678 lines
27 KiB
C#
678 lines
27 KiB
C#
using Dalamud.Game;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Interface.Windowing;
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using Dalamud.Logging;
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using Dalamud.Plugin;
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using ECommons;
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using ECommons.Schedulers;
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using ECommons.SplatoonAPI;
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using Grpc.Core;
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using ImGuiNET;
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using Lumina.Excel.GeneratedSheets;
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using Pal.Client.Net;
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using Pal.Client.Scheduled;
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using Pal.Client.Windows;
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using Pal.Common;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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namespace Pal.Client
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{
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public class Plugin : IDalamudPlugin
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{
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private const long ON_TERRITORY_CHANGE = -2;
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private const uint COLOR_INVISIBLE = 0;
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private const string SPLATOON_TRAP_HOARD = "PalacePal.TrapHoard";
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private const string SPLATOON_REGULAR_COFFERS = "PalacePal.RegularCoffers";
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private readonly static Dictionary<Marker.EType, MarkerConfig> _markerConfig = new Dictionary<Marker.EType, MarkerConfig>
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{
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{ Marker.EType.Trap, new MarkerConfig { Radius = 1.7f } },
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{ Marker.EType.Hoard, new MarkerConfig { Radius = 1.7f, OffsetY = -0.03f } },
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{ Marker.EType.SilverCoffer, new MarkerConfig { Radius = 1f } },
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};
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private LocalizedChatMessages _localizedChatMessages = new();
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internal ConcurrentDictionary<ushort, LocalState> FloorMarkers { get; } = new();
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internal ConcurrentBag<Marker> EphemeralMarkers { get; set; } = new();
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internal ushort LastTerritory { get; set; }
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public SyncState TerritorySyncState { get; set; }
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public PomanderState PomanderOfSight { get; set; } = PomanderState.Inactive;
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public PomanderState PomanderOfIntuition { get; set; } = PomanderState.Inactive;
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public string? DebugMessage { get; set; }
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internal Queue<IQueueOnFrameworkThread> EarlyEventQueue { get; } = new();
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internal Queue<IQueueOnFrameworkThread> LateEventQueue { get; } = new();
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public string Name => "Palace Pal";
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public Plugin(DalamudPluginInterface pluginInterface, ChatGui chat)
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{
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PluginLog.Information($"Install source: {pluginInterface.SourceRepository}");
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#if RELEASE
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// You're welcome to remove this code in your fork, as long as:
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// - none of the links accessible within FFXIV open the original repo (e.g. in the plugin installer), and
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// - you host your own server instance
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if (!pluginInterface.IsDev
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&& !pluginInterface.SourceRepository.StartsWith("https://raw.githubusercontent.com/carvelli/")
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&& !pluginInterface.SourceRepository.StartsWith("https://github.com/carvelli/"))
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{
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chat.PrintError("[Palace Pal] Please install this plugin from the official repository at https://github.com/carvelli/Dalamud-Plugins to continue using it.");
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throw new InvalidOperationException();
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}
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#endif
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ECommonsMain.Init(pluginInterface, this, Module.SplatoonAPI);
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pluginInterface.Create<Service>();
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Service.Plugin = this;
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Service.Configuration = (Configuration?)pluginInterface.GetPluginConfig() ?? pluginInterface.Create<Configuration>()!;
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Service.Configuration.Migrate();
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var agreementWindow = pluginInterface.Create<AgreementWindow>();
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if (agreementWindow is not null)
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{
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agreementWindow.IsOpen = Service.Configuration.FirstUse;
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Service.WindowSystem.AddWindow(agreementWindow);
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}
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var configWindow = pluginInterface.Create<ConfigWindow>();
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if (configWindow is not null)
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{
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Service.WindowSystem.AddWindow(configWindow);
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}
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var statisticsWindow = pluginInterface.Create<StatisticsWindow>();
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if (statisticsWindow is not null)
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{
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Service.WindowSystem.AddWindow(statisticsWindow);
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}
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pluginInterface.UiBuilder.Draw += Service.WindowSystem.Draw;
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pluginInterface.UiBuilder.OpenConfigUi += OnOpenConfigUi;
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Service.Framework.Update += OnFrameworkUpdate;
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Service.Chat.ChatMessage += OnChatMessage;
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Service.CommandManager.AddHandler("/pal", new CommandInfo(OnCommand)
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{
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HelpMessage = "Open the configuration/debug window"
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});
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ReloadLanguageStrings();
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}
