using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using Microsoft.Extensions.DependencyInjection; using Pal.Client.Configuration; using Pal.Client.Database; using Pal.Client.Extensions; using Pal.Client.Floors.Tasks; using Pal.Client.Net; using Pal.Common; namespace Pal.Client.Floors { internal sealed class FloorService { private readonly IPalacePalConfiguration _configuration; private readonly Cleanup _cleanup; private readonly IServiceScopeFactory _serviceScopeFactory; private readonly IReadOnlyDictionary _territories; private ConcurrentBag _ephemeralLocations = new(); public FloorService(IPalacePalConfiguration configuration, Cleanup cleanup, IServiceScopeFactory serviceScopeFactory) { _configuration = configuration; _cleanup = cleanup; _serviceScopeFactory = serviceScopeFactory; _territories = Enum.GetValues().ToDictionary(o => o, o => new MemoryTerritory(o)); } public IReadOnlyCollection EphemeralLocations => _ephemeralLocations; public bool IsImportRunning { get; private set; } public void ChangeTerritory(ushort territoryType) { _ephemeralLocations = new ConcurrentBag(); if (typeof(ETerritoryType).IsEnumDefined(territoryType)) ChangeTerritory((ETerritoryType)territoryType); } private void ChangeTerritory(ETerritoryType newTerritory) { var territory = _territories[newTerritory]; if (territory.ReadyState == MemoryTerritory.EReadyState.NotLoaded) { territory.ReadyState = MemoryTerritory.EReadyState.Loading; new LoadTerritory(_serviceScopeFactory, _cleanup, territory).Start(); } } public MemoryTerritory? GetTerritoryIfReady(ushort territoryType) { if (typeof(ETerritoryType).IsEnumDefined(territoryType)) return GetTerritoryIfReady((ETerritoryType)territoryType); return null; } public MemoryTerritory? GetTerritoryIfReady(ETerritoryType territoryType) { var territory = _territories[territoryType]; if (territory.ReadyState != MemoryTerritory.EReadyState.Ready) return null; return territory; } public bool IsReady(ushort territoryId) => GetTerritoryIfReady(territoryId) != null; public bool MergePersistentLocations( ETerritoryType territoryType, IReadOnlyList visibleLocations, bool recreateLayout, out List locationsToSync) { MemoryTerritory? territory = GetTerritoryIfReady(territoryType); locationsToSync = new(); if (territory == null) return false; var partialAccountId = _configuration.FindAccount(RemoteApi.RemoteUrl)?.AccountId.ToPartialId(); var persistentLocations = territory.Locations.ToList(); List markAsSeen = new(); List newLocations = new(); foreach (var visibleLocation in visibleLocations) { PersistentLocation? existingLocation = persistentLocations.SingleOrDefault(x => x == visibleLocation); if (existingLocation != null) { if (existingLocation is { Seen: false, LocalId: { } }) { existingLocation.Seen = true; markAsSeen.Add(existingLocation); } // This requires you to have seen a trap/hoard marker once per floor to synchronize this for older local states, // markers discovered afterwards are automatically marked seen. if (partialAccountId != null && existingLocation is { LocalId: { }, NetworkId: { }, RemoteSeenRequested: false } && !existingLocation.RemoteSeenOn.Contains(partialAccountId)) { existingLocation.RemoteSeenRequested = true; locationsToSync.Add(existingLocation); } continue; } territory.Locations.Add(visibleLocation); newLocations.Add(visibleLocation); recreateLayout = true; } if (markAsSeen.Count > 0) new MarkLocalSeen(_serviceScopeFactory, territory, markAsSeen).Start(); if (newLocations.Count > 0) new SaveNewLocations(_serviceScopeFactory, territory, newLocations).Start(); return recreateLayout; } /// Whether the locations have changed public bool MergeEphemeralLocations(IReadOnlyList visibleLocations, bool recreate) { recreate |= _ephemeralLocations.Any(loc => visibleLocations.All(x => x != loc)); recreate |= visibleLocations.Any(loc => _ephemeralLocations.All(x => x != loc)); if (!recreate) return false; _ephemeralLocations.Clear(); foreach (var visibleLocation in visibleLocations) _ephemeralLocations.Add(visibleLocation); return true; } public void ResetAll() { IsImportRunning = false; foreach (var memoryTerritory in _territories.Values) { lock (memoryTerritory.LockObj) memoryTerritory.Reset(); } } public void SetToImportState() { IsImportRunning = true; foreach (var memoryTerritory in _territories.Values) { lock (memoryTerritory.LockObj) memoryTerritory.ReadyState = MemoryTerritory.EReadyState.Importing; } } } }