Show silver coffers
This commit is contained in:
parent
89d1c46009
commit
c5d3c90b85
@ -1,15 +1,11 @@
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using Dalamud.Interface.Windowing;
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using ECommons.Automation;
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using ECommons.DalamudServices;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Windowing;
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using ECommons.SplatoonAPI;
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using ImGuiNET;
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using ImGuizmoNET;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace Pal.Client
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@ -21,6 +17,10 @@ namespace Pal.Client
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private Vector4 _trapColor;
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private bool _showHoard;
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private Vector4 _hoardColor;
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private bool _showSilverCoffers;
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private Vector4 _silverCofferColor;
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private bool _fillSilverCoffers;
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private string _connectionText;
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public ConfigWindow() : base("Palace Pal - Configuration###PalPalaceConfig")
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@ -39,6 +39,9 @@ namespace Pal.Client
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_trapColor = config.TrapColor;
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_showHoard = config.ShowHoard;
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_hoardColor = config.HoardColor;
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_showSilverCoffers = config.ShowSilverCoffers;
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_silverCofferColor = config.SilverCofferColor;
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_fillSilverCoffers = config.FillSilverCoffers;
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_connectionText = null;
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}
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@ -70,6 +73,18 @@ namespace Pal.Client
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ImGui.Separator();
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ImGui.Checkbox("Show silver coffers on current floor", ref _showSilverCoffers);
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ImGuiComponents.HelpMarker("Shows all the silver coffers visible to you on the current floor.\nThis is not synchronized with other players and not saved between floors/runs.\n\nExperimental feature.");
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ImGui.Indent();
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ImGui.BeginDisabled(!_showSilverCoffers);
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ImGui.Spacing();
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ImGui.ColorEdit4("Silver Coffer color", ref _silverCofferColor, ImGuiColorEditFlags.NoInputs);
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ImGui.Checkbox("Draw filled", ref _fillSilverCoffers);
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ImGui.EndDisabled();
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ImGui.Unindent();
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ImGui.Separator();
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save = ImGui.Button("Save");
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ImGui.SameLine();
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saveAndClose = ImGui.Button("Save & Close");
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@ -125,13 +140,25 @@ namespace Pal.Client
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if (plugin.FloorMarkers.TryGetValue(plugin.LastTerritory, out var currentFloorMarkers))
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{
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if (_showTraps)
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ImGui.Text($"{currentFloorMarkers.Count(x => x != null && x.Type == Palace.ObjectType.Trap)} known traps");
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{
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int traps = currentFloorMarkers.Count(x => x != null && x.Type == Marker.EType.Trap);
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ImGui.Text($"{traps} known trap{(traps == 1 ? "" : "s")}");
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}
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if (_showHoard)
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ImGui.Text($"{currentFloorMarkers.Count(x => x != null && x.Type == Palace.ObjectType.Hoard)} known hoard coffers");
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{
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int hoardCoffers = currentFloorMarkers.Count(x => x != null && x.Type == Marker.EType.Hoard);
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ImGui.Text($"{hoardCoffers} known hoard coffer{(hoardCoffers == 1 ? "" : "s")}");
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}
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if (_showSilverCoffers)
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{
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int silverCoffers = plugin.EphemeralMarkers.Count(x => x != null && x.Type == Marker.EType.SilverCoffer);
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ImGui.Text($"{silverCoffers} silver coffer{(silverCoffers == 1 ? "" : "s")} visible on current floor");
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}
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}
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else
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ImGui.Text("Could not query current trap/coffer count.");
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ImGui.Unindent();
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ImGui.TextWrapped("Traps and coffers may not be discovered even after using a pomander if they're far away (around 1,5-2 rooms).");
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}
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else
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ImGui.Text("You are NOT in a deep dungeon.");
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@ -145,8 +172,8 @@ namespace Pal.Client
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var pos = Service.ClientState.LocalPlayer.Position;
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var elements = new List<Element>
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{
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Plugin.CreateSplatoonElement(Palace.ObjectType.Trap, pos, _trapColor),
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Plugin.CreateSplatoonElement(Palace.ObjectType.Hoard, pos, _hoardColor),
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Plugin.CreateSplatoonElement(Marker.EType.Trap, pos, _trapColor),