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public void OnOpenConfigUi()
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{
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Window? configWindow;
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if (Service.Configuration.FirstUse)
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configWindow = Service.WindowSystem.GetWindow<AgreementWindow>();
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else
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configWindow = Service.WindowSystem.GetWindow<ConfigWindow>();
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if (configWindow != null)
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configWindow.IsOpen = true;
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}
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private void OnCommand(string command, string arguments)
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{
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if (Service.Configuration.FirstUse)
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{
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Service.Chat.PrintError("[Palace Pal] Please finish the first-time setup first.");
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return;
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}
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try
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{
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arguments = arguments.Trim();
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switch (arguments)
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{
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case "stats":
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Task.Run(async () => await FetchFloorStatistics());
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break;
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case "test-connection":
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case "tc":
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var configWindow = Service.WindowSystem.GetWindow<ConfigWindow>();
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if (configWindow == null)
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return;
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configWindow.IsOpen = true;
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configWindow.TestConnection();
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break;
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#if DEBUG
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case "update-saves":
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LocalState.UpdateAll();
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Service.Chat.Print("Updated all locally cached marker files to latest version.");
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break;
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#endif
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case "":
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case "config":
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Service.WindowSystem.GetWindow<ConfigWindow>()?.Toggle();
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break;
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default:
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Service.Chat.PrintError($"[Palace Pal] Unknown sub-command '{arguments}' for '{command}'.");
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break;
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}
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}
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catch (Exception e)
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{
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Service.Chat.PrintError($"[Palace Pal] {e}");
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}
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}
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#region IDisposable Support
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protected virtual void Dispose(bool disposing)
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{
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if (!disposing) return;
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Service.CommandManager.RemoveHandler("/pal");
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Service.PluginInterface.UiBuilder.Draw -= Service.WindowSystem.Draw;
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Service.PluginInterface.UiBuilder.OpenConfigUi -= OnOpenConfigUi;
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Service.Framework.Update -= OnFrameworkUpdate;
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Service.Chat.ChatMessage -= OnChatMessage;
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Service.WindowSystem.RemoveAllWindows();
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Service.RemoteApi.Dispose();
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try
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{
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Splatoon.RemoveDynamicElements(SPLATOON_TRAP_HOARD);
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Splatoon.RemoveDynamicElements(SPLATOON_REGULAR_COFFERS);
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}
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catch
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{
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// destroyed on territory change either way
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}
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ECommonsMain.Dispose();
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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private void OnChatMessage(XivChatType type, uint senderId, ref SeString sender, ref SeString seMessage, ref bool isHandled)
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{
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if (Service.Configuration.FirstUse)
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return;
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if (type != (XivChatType)2105)
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return;
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string message = seMessage.ToString();
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if (_localizedChatMessages.FloorChanged.IsMatch(message))
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{
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PomanderOfSight = PomanderState.Inactive;
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if (PomanderOfIntuition == PomanderState.FoundOnCurrentFloor)
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PomanderOfIntuition = PomanderState.Inactive;
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}
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else if (message.EndsWith(_localizedChatMessages.MapRevealed))
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{
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PomanderOfSight = PomanderState.Active;
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}
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else if (message.EndsWith(_localizedChatMessages.AllTrapsRemoved))
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{
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PomanderOfSight = PomanderState.PomanderOfSafetyUsed;
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}
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else if (message.EndsWith(_localizedChatMessages.HoardNotOnCurrentFloor) || message.EndsWith(_localizedChatMessages.HoardOnCurrentFloor))
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{
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// There is no functional difference between these - if you don't open the marked coffer,
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// going to higher floors will keep the pomander active.
