Code style tweaks
This commit is contained in:
parent
87806397d1
commit
b81ced33e8
31
.editorconfig
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31
.editorconfig
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@ -0,0 +1,31 @@
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root = true
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[*]
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indent_style = space
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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[{*.cs}]
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charset = utf-8-bom
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indent_size = 4
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dotnet_sort_system_directives_first = true
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csharp_style_implicit_object_creation_when_type_is_apparent = true
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csharp_trailing_comma_in_multiline_lists = true
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csharp_place_simple_embedded_block_on_same_line = false
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csharp_place_attribute_on_same_line = false
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resharper_indent_text = ZeroIndent
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# methods
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csharp_style_expression_bodied_methods = true
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# namespaces
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csharp_style_namespace_declarations = block_scoped
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# braces
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csharp_prefer_braces = when_multiline
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[{*.resx,*.Designer.cs,packages.lock.json}]
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generated_code = true
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ij_formatter_enabled = false
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@ -8,7 +8,7 @@
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Online = 1,
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/// <summary>
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/// Only shows traps found by yourself uisng a pomander of sight.
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/// Only shows traps found by yourself using a pomander of sight.
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/// </summary>
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Offline = 2,
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}
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@ -19,7 +19,9 @@ namespace Pal.Client.Configuration.Legacy
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private const int CurrentVersion = 4;
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private static string _pluginConfigDirectory = null!;
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private static readonly EMode _mode = EMode.Online; // might not be true, but this is 'less strict filtering' for migrations
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// might not be true, but this is 'less strict filtering' for migrations
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private static readonly EMode _mode = EMode.Online;
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internal static void SetContextProperties(string pluginConfigDirectory)
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{
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@ -2,8 +2,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.Json.Serialization;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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namespace Pal.Client.Net
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@ -1,16 +1,16 @@
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using Account;
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using Grpc.Core;
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using Grpc.Net.Client;
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using Microsoft.Extensions.Logging;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Http;
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using System.Threading;
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using System.Threading.Tasks;
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using Account;
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using Grpc.Core;
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using Grpc.Net.Client;
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using Microsoft.Extensions.Logging;
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using Pal.Client.Configuration;
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using Pal.Client.Extensions;
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using Pal.Client.Properties;
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using Pal.Client.Configuration;
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namespace Pal.Client.Net
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{
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@ -1,7 +1,7 @@
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using Export;
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using System;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Export;
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namespace Pal.Client.Net
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{
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@ -1,5 +1,4 @@
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using Palace;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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@ -7,6 +6,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using Pal.Client.Database;
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using Pal.Client.Floors;
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using Palace;
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namespace Pal.Client.Net
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{
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@ -1,8 +1,8 @@
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using System;
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using Dalamud.Logging;
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using Grpc.Core;
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using System.Net.Security;
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using System.Security.Cryptography.X509Certificates;
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using Dalamud.Logging;
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using Grpc.Core;
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using Microsoft.Extensions.Logging;
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namespace Pal.Client.Net
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@ -1,8 +1,8 @@
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using Dalamud.Logging;
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using System;
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using Dalamud.Game.Gui;
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using Dalamud.Logging;
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using Grpc.Net.Client;
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using Microsoft.Extensions.Logging;
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using System;
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using Dalamud.Game.Gui;
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using Pal.Client.Configuration;
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using Pal.Client.DependencyInjection;
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@ -5,5 +5,10 @@
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"Description": "Shows possible trap & hoard coffer locations in Palace of the Dead & Heaven on High.\n\nThe default configuration requires Splatoon to be installed. If you do not wish to install Splatoon, you can switch to the experimental 'Simple' renderer in the configuration.",
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"RepoUrl": "https://github.com/carvelli/PalacePal",
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"IconUrl": "https://raw.githubusercontent.com/carvelli/Dalamud-Plugins/master/dist/Palace Pal.png",
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"Tags": [ "potd", "palace", "hoh", "splatoon" ]
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"Tags": [
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"potd",
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"palace",
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"hoh",
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"splatoon"
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]
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}
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@ -1,7 +1,4 @@
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Pal.Client.Rendering;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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@ -12,7 +9,8 @@ using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
