using Dalamud.Data; using Dalamud.Game; using Dalamud.Game.ClientState; using Dalamud.Game.ClientState.Conditions; using Dalamud.Game.ClientState.Objects; using Dalamud.Game.Command; using Dalamud.Game.Gui; using Dalamud.Interface.Windowing; using Dalamud.IoC; using Dalamud.Plugin; using Pal.Client.Net; namespace Pal.Client { public class Service { [PluginService] public static DalamudPluginInterface PluginInterface { get; private set; } = null!; [PluginService] public static ClientState ClientState { get; set; } = null!; [PluginService] public static ChatGui Chat { get; private set; } = null!; [PluginService] public static ObjectTable ObjectTable { get; private set; } = null!; [PluginService] public static Framework Framework { get; set; } = null!; [PluginService] public static Condition Condition { get; set; } = null!; [PluginService] public static CommandManager CommandManager { get; set; } = null!; [PluginService] public static DataManager DataManager { get; set; } = null!; [PluginService] public static GameGui GameGui { get; set; } = null!; internal static Plugin Plugin { get; set; } = null!; internal static WindowSystem WindowSystem { get; } = new(typeof(Service).AssemblyQualifiedName); internal static RemoteApi RemoteApi { get; } = new(); internal static Configuration Configuration { get; set; } = null!; internal static Hooks Hooks { get; set; } = null!; } }