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Plugin.CreateSplatoonElement(Marker.EType.Hoard, pos, _hoardColor),
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};
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if (!Splatoon.AddDynamicElements("PalacePal.Test", elements.ToArray(), new long[] { Environment.TickCount64 + 10000 }))
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@ -174,6 +201,9 @@ namespace Pal.Client
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config.TrapColor = _trapColor;
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config.ShowHoard = _showHoard;
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config.HoardColor = _hoardColor;
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config.ShowSilverCoffers = _showSilverCoffers;
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config.SilverCofferColor = _silverCofferColor;
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config.FillSilverCoffers = _fillSilverCoffers;
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config.Save();
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if (saveAndClose)
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@ -20,6 +20,9 @@ namespace Pal.Client
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public Vector4 TrapColor { get; set; } = new Vector4(1, 0, 0, 0.4f);
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public bool ShowHoard { get; set; } = true;
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public Vector4 HoardColor { get; set; } = new Vector4(0, 1, 1, 0.4f);
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public bool ShowSilverCoffers { get; set; } = false;
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public Vector4 SilverCofferColor { get; set; } = new Vector4(1, 1, 1, 0.4f);
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public bool FillSilverCoffers { get; set; } = true;
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#endregion
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public delegate void OnSaved();
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@ -8,7 +8,7 @@ namespace Pal.Client
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{
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internal class Marker
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{
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public ObjectType Type { get; set; } = ObjectType.Unknown;
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public EType Type { get; set; } = EType.Unknown;
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public Vector3 Position { get; set; }
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public bool Seen { get; set; } = false;
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@ -18,7 +18,7 @@ namespace Pal.Client
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[JsonIgnore]
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public Element SplatoonElement { get; set; }
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public Marker(ObjectType type, Vector3 position)
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public Marker(EType type, Vector3 position)
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{
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Type = type;
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Position = position;
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@ -31,7 +31,34 @@ namespace Pal.Client
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public override bool Equals(object obj)
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{
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return obj is Marker otherMarker && Type == otherMarker.Type && Position == otherMarker.Position;
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return obj is Marker otherMarker && Type == otherMarker.Type && (int)Position.X == (int)otherMarker.Position.X && (int)Position.Y == (int)otherMarker.Position.Y && (int)Position.Z == (int)otherMarker.Position.Z;
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}
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public static bool operator ==(Marker a, object b)
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{
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return Equals(a, b);
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}
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public static bool operator !=(Marker a, object b)
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{
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return !Equals(a, b);
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}
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public bool IsPermanent() => Type == EType.Trap || Type == EType.Hoard;
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public enum EType
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{
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Unknown = ObjectType.Unknown,
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#region Permanent Markers
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Trap = ObjectType.Trap,
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Hoard = ObjectType.Hoard,
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#endregion
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# region Markers that only show up if they're currently visible
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SilverCoffer = 100,
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#endregion
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}
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}
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}
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<LangVersion>9.0</LangVersion>
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<Version>1.3.0.0</Version>
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<Version>1.4.0.0</Version>
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</PropertyGroup>
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<PropertyGroup>
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@ -1,8 +1,5 @@
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Command;
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using Dalamud.Interface.Windowing;
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@ -10,9 +7,7 @@ using Dalamud.Plugin;
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using ECommons;
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using ECommons.Schedulers;
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using ECommons.SplatoonAPI;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using ImGuiNET;
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using Lumina.Excel.GeneratedSheets;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@ -30,9 +25,16 @@ namespace Pal.Client
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private const long ON_TERRITORY_CHANGE = -2;
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private readonly ConcurrentQueue<(ushort territoryId, bool success, IList<Marker> markers)> _remoteDownloads = new();
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private readonly static Dictionary<Marker.EType, MarkerConfig> _markerConfig = new Dictionary<Marker.EType, MarkerConfig>