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using Pal.Client.Properties;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using ECommons;
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using ECommons.DalamudServices;
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using Microsoft.Extensions.DependencyInjection;
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@ -20,6 +18,8 @@ using Microsoft.Extensions.Logging;
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using Pal.Client.Commands;
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using Pal.Client.Configuration;
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using Pal.Client.DependencyInjection;
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using Pal.Client.Properties;
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using Pal.Client.Rendering;
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namespace Pal.Client
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{
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@ -1,12 +1,12 @@
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using Dalamud.Interface;
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using ImGuiNET;
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.Gui;
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using Dalamud.Interface;
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using ImGuiNET;
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using Pal.Client.Configuration;
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using Pal.Client.DependencyInjection;
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using Pal.Client.Floors;
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using Dalamud.Plugin;
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using ECommons;
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using ECommons.Reflection;
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using ECommons.Schedulers;
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using ECommons.SplatoonAPI;
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using Dalamud.Game.ClientState;
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using Dalamud.Plugin;
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using ECommons;
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using ECommons.Reflection;
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using ECommons.Schedulers;
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using ECommons.SplatoonAPI;
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using Microsoft.Extensions.Logging;
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using Pal.Client.Configuration;
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using Pal.Client.DependencyInjection;
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using Export;
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using Pal.Common;
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using System;
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using System;
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using System.IO;
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using System.Threading.Tasks;
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using Export;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Pal.Client.Database;
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using Pal.Client.DependencyInjection;
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using Pal.Client.Properties;
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using Pal.Client.Windows;
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using Pal.Common;
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namespace Pal.Client.Scheduled
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{
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using System;
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using System.Numerics;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Windowing;
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using ECommons;
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using ImGuiNET;
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using System.Numerics;
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using Pal.Client.Configuration;
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using Pal.Client.Extensions;
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using Pal.Client.Properties;
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using Export;
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using Dalamud.Interface;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.ImGuiFileDialog;
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using Dalamud.Interface.Windowing;
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using ECommons;
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using Google.Protobuf;
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using ImGuiNET;
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using Pal.Client.Net;
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using Pal.Client.Rendering;
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using Pal.Client.Scheduled;
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using System;
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using System;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Interface;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.ImGuiFileDialog;
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using Dalamud.Interface.Windowing;
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using ECommons;
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using Export;
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using Google.Protobuf;
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using ImGuiNET;
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using Microsoft.Extensions.Logging;
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using Pal.Client.Extensions;
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using Pal.Client.Properties;
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using Pal.Client.Configuration;
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using Pal.Client.Database;
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using Pal.Client.DependencyInjection;
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using Pal.Client.Extensions;
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using Pal.Client.Floors;
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using Pal.Client.Net;
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using Pal.Client.Properties;
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using Pal.Client.Rendering;
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using Pal.Client.Scheduled;
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namespace Pal.Client.Windows
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{
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using Dalamud.Interface.Windowing;
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using ImGuiNET;
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using Pal.Common;
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using Palace;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Interface.Windowing;
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using ImGuiNET;
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using Pal.Client.Properties;
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using Pal.Common;
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using Palace;
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namespace Pal.Client.Windows
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{
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1
Pal.sln
1
Pal.sln
@ -13,6 +13,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
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ProjectSection(SolutionItems) = preProject
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Dockerfile = Dockerfile
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README.md = README.md
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.editorconfig = .editorconfig
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EndProjectSection
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ECommons", "vendor\ECommons\ECommons\ECommons.csproj", "{D0B37096-5BC3-41B0-8D81-203CBA3932B0}"
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Additionally, you **need to install Splatoon**, which is used to render the visible overlays.
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Please check [Splatoon's Installation Instructions](https://github.com/NightmareXIV/MyDalamudPlugins#installation).
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## Translation
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Please feel free to help by [translating this plugin into your language](https://crowdin.com/project/palace-pal).
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