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PomanderOfIntuition = PomanderState.Active;
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}
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else if (message.EndsWith(_localizedChatMessages.HoardCofferOpened))
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{
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PomanderOfIntuition = PomanderState.FoundOnCurrentFloor;
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}
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else
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return;
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}
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private void OnFrameworkUpdate(Framework framework)
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{
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if (Service.Configuration.FirstUse)
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return;
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try
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{
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bool recreateLayout = false;
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bool saveMarkers = false;
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while (EarlyEventQueue.TryDequeue(out IQueueOnFrameworkThread? queued))
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queued?.Run(this, ref recreateLayout, ref saveMarkers);
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if (LastTerritory != Service.ClientState.TerritoryType)
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{
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LastTerritory = Service.ClientState.TerritoryType;
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TerritorySyncState = SyncState.NotAttempted;
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if (IsInDeepDungeon())
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GetFloorMarkers(LastTerritory);
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EphemeralMarkers.Clear();
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PomanderOfSight = PomanderState.Inactive;
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PomanderOfIntuition = PomanderState.Inactive;
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recreateLayout = true;
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DebugMessage = null;
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}
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if (!IsInDeepDungeon())
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return;
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if (Service.Configuration.Mode == Configuration.EMode.Online && TerritorySyncState == SyncState.NotAttempted)
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{
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TerritorySyncState = SyncState.Started;
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Task.Run(async () => await DownloadMarkersForTerritory(LastTerritory));
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}
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while (LateEventQueue.TryDequeue(out IQueueOnFrameworkThread? queued))
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queued?.Run(this, ref recreateLayout, ref saveMarkers);
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var currentFloor = GetFloorMarkers(LastTerritory);
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IList<Marker> visibleMarkers = GetRelevantGameObjects();
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HandlePersistentMarkers(currentFloor, visibleMarkers.Where(x => x.IsPermanent()).ToList(), saveMarkers, recreateLayout);
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HandleEphemeralMarkers(visibleMarkers.Where(x => !x.IsPermanent()).ToList(), recreateLayout);
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}
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catch (Exception e)
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{
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DebugMessage = $"{DateTime.Now}\n{e}";
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}
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}
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internal LocalState GetFloorMarkers(ushort territoryType)
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{
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return FloorMarkers.GetOrAdd(territoryType, tt => LocalState.Load(tt) ?? new LocalState(tt));
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}
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private void HandlePersistentMarkers(LocalState currentFloor, IList<Marker> visibleMarkers, bool saveMarkers, bool recreateLayout)
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{
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var config = Service.Configuration;
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var currentFloorMarkers = currentFloor.Markers;
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bool updateSeenMarkers = false;
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var accountId = Service.RemoteApi.AccountId;
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foreach (var visibleMarker in visibleMarkers)
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{
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Marker? knownMarker = currentFloorMarkers.SingleOrDefault(x => x == visibleMarker);
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if (knownMarker != null)
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{
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if (!knownMarker.Seen)
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{
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knownMarker.Seen = true;
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saveMarkers = true;
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}
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// This requires you to have seen a trap/hoard marker once per floor to synchronize this for older local states,
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// markers discovered afterwards are automatically marked seen.