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{
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{ Marker.EType.Trap, new MarkerConfig { Radius = 1.7f } },
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{ Marker.EType.Hoard, new MarkerConfig { Radius = 1.7f, OffsetY = -0.03f } },
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{ Marker.EType.SilverCoffer, new MarkerConfig { Radius = 1f } },
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};
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private bool _configUpdated = false;
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internal ConcurrentDictionary<ushort, ConcurrentBag<Marker>> FloorMarkers { get; } = new();
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internal ConcurrentBag<Marker> EphemeralMarkers { get; set; } = new();
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internal ushort LastTerritory { get; private set; }
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public SyncState TerritorySyncState { get; set; }
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public string DebugMessage { get; set; }
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@ -127,6 +129,7 @@ namespace Pal.Client
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{
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try
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{
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bool recreateLayout = false;
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if (_configUpdated)
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{
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if (Service.Configuration.Mode == Configuration.EMode.Offline)
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@ -141,12 +144,13 @@ namespace Pal.Client
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}
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FloorMarkers.Clear();
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EphemeralMarkers.Clear();
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LastTerritory = 0;
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}
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_configUpdated = false;
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recreateLayout = true;
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}
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bool recreateLayout = false;
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bool saveMarkers = false;
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if (LastTerritory != Service.ClientState.TerritoryType)
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{
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@ -155,6 +159,7 @@ namespace Pal.Client
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if (IsInPotdOrHoh())
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FloorMarkers[LastTerritory] = new ConcurrentBag<Marker>(LoadSavedMarkers());
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EphemeralMarkers.Clear();
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recreateLayout = true;
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DebugMessage = null;
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}
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@ -179,75 +184,8 @@ namespace Pal.Client
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FloorMarkers[LastTerritory] = currentFloorMarkers = new ConcurrentBag<Marker>();
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IList<Marker> visibleMarkers = GetRelevantGameObjects();
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foreach (var visibleMarker in visibleMarkers)
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{
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Marker knownMarker = currentFloorMarkers.SingleOrDefault(x => x != null && x.GetHashCode() == visibleMarker.GetHashCode());
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if (knownMarker != null)
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{
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if (!knownMarker.Seen)
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{
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knownMarker.Seen = true;
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saveMarkers = true;
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}
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continue;
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}
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currentFloorMarkers.Add(visibleMarker);
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recreateLayout = true;
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saveMarkers = true;
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}
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if (saveMarkers)
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{
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SaveMarkers();
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if (TerritorySyncState == SyncState.Complete)
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{
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var markersToUpload = currentFloorMarkers.Where(x => !x.RemoteSeen).ToList();
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Task.Run(async () => await Service.RemoteApi.UploadMarker(LastTerritory, markersToUpload));
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}
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}
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if (recreateLayout)
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{
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Splatoon.RemoveDynamicElements("PalacePal.Markers");
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var config = Service.Configuration;
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List<Element> elements = new List<Element>();
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foreach (var marker in currentFloorMarkers)
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{
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if (marker.Seen || config.Mode == Configuration.EMode.Online)
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{
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if (marker.Type == Palace.ObjectType.Trap && config.ShowTraps)
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{
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var element = CreateSplatoonElement(marker.Type, marker.Position, config.TrapColor);
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marker.SplatoonElement = element;
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elements.Add(element);
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}
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else if (marker.Type == Palace.ObjectType.Hoard && config.ShowHoard)
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{
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var element = CreateSplatoonElement(marker.Type, marker.Position, config.HoardColor);
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marker.SplatoonElement = element;
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elements.Add(element);
