using Pal.Client.Configuration; using Pal.Client.DependencyInjection; namespace Pal.Client.Scheduled { internal sealed class QueuedConfigUpdate : IQueueOnFrameworkThread { internal sealed class Handler : IQueueOnFrameworkThread.Handler { private readonly IPalacePalConfiguration _configuration; private readonly FloorService _floorService; private readonly TerritoryState _territoryState; public Handler(IPalacePalConfiguration configuration, FloorService floorService, TerritoryState territoryState) { _configuration = configuration; _floorService = floorService; _territoryState = territoryState; } protected override void Run(QueuedConfigUpdate queued, ref bool recreateLayout, ref bool saveMarkers) { if (_configuration.Mode == EMode.Offline) { LocalState.UpdateAll(); _floorService.FloorMarkers.Clear(); _floorService.EphemeralMarkers.Clear(); _territoryState.LastTerritory = 0; recreateLayout = true; saveMarkers = true; } } } } }