Ensure new deep dungeon data in 6.35 is only processed when enabled on both server & client
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350da5e916
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@ -13,6 +13,7 @@ using Grpc.Core;
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using ImGuiNET;
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using ImGuiNET;
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using Lumina.Excel.GeneratedSheets;
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using Lumina.Excel.GeneratedSheets;
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using Pal.Client.Windows;
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using Pal.Client.Windows;
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using Pal.Common;
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -243,7 +244,7 @@ namespace Pal.Client
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LastTerritory = Service.ClientState.TerritoryType;
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LastTerritory = Service.ClientState.TerritoryType;
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TerritorySyncState = SyncState.NotAttempted;
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TerritorySyncState = SyncState.NotAttempted;
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if (IsInPotdOrHoh())
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if (IsInDeepDungeon())
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FloorMarkers[LastTerritory] = LocalState.Load(LastTerritory) ?? new LocalState(LastTerritory);
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FloorMarkers[LastTerritory] = LocalState.Load(LastTerritory) ?? new LocalState(LastTerritory);
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EphemeralMarkers.Clear();
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EphemeralMarkers.Clear();
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PomanderOfSight = PomanderState.Inactive;
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PomanderOfSight = PomanderState.Inactive;
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@ -252,7 +253,7 @@ namespace Pal.Client
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DebugMessage = null;
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DebugMessage = null;
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}
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}
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if (!IsInPotdOrHoh())
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if (!IsInDeepDungeon())
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return;
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return;
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if (Service.Configuration.Mode == Configuration.EMode.Online && TerritorySyncState == SyncState.NotAttempted)
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if (Service.Configuration.Mode == Configuration.EMode.Online && TerritorySyncState == SyncState.NotAttempted)
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@ -650,7 +651,10 @@ namespace Pal.Client
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return result;
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return result;
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}
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}
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internal bool IsInPotdOrHoh() => Service.ClientState.IsLoggedIn && Service.Condition[ConditionFlag.InDeepDungeon];
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internal bool IsInDeepDungeon() =>
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Service.ClientState.IsLoggedIn
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&& Service.Condition[ConditionFlag.InDeepDungeon]
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&& typeof(ETerritoryType).IsEnumDefined(Service.ClientState.TerritoryType);
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internal static Element CreateSplatoonElement(Marker.EType type, Vector3 pos, Vector4 color, bool fill = false)
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internal static Element CreateSplatoonElement(Marker.EType type, Vector3 pos, Vector4 color, bool fill = false)
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=> CreateSplatoonElement(type, pos, ImGui.ColorConvertFloat4ToU32(color), fill);
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=> CreateSplatoonElement(type, pos, ImGui.ColorConvertFloat4ToU32(color), fill);
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@ -152,7 +152,7 @@ namespace Pal.Client.Windows
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if (ImGui.BeginTabItem("Debug"))
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if (ImGui.BeginTabItem("Debug"))
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{
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{
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var plugin = Service.Plugin;
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var plugin = Service.Plugin;
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if (plugin.IsInPotdOrHoh())
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if (plugin.IsInDeepDungeon())
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{
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{
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ImGui.Text($"You are in a deep dungeon, territory type {plugin.LastTerritory}.");
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ImGui.Text($"You are in a deep dungeon, territory type {plugin.LastTerritory}.");
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ImGui.Text($"Sync State = {plugin.TerritorySyncState}");
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ImGui.Text($"Sync State = {plugin.TerritorySyncState}");
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