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}
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}
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}
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// we need to delay this, as the current framework update could be before splatoon's, in which case it would immediately delete the layout
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new TickScheduler(delegate
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{
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try
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{
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Splatoon.AddDynamicElements("PalacePal.Markers", elements.ToArray(), new long[] { Environment.TickCount64 + 60 * 60 * 1000, ON_TERRITORY_CHANGE });
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}
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catch (Exception e)
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{
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DebugMessage = $"{DateTime.Now}\n{e}";
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}
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});
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}
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HandlePersistentMarkers(currentFloorMarkers, visibleMarkers.Where(x => x.IsPermanent()).ToList(), saveMarkers, recreateLayout);
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HandleEphemeralMarkers(visibleMarkers.Where(x => !x.IsPermanent()).ToList(), recreateLayout);
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}
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catch (Exception e)
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{
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@ -255,6 +193,124 @@ namespace Pal.Client
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}
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}
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private void HandlePersistentMarkers(ConcurrentBag<Marker> currentFloorMarkers, IList<Marker> visibleMarkers, bool saveMarkers, bool recreateLayout)
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{
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foreach (var visibleMarker in visibleMarkers)
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{
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Marker knownMarker = currentFloorMarkers.SingleOrDefault(x => x == visibleMarker);
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if (knownMarker != null)
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{
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if (!knownMarker.Seen)
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{
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knownMarker.Seen = true;
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saveMarkers = true;
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}
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continue;
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}
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currentFloorMarkers.Add(visibleMarker);
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recreateLayout = true;
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saveMarkers = true;
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}
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if (saveMarkers)
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{
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SaveMarkers();
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if (TerritorySyncState == SyncState.Complete)
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{
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var markersToUpload = currentFloorMarkers.Where(x => x.IsPermanent() && !x.RemoteSeen).ToList();
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Task.Run(async () => await Service.RemoteApi.UploadMarker(LastTerritory, markersToUpload));
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}
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}
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if (recreateLayout)
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{
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Splatoon.RemoveDynamicElements("PalacePal.TrapHoard");
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var config = Service.Configuration;
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List<Element> elements = new List<Element>();
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foreach (var marker in currentFloorMarkers)
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{
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if (marker.Seen || config.Mode == Configuration.EMode.Online)
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{
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if (marker.Type == Marker.EType.Trap && config.ShowTraps)
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{
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var element = CreateSplatoonElement(marker.Type, marker.Position, config.TrapColor);
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marker.SplatoonElement = element;
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elements.Add(element);
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}
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else if (marker.Type == Marker.EType.Hoard && config.ShowHoard)
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{
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var element = CreateSplatoonElement(marker.Type, marker.Position, config.HoardColor);
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marker.SplatoonElement = element;
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elements.Add(element);
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}
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}
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}
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if (elements.Count == 0)
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return;
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// we need to delay this, as the current framework update could be before splatoon's, in which case it would immediately delete the layout
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new TickScheduler(delegate
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{
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try
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{
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Splatoon.AddDynamicElements("PalacePal.TrapHoard", elements.ToArray(), new long[] { Environment.TickCount64 + 60 * 60 * 1000, ON_TERRITORY_CHANGE });
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}
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catch (Exception e)
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{
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DebugMessage = $"{DateTime.Now}\n{e}";
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}
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});
