Add /pal to quickly toggle the config window
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@ -4,6 +4,7 @@ using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Command;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using ECommons;
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@ -64,6 +65,10 @@ namespace Pal.Client
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pluginInterface.UiBuilder.OpenConfigUi += OnOpenConfigUi;
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Service.Framework.Update += OnFrameworkUpdate;
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Service.Configuration.Saved += OnConfigSaved;
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Service.CommandManager.AddHandler("/pal", new CommandInfo(OnCommand)
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{
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HelpMessage = "Open the configuration/debug window"
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});
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}
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public void OnOpenConfigUi()
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@ -78,11 +83,23 @@ namespace Pal.Client
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configWindow.IsOpen = true;
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}
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private void OnCommand(string command, string arguments)
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{
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if (Service.Configuration.FirstUse)
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{
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Service.Chat.PrintError("[Palace Pal] Please finish the first-time setup first.");
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return;
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}
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Service.WindowSystem.GetWindow<ConfigWindow>()?.Toggle();
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}
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#region IDisposable Support
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protected virtual void Dispose(bool disposing)
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{
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if (!disposing) return;
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Service.CommandManager.RemoveHandler("/pal");
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Service.PluginInterface.UiBuilder.Draw -= Service.WindowSystem.Draw;
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Service.PluginInterface.UiBuilder.OpenConfigUi -= OnOpenConfigUi;
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Service.Framework.Update -= OnFrameworkUpdate;
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@ -2,6 +2,7 @@
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
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using Dalamud.Interface.Windowing;
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using Dalamud.IoC;
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@ -17,6 +18,7 @@ namespace Pal.Client
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[PluginService] public static ObjectTable ObjectTable { get; private set; } = null!;
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[PluginService] public static Framework Framework { get; set; } = null!;
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[PluginService] public static Condition Condition { get; set; } = null!;
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[PluginService] public static CommandManager CommandManager { get; set; } = null!;
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public static Plugin Plugin { get; set; } = null!;
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public static WindowSystem WindowSystem { get; set; } = new(typeof(Service).AssemblyQualifiedName);
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