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if (accountId != null && knownMarker.NetworkId != null && !knownMarker.RemoteSeenRequested && !knownMarker.RemoteSeenOn.Contains(accountId.Value))
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updateSeenMarkers = true;
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continue;
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}
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currentFloorMarkers.Add(visibleMarker);
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recreateLayout = true;
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saveMarkers = true;
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}
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if (!recreateLayout && currentFloorMarkers.Count > 0 && (config.OnlyVisibleTrapsAfterPomander || config.OnlyVisibleHoardAfterPomander))
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{
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try
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{
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foreach (var marker in currentFloorMarkers)
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{
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uint desiredColor = DetermineColor(marker, visibleMarkers);
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if (marker.SplatoonElement == null || !marker.SplatoonElement.IsValid())
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{
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recreateLayout = true;
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break;
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}
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if (marker.SplatoonElement.color != desiredColor)
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marker.SplatoonElement.color = desiredColor;
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}
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}
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catch (Exception e)
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{
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DebugMessage = $"{DateTime.Now}\n{e}";
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recreateLayout = true;
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}
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}
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if (updateSeenMarkers && accountId != null)
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{
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var markersToUpdate = currentFloorMarkers.Where(x => x.Seen && x.NetworkId != null && !x.RemoteSeenRequested && !x.RemoteSeenOn.Contains(accountId.Value)).ToList();
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foreach (var marker in markersToUpdate)
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marker.RemoteSeenRequested = true;
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Task.Run(async () => await SyncSeenMarkersForTerritory(LastTerritory, markersToUpdate));
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}
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if (saveMarkers)
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{
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currentFloor.Save();
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if (TerritorySyncState == SyncState.Complete)
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{
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var markersToUpload = currentFloorMarkers.Where(x => x.IsPermanent() && x.NetworkId == null && !x.UploadRequested).ToList();
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if (markersToUpload.Count > 0)
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{
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foreach (var marker in markersToUpload)
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marker.UploadRequested = true;
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Task.Run(async () => await UploadMarkersForTerritory(LastTerritory, markersToUpload));
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}
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}
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}
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if (recreateLayout)
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{
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Splatoon.RemoveDynamicElements(SPLATOON_TRAP_HOARD);
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List<Element> elements = new List<Element>();
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foreach (var marker in currentFloorMarkers)
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{
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if (marker.Seen || config.Mode == Configuration.EMode.Online || (marker.WasImported && marker.Imports.Count > 0))
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{
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if (marker.Type == Marker.EType.Trap && config.ShowTraps)
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{
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var element = CreateSplatoonElement(marker.Type, marker.Position, DetermineColor(marker, visibleMarkers));
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marker.SplatoonElement = element;
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elements.Add(element);
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}
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else if (marker.Type == Marker.EType.Hoard && config.ShowHoard)
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{
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var element = CreateSplatoonElement(marker.Type, marker.Position, DetermineColor(marker, visibleMarkers));
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marker.SplatoonElement = element;
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elements.Add(element);
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}
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}
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}
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if (elements.Count == 0)
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return;
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// we need to delay this, as the current framework update could be before splatoon's, in which case it would immediately delete the layout
