensure we're not calling dispose recursively on ourselves
if (_serviceProvider != null)
{
_logger.LogInformation("Disposing DI Context");
ServiceProvider serviceProvider = _serviceProvider;
_serviceProvider = null;
_plugin?.Dispose();
_plugin = null;
serviceProvider.Dispose();
// ensure we're not keeping the file open longer than the plugin is loaded
using (SqliteConnection sqliteConnection = new(_sqliteConnectionString))
SqliteConnection.ClearPool(sqliteConnection);
}
else
{
_logger.LogDebug("DI context is already disposed");
}
}
}
}