238 lines
8.8 KiB
C#
238 lines
8.8 KiB
C#
using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Pal.Client.Rendering;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
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using Pal.Client.Properties;
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using ECommons;
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using ECommons.DalamudServices;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Pal.Client.Commands;
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using Pal.Client.Configuration;
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using Pal.Client.DependencyInjection;
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namespace Pal.Client
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{
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/// <summary>
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/// With all DI logic elsewhere, this plugin shell really only takes care of a few things around events that
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/// need to be sent to different receivers depending on priority or configuration .
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/// </summary>
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/// <see cref="DependencyInjectionContext"/>
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internal sealed class Plugin : IDalamudPlugin
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{
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private readonly CancellationTokenSource _initCts = new();
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly CommandManager _commandManager;
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private readonly ClientState _clientState;
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private readonly ChatGui _chatGui;
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private readonly Framework _framework;
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private readonly TaskCompletionSource<IServiceScope> _rootScopeCompletionSource = new();
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private ELoadState _loadState = ELoadState.Initializing;
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private DependencyInjectionContext? _dependencyInjectionContext;
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private ILogger _logger = DependencyInjectionContext.LoggerProvider.CreateLogger<Plugin>();
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private WindowSystem? _windowSystem;
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private IServiceScope? _rootScope;
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private Action? _loginAction;
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public Plugin(
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DalamudPluginInterface pluginInterface,
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CommandManager commandManager,
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ClientState clientState,
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ChatGui chatGui,
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Framework framework)
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{
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_pluginInterface = pluginInterface;
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_commandManager = commandManager;
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_clientState = clientState;
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_chatGui = chatGui;
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_framework = framework;
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// set up the current UI language before creating anything
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Localization.Culture = new CultureInfo(_pluginInterface.UiLanguage);
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_commandManager.AddHandler("/pal", new CommandInfo(OnCommand)
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{
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HelpMessage = Localization.Command_pal_HelpText
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});
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// Using TickScheduler requires ECommons to at least be partially initialized
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// ECommonsMain.Dispose leaves this untouched.
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Svc.Init(pluginInterface);
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Task.Run(async () => await CreateDependencyContext());
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}
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public string Name => Localization.Palace_Pal;
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private async Task CreateDependencyContext()
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{
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try
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{
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_dependencyInjectionContext = _pluginInterface.Create<DependencyInjectionContext>(this)
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?? throw new Exception("Could not create DI root context class");
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var serviceProvider = _dependencyInjectionContext.BuildServiceContainer();
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_initCts.Token.ThrowIfCancellationRequested();
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_logger = serviceProvider.GetRequiredService<ILogger<Plugin>>();
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_windowSystem = serviceProvider.GetRequiredService<WindowSystem>();
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_rootScope = serviceProvider.CreateScope();
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var loader = _rootScope.ServiceProvider.GetRequiredService<DependencyContextInitializer>();
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await loader.InitializeAsync(_initCts.Token);
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await _framework.RunOnFrameworkThread(() =>
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{
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_pluginInterface.UiBuilder.Draw += Draw;
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_pluginInterface.UiBuilder.OpenConfigUi += OpenConfigUi;
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_pluginInterface.LanguageChanged += LanguageChanged;
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_clientState.Login += Login;
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});
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_rootScopeCompletionSource.SetResult(_rootScope);
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_loadState = ELoadState.Loaded;
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}
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catch (Exception e) when (e is ObjectDisposedException
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or OperationCanceledException
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or RepoVerification.RepoVerificationFailedException
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|| (e is FileLoadException && _pluginInterface.IsDev))
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{
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_rootScopeCompletionSource.SetException(e);
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_loadState = ELoadState.Error;
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}
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catch (Exception e)
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{
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_rootScopeCompletionSource.SetException(e);
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_logger.LogError(e, "Async load failed");
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ShowErrorOnLogin(() =>
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new Chat(_chatGui).Error(string.Format(Localization.Error_LoadFailed,
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$"{e.GetType()} - {e.Message}")));
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_loadState = ELoadState.Error;
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}
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}
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private void ShowErrorOnLogin(Action? loginAction)
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{
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if (_clientState.IsLoggedIn)
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{
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loginAction?.Invoke();
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_loginAction = null;
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}
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else
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_loginAction = loginAction;
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}
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private void Login(object? sender, EventArgs eventArgs)
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{
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_loginAction?.Invoke();
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_loginAction = null;
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}
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private void OnCommand(string command, string arguments)
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{
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arguments = arguments.Trim();
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Task.Run(async () =>
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{
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IServiceScope rootScope;
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Chat chat;
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try
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{
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rootScope = await _rootScopeCompletionSource.Task;
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chat = rootScope.ServiceProvider.GetRequiredService<Chat>();
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}
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catch (Exception e)
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{
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_logger.LogError(e, "Could not wait for command root scope");
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return;
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}
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try
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{
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IPalacePalConfiguration configuration =
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rootScope.ServiceProvider.GetRequiredService<IPalacePalConfiguration>();
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if (configuration.FirstUse && arguments != "" && arguments != "config")
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{
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chat.Error(Localization.Error_FirstTimeSetupRequired);
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return;
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}
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Action<string> commandHandler = rootScope.ServiceProvider
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.GetRequiredService<IEnumerable<ISubCommand>>()
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.SelectMany(cmd => cmd.GetHandlers())
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.Where(cmd => cmd.Key == arguments.ToLowerInvariant())
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.Select(cmd => cmd.Value)
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.SingleOrDefault(missingCommand =>
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{
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chat.Error(string.Format(Localization.Command_pal_UnknownSubcommand, missingCommand,
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command));
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});
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commandHandler.Invoke(arguments);
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}
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catch (Exception e)
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{
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_logger.LogError(e, "Could not execute command '{Command}' with arguments '{Arguments}'", command,
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arguments);
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chat.Error(string.Format(Localization.Error_CommandFailed,
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$"{e.GetType()} - {e.Message}"));
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}
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});
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}
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private void OpenConfigUi()
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=> _rootScope!.ServiceProvider.GetRequiredService<PalConfigCommand>().Execute();
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private void LanguageChanged(string languageCode)
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{
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_logger.LogInformation("Language set to '{Language}'", languageCode);
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Localization.Culture = new CultureInfo(languageCode);
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_windowSystem!.Windows.OfType<ILanguageChanged>()
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.Each(w => w.LanguageChanged());
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}
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private void Draw()
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{
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_rootScope!.ServiceProvider.GetRequiredService<RenderAdapter>().DrawLayers();
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_windowSystem!.Draw();
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}
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public void Dispose()
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{
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_commandManager.RemoveHandler("/pal");
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if (_loadState == ELoadState.Loaded)
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{
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_pluginInterface.UiBuilder.Draw -= Draw;
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_pluginInterface.UiBuilder.OpenConfigUi -= OpenConfigUi;
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_pluginInterface.LanguageChanged -= LanguageChanged;
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_clientState.Login -= Login;
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}
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_initCts.Cancel();
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_rootScope?.Dispose();
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_dependencyInjectionContext?.Dispose();
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}
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private enum ELoadState
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{
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Initializing,
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Loaded,
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Error
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}
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}
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}
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