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new TickScheduler(delegate
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{
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try
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{
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Splatoon.AddDynamicElements(SPLATOON_TRAP_HOARD, elements.ToArray(), new long[] { Environment.TickCount64 + 60 * 60 * 1000, ON_TERRITORY_CHANGE });
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}
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catch (Exception e)
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{
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DebugMessage = $"{DateTime.Now}\n{e}";
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}
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});
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}
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}
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private uint DetermineColor(Marker marker, IList<Marker> visibleMarkers)
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{
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if (marker.Type == Marker.EType.Trap)
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{
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if (PomanderOfSight == PomanderState.Inactive || !Service.Configuration.OnlyVisibleTrapsAfterPomander || visibleMarkers.Any(x => x == marker))
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return ImGui.ColorConvertFloat4ToU32(Service.Configuration.TrapColor);
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else
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return COLOR_INVISIBLE;
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}
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else
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{
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if (PomanderOfIntuition == PomanderState.Inactive || !Service.Configuration.OnlyVisibleHoardAfterPomander || visibleMarkers.Any(x => x == marker))
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return ImGui.ColorConvertFloat4ToU32(Service.Configuration.HoardColor);
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else
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return COLOR_INVISIBLE;
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}
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}
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private void HandleEphemeralMarkers(IList<Marker> visibleMarkers, bool recreateLayout)
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{
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recreateLayout |= EphemeralMarkers.Any(existingMarker => !visibleMarkers.Any(x => x == existingMarker));
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recreateLayout |= visibleMarkers.Any(visibleMarker => !EphemeralMarkers.Any(x => x == visibleMarker));
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if (recreateLayout)
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{
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Splatoon.RemoveDynamicElements(SPLATOON_REGULAR_COFFERS);
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EphemeralMarkers.Clear();
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var config = Service.Configuration;
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List<Element> elements = new List<Element>();
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foreach (var marker in visibleMarkers)
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{
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EphemeralMarkers.Add(marker);
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if (marker.Type == Marker.EType.SilverCoffer && config.ShowSilverCoffers)
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{
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var element = CreateSplatoonElement(marker.Type, marker.Position, config.SilverCofferColor, config.FillSilverCoffers);
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marker.SplatoonElement = element;
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elements.Add(element);
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}
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}
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if (elements.Count == 0)
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return;
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new TickScheduler(delegate
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{
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try
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{
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Splatoon.AddDynamicElements(SPLATOON_REGULAR_COFFERS, elements.ToArray(), new long[] { Environment.TickCount64 + 60 * 60 * 1000, ON_TERRITORY_CHANGE });
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}
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catch (Exception e)
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{
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DebugMessage = $"{DateTime.Now}\n{e}";
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}
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});
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}
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}
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private async Task DownloadMarkersForTerritory(ushort territoryId)
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{
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try
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{
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var (success, downloadedMarkers) = await Service.RemoteApi.DownloadRemoteMarkers(territoryId);
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LateEventQueue.Enqueue(new QueuedSyncResponse
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{
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Type = SyncType.Download,
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TerritoryType = territoryId,
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Success = success,
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Markers = downloadedMarkers
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});
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}
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catch (Exception e)
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{
