PalacePal/Pal.Client/Windows/StatisticsWindow.cs

126 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Interface.Windowing;
using ImGuiNET;
using Pal.Client.Properties;
using Pal.Common;
using Palace;
namespace Pal.Client.Windows;
internal sealed class StatisticsWindow : Window, IDisposable, ILanguageChanged
{
private const string WindowId = "###PalacePalStats";
private readonly WindowSystem _windowSystem;
private readonly SortedDictionary<ETerritoryType, TerritoryStatistics> _territoryStatistics = new();
public StatisticsWindow(WindowSystem windowSystem)
: base(WindowId)
{
_windowSystem = windowSystem;
LanguageChanged();
Size = new Vector2(500, 500);
SizeCondition = ImGuiCond.FirstUseEver;
Flags = ImGuiWindowFlags.AlwaysAutoResize;
foreach (ETerritoryType territory in typeof(ETerritoryType).GetEnumValues())
{
_territoryStatistics[territory] = new TerritoryStatistics(territory.ToString());
}
_windowSystem.AddWindow(this);
}
public void Dispose()
=> _windowSystem.RemoveWindow(this);
public void LanguageChanged()
=> WindowName = $"{Localization.Palace_Pal} - {Localization.Statistics}{WindowId}";
public override void Draw()
{
if (ImGui.BeginTabBar("Tabs"))
{
DrawDungeonStats("Palace of the Dead", Localization.PalaceOfTheDead, ETerritoryType.Palace_1_10,
ETerritoryType.Palace_191_200);
DrawDungeonStats("Heaven on High", Localization.HeavenOnHigh, ETerritoryType.HeavenOnHigh_1_10,
ETerritoryType.HeavenOnHigh_91_100);
DrawDungeonStats("Eureka Orthos", Localization.EurekaOrthos, ETerritoryType.EurekaOrthos_1_10,
ETerritoryType.EurekaOrthos_91_100);
}
}
private void DrawDungeonStats(string id, string name, ETerritoryType minTerritory, ETerritoryType maxTerritory)
{
if (ImGui.BeginTabItem($"{name}###{id}"))
{
if (ImGui.BeginTable($"TrapHoardStatistics{id}", 4,
ImGuiTableFlags.Borders | ImGuiTableFlags.Resizable))
{
ImGui.TableSetupColumn(Localization.Statistics_TerritoryId);
ImGui.TableSetupColumn(Localization.Statistics_InstanceName);
ImGui.TableSetupColumn(Localization.Statistics_Traps);
ImGui.TableSetupColumn(Localization.Statistics_HoardCoffers);
ImGui.TableHeadersRow();
foreach (var (territoryType, stats) in _territoryStatistics
.Where(x => x.Key >= minTerritory && x.Key <= maxTerritory)
.OrderBy(x => x.Key.GetOrder() ?? (int)x.Key))
{
ImGui.TableNextRow();
if (ImGui.TableNextColumn())
ImGui.Text($"{(uint)territoryType}");
if (ImGui.TableNextColumn())
ImGui.Text(stats.TerritoryName);
if (ImGui.TableNextColumn())
ImGui.Text(stats.TrapCount?.ToString() ?? "-");
if (ImGui.TableNextColumn())
ImGui.Text(stats.HoardCofferCount?.ToString() ?? "-");
}
ImGui.EndTable();
}
ImGui.EndTabItem();
}
}
internal void SetFloorData(IEnumerable<FloorStatistics> floorStatistics)
{
foreach (var territoryStatistics in _territoryStatistics.Values)
{
territoryStatistics.TrapCount = null;
territoryStatistics.HoardCofferCount = null;
}
foreach (var floor in floorStatistics)
{
if (_territoryStatistics.TryGetValue((ETerritoryType)floor.TerritoryType,
out TerritoryStatistics? territoryStatistics))
{
territoryStatistics.TrapCount = floor.TrapCount;
territoryStatistics.HoardCofferCount = floor.HoardCount;
}
}
}
private sealed class TerritoryStatistics
{
public string TerritoryName { get; }
public uint? TrapCount { get; set; }
public uint? HoardCofferCount { get; set; }
public TerritoryStatistics(string territoryName)
{
TerritoryName = territoryName;
}
}
}