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}
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}
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private void HandleEphemeralMarkers(IList<Marker> visibleMarkers, bool recreateLayout)
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{
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recreateLayout |= EphemeralMarkers.Any(existingMarker => !visibleMarkers.Any(x => x == existingMarker));
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recreateLayout |= visibleMarkers.Any(visibleMarker => !EphemeralMarkers.Any(x => x == visibleMarker));
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if (recreateLayout)
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{
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Splatoon.RemoveDynamicElements("PalacePal.RegularCoffers");
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EphemeralMarkers.Clear();
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var config = Service.Configuration;
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List<Element> elements = new List<Element>();
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foreach (var marker in visibleMarkers)
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{
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EphemeralMarkers.Add(marker);
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if (marker.Type == Marker.EType.SilverCoffer && config.ShowSilverCoffers)
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{
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var element = CreateSplatoonElement(marker.Type, marker.Position, config.SilverCofferColor, config.FillSilverCoffers);
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marker.SplatoonElement = element;
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elements.Add(element);
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}
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}
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if (elements.Count == 0)
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return;
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new TickScheduler(delegate
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{
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try
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{
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Splatoon.AddDynamicElements("PalacePal.RegularCoffers", elements.ToArray(), new long[] { Environment.TickCount64 + 60 * 60 * 1000, ON_TERRITORY_CHANGE });
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}
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catch (Exception e)
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{
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DebugMessage = $"{DateTime.Now}\n{e}";
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}
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});
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}
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}
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public string GetSaveForCurrentTerritory() => Path.Join(Service.PluginInterface.GetPluginConfigDirectory(), $"{LastTerritory}.json");
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private List<Marker> LoadSavedMarkers()
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@ -294,7 +350,7 @@ namespace Pal.Client
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{
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foreach (var downloadedMarker in downloadedMarkers)
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{
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Marker seenMarker = currentFloorMarkers.SingleOrDefault(x => x.GetHashCode() == downloadedMarker.GetHashCode());
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Marker seenMarker = currentFloorMarkers.SingleOrDefault(x => x == downloadedMarker);
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if (seenMarker != null)
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{
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seenMarker.RemoteSeen = true;
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@ -333,12 +389,16 @@ namespace Pal.Client
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case 2007185:
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case 2007186:
|
||||
case 2009504:
|
||||
result.Add(new Marker(Palace.ObjectType.Trap, obj.Position) { Seen = true });
|
||||
result.Add(new Marker(Marker.EType.Trap, obj.Position) { Seen = true });
|
||||
break;
|
||||
|
||||
case 2007542:
|
||||
case 2007543:
|
||||
result.Add(new Marker(Palace.ObjectType.Hoard, obj.Position) { Seen = true });
|
||||
result.Add(new Marker(Marker.EType.Hoard, obj.Position) { Seen = true });
|
||||
break;
|
||||
|
||||
case 2007357:
|
||||
result.Add(new Marker(Marker.EType.SilverCoffer, obj.Position) { Seen = true });
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -348,7 +408,7 @@ namespace Pal.Client
|
||||
|
||||
internal bool IsInPotdOrHoh() => Service.ClientState.IsLoggedIn && Service.Condition[ConditionFlag.InDeepDungeon];
|
||||
|
||||
internal static Element CreateSplatoonElement(Palace.ObjectType type, Vector3 pos, Vector4 color)
|
||||
internal static Element CreateSplatoonElement(Marker.EType type, Vector3 pos, Vector4 color, bool fill = false)
|
||||
{
|
||||
return new Element(ElementType.CircleAtFixedCoordinates)
|
||||
{
|
||||
@ -357,9 +417,9 @@ namespace Pal.Client
|
||||
refZ = pos.Y,
|
||||
offX = 0,
|
||||
offY = 0,
|
||||
offZ = type == Palace.ObjectType.Trap ? 0 : -0.03f,
|
||||
Filled = false,
|
||||
radius = 1.7f,
|
||||
offZ = _markerConfig[type].OffsetY,
|
||||
Filled = fill,
|
||||
radius = _markerConfig[type].Radius,
|
||||
FillStep = 1,
|
||||
color = ImGui.ColorConvertFloat4ToU32(color),
|
||||
thicc = 2,
|
||||
@ -373,5 +433,11 @@ namespace Pal.Client
|
||||
Complete,
|
||||
Failed,
|
||||
}
|
||||
|
||||
private class MarkerConfig
|
||||
{
|
||||
public float OffsetY { get; set; } = 0;
|
||||
public float Radius { get; set; } = 0.25f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -115,7 +115,7 @@ namespace Pal.Client
|
||||
|
||||
var palaceClient = new PalaceService.PalaceServiceClient(_channel);
|
||||
var downloadReply = await palaceClient.DownloadFloorsAsync(new DownloadFloorsRequest { TerritoryType = territoryId }, headers: AuthorizedHeaders(), cancellationToken: cancellationToken);
|
||||
return (downloadReply.Success, downloadReply.Objects.Select(o => new Marker(o.Type, new Vector3(o.X, o.Y, o.Z)) { RemoteSeen = true }).ToList());
|
||||
return (downloadReply.Success, downloadReply.Objects.Select(o => new Marker((Marker.EType)o.Type, new Vector3(o.X, o.Y, o.Z)) { RemoteSeen = true }).ToList());
|
||||
}
|
||||
|
||||
public async Task<bool> UploadMarker(ushort territoryType, IList<Marker> markers, CancellationToken cancellationToken = default)
|
||||
@ -133,7 +133,7 @@ namespace Pal.Client
|
||||
};
|
||||
uploadRequest.Objects.AddRange(markers.Select(m => new PalaceObject
|
||||
{
|
||||
Type = m.Type,
|
||||
Type = (ObjectType)m.Type,
|
||||
X = m.Position.X,
|
||||
Y = m.Position.Y,
|
||||
Z = m.Position.Z
|
||||
|
Loading…
Reference in New Issue
Block a user