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DebugMessage = $"{DateTime.Now}\n{e}";
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}
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}
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private async Task UploadMarkersForTerritory(ushort territoryId, List<Marker> markersToUpload)
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{
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try
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{
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var (success, uploadedMarkers) = await Service.RemoteApi.UploadMarker(territoryId, markersToUpload);
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LateEventQueue.Enqueue(new QueuedSyncResponse
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{
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Type = SyncType.Upload,
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TerritoryType = territoryId,
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Success = success,
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Markers = uploadedMarkers
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});
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}
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catch (Exception e)
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{
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DebugMessage = $"{DateTime.Now}\n{e}";
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}
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}
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private async Task SyncSeenMarkersForTerritory(ushort territoryId, List<Marker> markersToUpdate)
|
|
{
|
|
try
|
|
{
|
|
var success = await Service.RemoteApi.MarkAsSeen(territoryId, markersToUpdate);
|
|
LateEventQueue.Enqueue(new QueuedSyncResponse
|
|
{
|
|
Type = SyncType.MarkSeen,
|
|
TerritoryType = territoryId,
|
|
Success = success,
|
|
Markers = markersToUpdate,
|
|
});
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugMessage = $"{DateTime.Now}\n{e}";
|
|
}
|
|
}
|
|
|
|
private async Task FetchFloorStatistics()
|
|
{
|
|
if (!Service.RemoteApi.HasRoleOnCurrentServer("statistics:view"))
|
|
{
|
|
Service.Chat.Print("[Palace Pal] You can view statistics for the floor you're currently on by opening the 'Debug' tab in the configuration window.");
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
var (success, floorStatistics) = await Service.RemoteApi.FetchStatistics();
|
|
if (success)
|
|
{
|
|
var statisticsWindow = Service.WindowSystem.GetWindow<StatisticsWindow>()!;
|
|
statisticsWindow.SetFloorData(floorStatistics);
|
|
statisticsWindow.IsOpen = true;
|
|
}
|
|
else
|
|
{
|
|
Service.Chat.PrintError("[Palace Pal] Unable to fetch statistics.");
|
|
}
|
|
}
|
|
catch (RpcException e) when (e.StatusCode == StatusCode.PermissionDenied)
|
|
{
|
|
Service.Chat.Print("[Palace Pal] You can view statistics for the floor you're currently on by opening the 'Debug' tab in the configuration window.");
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Service.Chat.PrintError($"[Palace Pal] {e}");
|
|
}
|
|
}
|
|
|
|
private IList<Marker> GetRelevantGameObjects()
|
|
{
|
|
List<Marker> result = new();
|
|
for (int i = 246; i < Service.ObjectTable.Length; i++)
|
|
{
|
|
GameObject? obj = Service.ObjectTable[i];
|
|
if (obj == null)
|
|
continue;
|
|
|
|
switch ((uint)Marshal.ReadInt32(obj.Address + 128))
|
|
{
|
|
case 2007182:
|
|
case 2007183:
|
|
case 2007184:
|
|
case 2007185:
|
|
case 2007186:
|
|
case 2009504:
|
|
result.Add(new Marker(Marker.EType.Trap, obj.Position) { Seen = true });
|
|
break;
|
|
|
|
case 2007542:
|
|
case 2007543:
|
|
result.Add(new Marker(Marker.EType.Hoard, obj.Position) { Seen = true });
|
|
break;
|
|
|
|
case 2007357:
|
|
result.Add(new Marker(Marker.EType.SilverCoffer, obj.Position) { Seen = true });
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
internal bool IsInDeepDungeon() =>
|
|
Service.ClientState.IsLoggedIn
|
|
&& Service.Condition[ConditionFlag.InDeepDungeon]
|
|
&& typeof(ETerritoryType).IsEnumDefined(Service.ClientState.TerritoryType);
|
|
|
|
internal static Element CreateSplatoonElement(Marker.EType type, Vector3 pos, Vector4 color, bool fill = false)
|
|
=> CreateSplatoonElement(type, pos, ImGui.ColorConvertFloat4ToU32(color), fill);
|
|
|
|
internal static Element CreateSplatoonElement(Marker.EType type, Vector3 pos, uint color, bool fill = false)
|
|
{
|
|
return new Element(ElementType.CircleAtFixedCoordinates)
|
|
{
|
|
refX = pos.X,
|
|
refY = pos.Z, // z and y are swapped
|
|
refZ = pos.Y,
|
|
offX = 0,
|
|
offY = 0,
|
|
offZ = _markerConfig[type].OffsetY,
|
|
Filled = fill,
|
|
radius = _markerConfig[type].Radius,
|
|
FillStep = 1,
|
|
color = color,
|
|
thicc = 2,
|
|
};
|
|
}
|
|
|
|
private void ReloadLanguageStrings()
|
|
{
|
|
_localizedChatMessages = new LocalizedChatMessages
|
|
{
|
|
MapRevealed = GetLocalizedString(7256),
|
|
AllTrapsRemoved = GetLocalizedString(7255),
|
|
HoardOnCurrentFloor = GetLocalizedString(7272),
|
|
HoardNotOnCurrentFloor = GetLocalizedString(7273),
|
|
HoardCofferOpened = GetLocalizedString(7274),
|
|
FloorChanged = new Regex("^" + GetLocalizedString(7270).Replace("\u0002 \u0003\ufffd\u0002\u0003", @"(\d+)") + "$"),
|
|
};
|
|
}
|
|
|
|
private string GetLocalizedString(uint id)
|
|
{
|
|
return Service.DataManager.GetExcelSheet<LogMessage>()?.GetRow(id)?.Text?.ToString() ?? "Unknown";
|
|
}
|
|
|
|
public enum PomanderState
|
|
{
|
|
Inactive,
|
|
Active,
|
|
FoundOnCurrentFloor,
|
|
PomanderOfSafetyUsed,
|
|
}
|
|
|
|
private class MarkerConfig
|
|
{
|
|
public float OffsetY { get; set; } = 0;
|
|
public float Radius { get; set; } = 0.25f;
|
|
}
|
|
|
|
private class LocalizedChatMessages
|
|
{
|
|
public string MapRevealed { get; set; } = "???"; //"The map for this floor has been revealed!";
|
|
public string AllTrapsRemoved { get; set; } = "???"; // "All the traps on this floor have disappeared!";
|
|
public string HoardOnCurrentFloor { get; set; } = "???"; // "You sense the Accursed Hoard calling you...";
|
|
public string HoardNotOnCurrentFloor { get; set; } = "???"; // "You do not sense the call of the Accursed Hoard on this floor...";
|
|
public string HoardCofferOpened { get; set; } = "???"; // "You discover a piece of the Accursed Hoard!";
|
|
public Regex FloorChanged { get; set; } = new Regex(@"This isn't a game message, but will be replaced"); // new Regex(@"^Floor (\d+)$");
|
|
}
|
|
}
|
|
}
|